annotate .hgignore @ 34:5ac50245e42c

Refactored components and began defining basic Entities and Systems. * Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules. * Added a few new components, including Behavior, Container and Containable. * Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem. * Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author M. George Hansen <technopolitica@gmail.com>
date Wed, 27 Jul 2011 12:16:30 -1000
parents 927f2cf75357
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1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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1 glob:**.py[co]
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927f2cf75357 Changed build system from SCons to WAF.
M. George Hansen <technopolitica@gmail.com>
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2 glob:.*
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1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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4706e0194af3 Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
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4706e0194af3 Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
parents: 2
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5 syntax: regexp
4706e0194af3 Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
parents: 2
diff changeset
6 ^build$