Mercurial > parpg-core
comparison src/parpg/gamemodel.py @ 84:1e7465a785c4
Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
author | KarstenBock@gmx.net |
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date | Fri, 09 Sep 2011 15:30:23 +0200 |
parents | 62cff91a19cb |
children | d89e88a90c9e |
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83:9f8faf6e974d | 84:1e7465a785c4 |
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500 | 500 |
501 inst_dict = {} | 501 inst_dict = {} |
502 inst_dict["identifier"] = inst_id | 502 inst_dict["identifier"] = inst_id |
503 inst_dict["world"]= world | 503 inst_dict["world"]= world |
504 inst_dict["type"] = object_type | 504 inst_dict["type"] = object_type |
505 inst_dict["pos"] = Vec2d(x_pos, y_pos) | |
506 inst_dict["gfx"] = object_id | 505 inst_dict["gfx"] = object_id |
507 if agent.has_key("Open"): | 506 if agent.has_key("Open"): |
508 inst_dict["is_open"] = parseBool(agent["Open"]) | 507 inst_dict["is_open"] = parseBool(agent["Open"]) |
509 if agent.has_key("Locked"): | 508 if agent.has_key("Locked"): |
510 inst_dict["locked"] = parseBool(agent["Locked"]) | 509 inst_dict["locked"] = parseBool(agent["Locked"]) |