Mercurial > parpg-core
comparison src/parpg/gamemodel.py @ 167:097782ae9c77
createItem now calls UpdateObjectDB after it created the item.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 14:03:25 +0200 |
parents | 79c186b69603 |
children | 59c9ce2b8351 |
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166:7f044776de60 | 167:097782ae9c77 |
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506 item_data["description"]["view_name"] = ( | 506 item_data["description"]["view_name"] = ( |
507 item_data["description"]["real_name"]) | 507 item_data["description"]["real_name"]) |
508 item = createEntity(item_data, identifier, world, None) | 508 item = createEntity(item_data, identifier, world, None) |
509 item.containable.item_type = item_type | 509 item.containable.item_type = item_type |
510 self.game_state.addObject(identifier, None, item) | 510 self.game_state.addObject(identifier, None, item) |
511 self.updateObjectDB(world) | |
511 return item | 512 return item |
512 | 513 |
513 def placeAgents(self, world): | 514 def placeAgents(self, world): |
514 """Places the current maps agents """ | 515 """Places the current maps agents """ |
515 if not self.active_map: | 516 if not self.active_map: |