Mercurial > parpg-core
annotate .hgignore @ 34:5ac50245e42c
Refactored components and began defining basic Entities and Systems.
* Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules.
* Added a few new components, including Behavior, Container and Containable.
* Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem.
* Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Wed, 27 Jul 2011 12:16:30 -1000 |
parents | 927f2cf75357 |
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1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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1 glob:**.py[co] |
16
927f2cf75357
Changed build system from SCons to WAF.
M. George Hansen <technopolitica@gmail.com>
parents:
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2 glob:.* |
0
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
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3 |
11
4706e0194af3
Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
parents:
2
diff
changeset
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4 |
4706e0194af3
Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
parents:
2
diff
changeset
|
5 syntax: regexp |
4706e0194af3
Various improvements to the build process including support for self-contained builds.
M. George Hansen <technopolitica@gmail.com>
parents:
2
diff
changeset
|
6 ^build$ |