Mercurial > parpg-core
annotate src/parpg/behaviours/base.py @ 77:8a7bb62f9f5d
Added talk method to the base behaviour.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 15:17:28 +0200 |
parents | c3350fc9cd45 |
children | 62cff91a19cb |
rev | line source |
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Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 from fife import fife |
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17 |
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18 _AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) |
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19 |
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20 class BaseBehaviour (fife.InstanceActionListener): |
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21 """Fife agent listener""" |
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22 def __init__(self): |
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23 fife.InstanceActionListener.__init__(self) |
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24 self.agent = None |
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25 self.state = None |
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26 self.speed = 0 |
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27 self.idle_counter = 1 |
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28 |
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29 def attachToLayer(self, agent_ID, layer): |
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30 """Attaches to a certain layer |
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31 @type agent_ID: String |
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32 @param agent_ID: ID of the layer to attach to. |
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33 @type layer: Fife layer |
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34 @param layer: Layer of the agent to attach the behaviour to |
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35 @return: None""" |
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36 self.agent = layer.getInstance(agent_ID) |
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37 self.agent.addActionListener(self) |
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38 self.state = _AGENT_STATE_NONE |
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39 |
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40 def getX(self): |
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41 """Get the NPC's x position on the map. |
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42 @rtype: integer" |
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43 @return: the x coordinate of the NPC's location""" |
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44 return self.agent.getLocation().getLayerCoordinates().x |
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45 |
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46 def getY(self): |
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47 """Get the NPC's y position on the map. |
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48 @rtype: integer |
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49 @return: the y coordinate of the NPC's location""" |
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50 return self.agent.getLocation().getLayerCoordinates().y |
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51 |
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52 def onNewMap(self, layer): |
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53 """Sets the agent onto the new layer.""" |
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54 if self.agent is not None: |
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55 self.agent.removeActionListener(self) |
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56 |
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57 self.agent = layer.getInstance(self.parent.fifeagent.identifier) |
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58 self.agent.addActionListener(self) |
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59 self.state = _AGENT_STATE_NONE |
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60 self.idle_counter = 1 |
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61 |
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62 def idle(self): |
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63 """@return: None""" |
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64 self.state = _AGENT_STATE_IDLE |
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65 self.agent.act('stand', self.agent.getFacingLocation()) |
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66 |
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67 def approach(self, location, action=None): |
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68 """Approaches a location and then perform an action (if set). |
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69 @type loc: fife.Location |
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70 @param loc: the location to approach |
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71 @type action: Action |
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72 @param action: The action to schedule for execution after the approach. |
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73 @return: None""" |
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74 self.state = _AGENT_STATE_APPROACH |
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75 self.nextAction = action |
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76 boxLocation = tuple([int(float(i)) for i in location]) |
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77 l = fife.Location(self.agent.getLocation()) |
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78 l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) |
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79 self.agent.move('run', l, self.speed + 1) |
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80 |
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81 def onInstanceActionFinished(self, instance, action): |
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82 """@type instance: ??? |
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83 @param instance: ??? |
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84 @type action: ??? |
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85 @param action: ??? |
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86 @return: None""" |
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87 # First we reset the next behavior |
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88 act = self.nextAction |
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89 self.nextAction = None |
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90 self.idle() |
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91 |
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92 if act: |
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93 act.execute() |
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94 |
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95 if(action.getId() != 'stand'): |
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96 self.idle_counter = 1 |
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97 else: |
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98 self.idle_counter += 1 |
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99 |
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100 def getLocation(self): |
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101 """Get the agents position as a fife.Location object. |
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102 @rtype: fife.Location |
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103 @return: the location of the agent""" |
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104 return self.agent.getLocation() |
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105 |
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106 |
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107 def talk(self, pc): |
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108 """Makes the agent ready to talk to the PC |
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109 @return: None""" |
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110 self.state = _AGENT_STATE_TALK |
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111 self.pc = pc.behaviour.agent |
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112 self.idle() |