annotate src/parpg/entities/__init__.py @ 169:87073af1d2d2

Added a "model" value to the dialogues game_state, which stores the GameModel.
author KarstenBock@gmx.net
date Sun, 09 Oct 2011 14:38:54 +0200
parents 9b5498e3bda0
children
rev   line source
116
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 import sys
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17
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18 from general import General
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19
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20 def createEntity(info, identifier, world, extra = None):
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21 """Called when we need to get an actual object.
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22 @type info: dict
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23 @param info: stores information about the object we want to create
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24 @type extra: dict
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25 @param extra: stores additionally required attributes
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26 @return: the object"""
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27 # First, we try to get the world, which every game_obj needs.
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28 extra = extra or {}
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29
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30 # add the extra info
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31 for key, val in extra.items():
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32 info[key].update(val)
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33
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34 # this is for testing purposes
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35 new_ent = General(world, identifier)
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36 for component, data in info.items():
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37 comp_obj = getattr(new_ent, component)
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38 for key, value in data.items():
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39 setattr(comp_obj, key, value)
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40 return new_ent