Mercurial > parpg-core
comparison src/parpg/gamesceneview.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | ad75fa042b99 |
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-1:000000000000 | 0:1fd2201f5c36 |
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1 # This file is part of PARPG. | |
2 | |
3 # PARPG is free software: you can redistribute it and/or modify | |
4 # it under the terms of the GNU General Public License as published by | |
5 # the Free Software Foundation, either version 3 of the License, or | |
6 # (at your option) any later version. | |
7 | |
8 # PARPG is distributed in the hope that it will be useful, | |
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
11 # GNU General Public License for more details. | |
12 | |
13 # You should have received a copy of the GNU General Public License | |
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. | |
15 | |
16 from sounds import SoundEngine | |
17 from viewbase import ViewBase | |
18 from fife import fife | |
19 | |
20 class GameSceneView(ViewBase): | |
21 """GameSceneView is responsible for drawing the scene""" | |
22 def __init__(self, engine, model): | |
23 """Constructor for GameSceneView | |
24 @param engine: A fife.Engine instance | |
25 @type engine: fife.Engine | |
26 @param model: a script.GameModel instance | |
27 @type model: script.GameModel | |
28 """ | |
29 super(GameSceneView, self).__init__(engine, model) | |
30 | |
31 # init the sound | |
32 self.sounds = SoundEngine(engine) | |
33 | |
34 self.hud = None | |
35 | |
36 # The current highlighted object | |
37 self.highlight_obj = None | |
38 | |
39 # faded objects in top layer | |
40 self.faded_objects = set() | |
41 | |
42 def displayObjectText(self, obj_id, text, time=1000): | |
43 """Display on screen the text of the object over the object. | |
44 @type obj_id: id of fife.instance | |
45 @param obj: id of object to draw over | |
46 @type text: String | |
47 @param text: text to display over object | |
48 @return: None""" | |
49 try: | |
50 if obj_id: | |
51 obj = self.model.active_map.agent_layer.getInstance(obj_id) | |
52 else: | |
53 obj = None | |
54 except RuntimeError as error: | |
55 if error.args[0].split(',')[0].strip() == "_[NotFound]_": | |
56 obj = None | |
57 else: | |
58 raise | |
59 if obj: | |
60 obj.say(str(text), time) | |
61 | |
62 def onWalk(self, click): | |
63 """Callback sample for the context menu.""" | |
64 self.hud.hideContainer() | |
65 self.model.game_state.player_character.run(click) | |
66 | |
67 def refreshTopLayerTransparencies(self): | |
68 """Fade or unfade TopLayer instances if the PlayerCharacter | |
69 is under them.""" | |
70 if not self.model.active_map: | |
71 return | |
72 | |
73 # get the PlayerCharacter's screen coordinates | |
74 camera = self.model.active_map.cameras[self.model.active_map.my_cam_id] | |
75 point = self.model.game_state.player_character.\ | |
76 behaviour.agent.getLocation() | |
77 scr_coords = camera.toScreenCoordinates(point.getMapCoordinates()) | |
78 | |
79 # find all instances on TopLayer that fall on those coordinates | |
80 instances = camera.getMatchingInstances(scr_coords, | |
81 self.model.active_map.top_layer) | |
82 instance_ids = [ instance.getId() for instance in instances ] | |
83 faded_objects = self.faded_objects | |
84 | |
85 # fade instances | |
86 for instance_id in instance_ids: | |
87 if instance_id not in faded_objects: | |
88 faded_objects.add(instance_id) | |
89 self.model.active_map.top_layer.getInstance(instance_id).\ | |
90 get2dGfxVisual().setTransparency(128) | |
91 | |
92 # unfade previously faded instances | |
93 for instance_id in faded_objects.copy(): | |
94 if instance_id not in instance_ids: | |
95 faded_objects.remove(instance_id) | |
96 self.model.active_map.top_layer.getInstance(instance_id).\ | |
97 get2dGfxVisual().setTransparency(0) | |
98 | |
99 | |
100 #def removeHighlight(self): | |
101 | |
102 | |
103 def highlightFrontObject(self, mouse_coords): | |
104 """Highlights the object that is at the | |
105 current mouse coordinates""" | |
106 if not self.model.active_map: | |
107 return | |
108 if mouse_coords: | |
109 front_obj = self.model.getObjectAtCoords(mouse_coords) | |
110 if front_obj != None: | |
111 if self.highlight_obj == None \ | |
112 or front_obj.getId() != \ | |
113 self.highlight_obj: | |
114 if self.model.game_state.hasObject(front_obj.getId()): | |
115 self.displayObjectText(self.highlight_obj, "") | |
116 self.model.active_map.outline_renderer.removeAllOutlines() | |
117 self.highlight_obj = front_obj.getId() | |
118 self.model.active_map.outline_renderer.addOutlined( | |
119 front_obj, | |
120 0, | |
121 137, 255, 2) | |
122 # get the text | |
123 item = self.model.objectActive(self.highlight_obj) | |
124 if item is not None: | |
125 self.displayObjectText(self.highlight_obj, | |
126 item.name) | |
127 else: | |
128 self.model.active_map.outline_renderer.removeAllOutlines() | |
129 self.highlight_obj = None | |
130 | |
131 | |
132 def moveCamera(self, direction): | |
133 """Move the camera in the given direction. | |
134 @type direction: list of two integers | |
135 @param direction: the two integers can be 1, -1, or 0 | |
136 @return: None """ | |
137 | |
138 if 'cameras' in dir(self.model.active_map): | |
139 cam = self.model.active_map.cameras[self.model.active_map.my_cam_id] | |
140 location = cam.getLocation() | |
141 position = location.getMapCoordinates() | |
142 | |
143 #how many pixls to move by each call | |
144 move_by = 1 | |
145 #create a new DoublePoint3D and add it to position DoublePoint3D | |
146 new_x, new_y = move_by * direction[0], move_by * direction[1] | |
147 | |
148 position_offset = fife.DoublePoint3D(int(new_x), int(new_y)) | |
149 position += position_offset | |
150 | |
151 #give location the new position | |
152 location.setMapCoordinates(position) | |
153 | |
154 #detach the camera from any objects | |
155 cam.detach() | |
156 #move the camera to the new location | |
157 cam.setLocation(location) | |
158 | |
159 |