annotate src/parpg/charactercreationview.py @ 6:dd4ed4945411

Ported binary launcher to Windows. * Reorganized the parpg executable source so that it now compiles with the MSVC compiler (tested with MSVC Express 2010). * Cleaned up the launcher source by adding a bunch of const statements and removing the superfluous NULL_TERMINATE macro. * Fixed a few memory leaks in the launcher source by freeing malloced/calloced pointers; * Added a new SubstfileEscape builder to the SConstruct script used to escape certain sequences when substituting a template file. This is used to escape backslashes ("\") in c strings in the bin/parpg.c.in template for Windows paths. * Fixed the PY_LIB_DIR_DEFAULT for Windows so that it now correctly points to the default Python installation path. * Modified the SConstruct script to support compiling the launcher executable with debugging symbols in Windows with the DEBUG flag.
author M. George Hansen
date Sun, 22 May 2011 00:53:59 -0700
parents 1fd2201f5c36
children d60f1dab8469
rev   line source
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1 # This file is part of PARPG.
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2 #
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7 #
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12 #
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 """Provides the view for displaying the character creation screen."""
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16
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17 import os
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18
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19 from fife.extensions import pychan
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20
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21 from viewbase import ViewBase
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22
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23 class CharacterCreationView(ViewBase):
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24 """View used to display the character creation screen.
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25 @ivar background: Widget displayed as the background.
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26 @type background: L{pychan.Widget}
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27 @ivar start_new_game_callback: Callback attached to the startButton.
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28 @type start_new_game_callback: callable
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29 @ivar cancel_new_game_callback: Callback attached to the cancelButton.
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30 @type cancel_new_game_callback: callable
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31 @ivar character_screen: Widget used to display the character creation
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32 screen.
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33 @type character_screen: L{pychan.Widget}"""
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34
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35 def __init__(self, engine, model, settings):
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36 """Construct a new L{CharacterCreationView} instance.
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37 @param engine: Rendering engine used to display the view.
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38 @type engine: L{fife.Engine}
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39 @param model: Model of the game state.
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40 @type model: L{GameState}"""
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41 ViewBase.__init__(self, engine, model)
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42 self.settings = settings
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43 gui_path = os.path.join(self.settings.system_path,
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44 self.settings.parpg.GuiPath)
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45 self.background = pychan.loadXML(os.path.join(gui_path,
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46 'main_menu_background.xml'))
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47 screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
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48 self.background.width = screen_mode.getWidth()
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49 self.background.height = screen_mode.getHeight()
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50 self.start_new_game_callback = None
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51 self.cancel_new_game_callback = None
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52 self.character_screen = pychan.loadXML(os.path.join(gui_path,
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53 'character_screen.xml'))
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54 self.character_screen.adaptLayout()
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55 character_screen_events = {}
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56 character_screen_events['startButton'] = self.startNewGame
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57 character_screen_events['cancelButton'] = self.cancelNewGame
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58 self.character_screen.mapEvents(character_screen_events)
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59
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60 def show(self):
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61 """Display the view.
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62 @return: None"""
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63 self.background.show()
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64 self.character_screen.show()
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65
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66 def hide(self):
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67 """Hide the view.
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68 @return: None"""
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69 self.background.hide()
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70 self.character_screen.hide()
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71
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72 def startNewGame(self):
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73 """Callback tied to the startButton.
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74 @return: None"""
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75 self.start_new_game_callback()
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76
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77 def cancelNewGame(self):
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78 """Callback tied to the cancelButton.
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79 @return: None"""
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80 self.cancel_new_game_callback()