Mercurial > parpg-core
annotate src/parpg/bGrease/impl/world.py @ 129:7583965ddcd6
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | 0f659c7675f6 |
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rev | line source |
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1 ############################################################################# |
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2 # |
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3 # Copyright (c) 2010 by Casey Duncan and contributors |
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4 # All Rights Reserved. |
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5 # |
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6 # This software is subject to the provisions of the MIT License |
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7 # A copy of the license should accompany this distribution. |
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8 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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9 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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10 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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11 # |
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12 ############################################################################# |
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13 """Worlds are environments described by a configuration of components, systems and |
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14 renderers. These parts describe the data, behavioral and presentation aspects |
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15 of the world respectively. |
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16 |
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17 The world environment is the context within which entities exist. A typical |
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18 application consists of one or more worlds containing entities that evolve |
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19 over time and react to internal and external interaction. |
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20 |
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21 See :ref:`an example of world configuration in the tutorial <tut-world-example>`. |
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22 """ |
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23 |
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24 __version__ = '$Id$' |
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25 |
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26 import itertools |
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27 import pyglet |
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28 from pyglet import gl |
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29 from parpg.bGrease.world import * |
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30 from parpg.bGrease.impl import Mode |
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31 |
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32 class World(Mode, BaseWorld): |
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33 """A coordinated collection of components, systems and entities |
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34 |
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35 A world is also a mode that may be pushed onto a |
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36 :class:`grease.mode.Manager` |
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37 |
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38 :param step_rate: The rate of :meth:`step()` calls per second. |
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39 |
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40 :param master_clock: The :class:`pyglet.clock.Clock` interface used |
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41 as the master clock that ticks the world's clock. This |
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42 defaults to the main pyglet clock. |
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43 """ |
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44 |
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45 clock = None |
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46 """:class:`pyglet.clock` interface for use by constituents |
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47 of the world for scheduling |
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48 """ |
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49 |
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50 time = None |
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51 """Current clock time of the world, starts at 0 when the world |
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52 is instantiated |
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53 """ |
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54 |
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55 running = True |
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56 """Flag to indicate that the world clock is running, advancing time |
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57 and stepping the world. Set running to False to pause the world. |
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58 """ |
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59 |
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60 def __init__(self, step_rate=60, master_clock=pyglet.clock, |
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61 clock_factory=pyglet.clock.Clock): |
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62 Mode.__init__(self, step_rate, master_clock, clock_factory) |
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63 BaseWorld.__init__(self) |
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64 |
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65 def activate(self, manager): |
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66 """Activate the world/mode for the given manager, if the world is already active, |
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67 do nothing. This method is typically not used directly, it is called |
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68 automatically by the mode manager when the world becomes active. |
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69 |
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70 The systems of the world are pushed onto `manager.event_dispatcher` |
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71 so they can receive system events. |
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72 |
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73 :param manager: :class:`mode.BaseManager` instance |
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74 """ |
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75 if not self.active: |
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76 for system in self.systems: |
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77 manager.event_dispatcher.push_handlers(system) |
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78 super(World, self).activate(manager) |
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79 |
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80 def deactivate(self, manager): |
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81 """Deactivate the world/mode, if the world is not active, do nothing. |
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82 This method is typically not used directly, it is called |
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83 automatically by the mode manager when the world becomes active. |
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84 |
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85 Removes the system handlers from the `manager.event_dispatcher` |
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86 |
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87 :param manager: :class:`mode.BaseManager` instance |
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88 """ |
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89 for system in self.systems: |
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90 manager.event_dispatcher.remove_handlers(system) |
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91 super(World, self).deactivate(manager) |
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92 |
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93 def tick(self, dt): |
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94 """Tick the mode's clock, but only if the world is currently running |
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95 |
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96 :param dt: The time delta since the last tick |
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97 :type dt: float |
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98 """ |
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99 if self.running: |
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100 super(World, self).tick(dt) |
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101 |
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102 def step(self, dt): |
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103 """Execute a time step for the world. Updates the world `time` |
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104 and invokes the world's systems. |
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105 |
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106 Note that the specified time delta will be pinned to 10x the |
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107 configured step rate. For example if the step rate is 60, |
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108 then dt will be pinned at a maximum of 0.1666. This avoids |
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109 pathological behavior when the time between steps goes |
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110 much longer than expected. |
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111 |
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112 :param dt: The time delta since the last time step |
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113 :type dt: float |
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114 """ |
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115 dt = min(dt, 10.0 / self.step_rate) |
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116 for component in self.components: |
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117 if hasattr(component, "step"): |
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118 component.step(dt) |
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119 for system in self.systems: |
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120 if hasattr(system, "step"): |
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121 system.step(dt) |
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122 |
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123 def on_draw(self, gl=pyglet.gl): |
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124 """Clear the current OpenGL context, reset the model/view matrix and |
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125 invoke the `draw()` methods of the renderers in order |
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126 """ |
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127 gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) |
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128 gl.glLoadIdentity() |
27 | 129 BaseWorld.draw_renderers(self) |