annotate src/parpg/gamemodel.py @ 74:47e1345fbac2

Fixed NPC behaviour. NPCs are wandering around again.
author KarstenBock@gmx.net
date Wed, 07 Sep 2011 14:48:08 +0200
parents 58661f5b2f6b
children 62cff91a19cb
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 # there should be NO references to FIFE here!
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17 import sys
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18 import os.path
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19 import logging
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20 from copy import deepcopy
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21
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22 from fife import fife
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23 from fife.extensions.serializers.xmlobject import XMLObjectLoader
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96af64cf3b81 Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
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24 from bGrease.geometry import Vec2d
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25
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26 from parpg import vfs
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27 from gamestate import GameState
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28 from gamemap import GameMap
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29 from common.utils import locateFiles
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30 from common.utils import parseBool
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31 from parpg.dialogueparsers import YamlDialogueParser, DialogueFormatError
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32faacaf6f28 Added funcionality to load Entities from file
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32 from parpg.entities import createEntity
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33 from parpg import behaviours
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58661f5b2f6b Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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34 from parpg.components import fifeagent
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35
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36 try:
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37 import xml.etree.cElementTree as ElementTree
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38 except ImportError:
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39 import xml.etree.ElementTree as ElementTree
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40
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41 import yaml
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42
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43 logger = logging.getLogger('gamemodel')
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44
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45 class GameModel(object):
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46 """GameModel holds the logic for the game.
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47 Since some data (object position and so forth) is held in the
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48 fife, and would be pointless to replicate, we hold a instance of
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49 the fife view here. This also prevents us from just having a
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50 function heavy controller."""
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51 ALL_AGENTS_KEY = "All"
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52 MAX_ID_NUMBER = 1000
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53
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54 def __init__(self, engine, settings):
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55 """Initialize the instance.
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56 @param engine: A fife.Engine object
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57 @type emgome: fife.Engine
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58 @param setting: The applications settigns
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59 @type setting: parpg.settings.Settings object
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60 @return: None"""
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61 self.settings = settings
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62
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63 self.map_change = False
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64 self.load_saver = False
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65 self.savegame = None
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66 quests_directory = settings.parpg.QuestsPath
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67 self.game_state = GameState(quests_dir=quests_directory)
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68 #self.game_state.quest_engine =
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69 #self.game_state.quest_engine.readQuests()
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70 self.pc_run = 1
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71 self.target_position = None
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72 self.target_map_name = None
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73 self.object_db = {}
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74 self.active_map = None
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75 self.map_files = {}
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76 self.agents = {}
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77 self.agents[self.ALL_AGENTS_KEY] = {}
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78 self.engine = engine
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79 self.fife_model = engine.getModel()
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80
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81 # set values from settings
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82 maps_directory = settings.parpg.MapsPath
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83 self.game_state.maps_file = '/'.join([maps_directory,
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84 settings.parpg.MapsFile])
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85 self.all_agents_file = '/'.join([maps_directory,
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86 settings.parpg.AllAgentsFile])
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87 objects_directory = self.settings.parpg.ObjectsPath
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88 self.objects_directory = objects_directory
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89 self.object_db_file = '/'.join([objects_directory,
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90 settings.parpg.ObjectDatabaseFile])
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91 self.dialogue_directory = settings.parpg.DialoguesPath
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92 self.dialogues = {}
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93 self.agent_import_files = {}
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94 self.obj_loader = XMLObjectLoader(
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95 self.engine.getImagePool(),
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96 self.engine.getAnimationPool(),
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97 self.engine.getModel(),
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98 self.engine.getVFS()
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99 )
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100
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101 def checkAttributes(self, attributes):
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102 """Checks for attributes that where not given in the map file
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103 and fills them with values from the object database
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104 @param attributes: attributes to check
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105 @type attributes: Dictionary
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106 @return: The modified attributes"""
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107 if attributes.has_key("object_type"):
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108 class_name = attributes.pop("object_type")
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109 else:
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110 class_name = attributes["type"]
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111 if not attributes.has_key("type"):
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112 attributes["type"] = class_name
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113 if self.object_db.has_key(class_name):
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114 db_attributes = deepcopy(self.object_db[class_name])
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115 for key in db_attributes.keys():
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116 if attributes.has_key(key):
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117 attributes[key] = attributes[key] or db_attributes[key]
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118 else:
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119 attributes[key] = db_attributes[key]
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120 return attributes
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121
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122 def isIDUsed(self, ID):
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123 if self.game_state.hasObject(ID):
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124 return True
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125 for namespace in self.agents:
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126 if ID in self.agents[namespace]:
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127 return True
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128 return False
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129
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130 def createUniqueID(self, ID):
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131 if self.isIDUsed(ID):
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132 id_number = 1
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133 while self.isIDUsed(ID + "_" + str(id_number)):
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134 id_number += 1
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135 if id_number > self.MAX_ID_NUMBER:
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136 raise ValueError(
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137 "Number exceeds MAX_ID_NUMBER:" + str(self.MAX_ID_NUMBER))
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138
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139 ID = ID + "_" + str(id_number)
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140 return ID
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141
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142 def createContainerItems(self, container_objs):
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143 """Create the items of a container from a dictionary
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144 @param container_objs: Dictionary containing the items
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145 @type container_objs: dict"""
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146 items = []
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147 for container_obj in container_objs:
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148 items.append(self.createContainerObject(container_obj))
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149
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150 return items
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151
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152 def createContainerObject(self, attributes):
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153 """Create an object that can be stored in
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154 an container and return it
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155 @param attributes: Dictionary of all object attributes
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156 @type attributes: Dictionary
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157 @return: The created object """
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158 # create the extra data
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159 extra = {}
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160 extra['controller'] = self
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161 attributes = self.checkAttributes(attributes)
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162
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163 info = {}
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164 info.update(attributes)
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165 info.update(extra)
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166 ID = info.pop("id") if info.has_key("id") else info.pop("ID")
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167 if not info.has_key("item_type"):
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168 info["item_type"] = info["type"]
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169 ID = self.createUniqueID(ID)
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170 if info.has_key("attributes"):
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171 attributes = info["attributes"]
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172 if "Container" in attributes:
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173 info["actions"]["Open"] = ""
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174 if info.has_key("Items"):
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175 inventory_objs = info["Items"]
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176 info["items"] = self.createContainerItems(inventory_objs)
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177
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178 new_item = CarryableContainer(ID = ID, **info)
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179 else:
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180 new_item = CarryableItem(ID = ID, **info)
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181 else:
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182 new_item = CarryableItem(ID = ID, **info)
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183 self.game_state.addObject(None, new_item)
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184 return new_item
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185
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186 def createInventoryObject(self, container, attributes):
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187 """Create an inventory object and place it into a container
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188 @type container: base.Container
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189 @param container: Container where the item is on
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190 @type attributes: Dictionary
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191 @param attributes: Dictionary of all object attributes
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192 @return: None"""
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193 index = attributes.pop("index") if attributes.has_key("index") else None
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194 slot = attributes.pop("slot") if attributes.has_key("slot") else None
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195 obj = self.createContainerObject(attributes)
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196 #obj = createObject(attributes, extra)
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197 if slot:
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198 container.moveItemToSlot(obj, slot)
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199 else:
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200 container.placeItem(obj, index)
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201
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202 def deleteObject(self, object_id):
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203 """Removes an object from the game
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204 @param object_id: ID of the object
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205 @type object_id: str """
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206 del self.agents["All"][object_id]
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207 self.game_state.deleteObject(object_id)
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208
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209 def save(self, path, filename):
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210 """Writes the saver to a file.
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211 @type filename: string
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212 @param filename: the name of the file to write to
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213 @return: None"""
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214 fname = '/'.join([path, filename])
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215 try:
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216 save_file = open(fname, 'w')
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217 except(IOError):
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218 sys.stderr.write("Error: Can't create save game: " + fname + "\n")
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219 return
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220 save_state = {}
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221 save_state["Agents"] = {}
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222 for map_name in self.agents:
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223 if map_name == self.ALL_AGENTS_KEY:
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224 continue
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225 agents_dict = {}
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226 for agent in self.agents[map_name]:
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227 agent_obj = self.game_state.getObjectById(agent, map_name)
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228 agent_inst = self.game_state.maps[map_name].\
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229 agent_layer.getInstance(agent)
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230 agent_dict = self.agents[map_name][agent]
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231 agent_dict.update(agent_obj.getStateForSaving())
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232 agent_dict["Rotation"] = agent_inst.getRotation()
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233 agents_dict[agent] = agent_dict
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234 save_state["Agents"][map_name] = agents_dict
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235 agents_dict = {}
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236 for agent in self.agents["All"]:
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237 map_name = self.agents["All"][agent]["Map"]
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238 agent_dict = self.agents["All"][agent]
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239 agent_obj = None
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240 if agent == "PlayerCharacter":
69
ad75fa042b99 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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241 agent_obj = self.game_state.getObjectById("PlayerCharacter").fifeagent
0
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242 else:
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243 agent_obj = self.game_state.getObjectById(agent, map_name)
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244 if agent_obj:
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245 agent_inst = self.game_state.maps[map_name].\
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246 agent_layer.getInstance(agent)
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247 agent_dict.update(agent_obj.getStateForSaving())
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248 agent_dict["Rotation"] = agent_inst.getRotation()
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249 agent_dict["MapName"] = map_name
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250 agents_dict[agent] = agent_dict
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251 save_state["Agents"]["All"] = agents_dict
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252 save_state["GameState"] = self.game_state.getStateForSaving()
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253 yaml.dump(save_state, save_file)
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254
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255 save_file.close()
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256
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257 def load(self, path, filename):
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258 """Loads a saver from a file.
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259 @type filename: string
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260 @param filename: the name of the file (including path) to load from
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261 @return: None"""
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262 fname = '/'.join([path, filename])
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263
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264 try:
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265 load_file = open(fname, 'r')
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266 except(IOError):
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267 sys.stderr.write("Error: Can't find save game file\n")
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268 return
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269 self.deleteMaps()
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270 self.clearAgents()
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271
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272 save_state = yaml.load(load_file)
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273 self.game_state.restoreFromState(save_state["GameState"])
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274 maps = save_state["Agents"]
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275 for map_name in maps:
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276 for agent_name in maps[map_name]:
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277 agent = {agent_name:maps[map_name][agent_name]}
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278 self.addAgent(map_name, agent)
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279
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280 # Load the current map
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281 if self.game_state.current_map_name:
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282 self.loadMap(self.game_state.current_map_name)
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283 load_file.close()
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284
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285
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286 # Recreate all the behaviours. These can't be saved because FIFE
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287 # objects cannot be pickled
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288
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289 self.placeAgents()
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290 self.placePC()
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291
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292 # In most maps we'll create the PlayerCharacter Instance internally.
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293 # In these cases we need a target position
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294
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295 def teleport(self, agent, position):
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296 """Called when a an agent is moved instantly to a new position.
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297 The setting of position may wan to be created as its own method down the road.
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298 @type position: String Tuple
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299 @param position: X,Y coordinates passed from engine.changeMap
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300 @return: fife.Location"""
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301 logging.debug(position)
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302 coord = fife.DoublePoint3D(float(position[0]), float(position[1]), 0)
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303 location = fife.Location(self.active_map.agent_layer)
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304 location.setMapCoordinates(coord)
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305 agent.teleport(location)
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306
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307 def getObjectAtCoords(self, coords):
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308 """Get the object which is at the given coords
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309 @type coords: fife.Screenpoint
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310 @param coords: Coordinates where to check for an object
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311 @rtype: fife.Object
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312 @return: An object or None"""
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313 instances = self.active_map.cameras[
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314 self.active_map.my_cam_id].\
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315 getMatchingInstances(coords, self.active_map.agent_layer)
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316 # no object returns an empty tuple
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317 if(instances != ()):
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318 front_y = 0
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319
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320
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321 for obj in instances:
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322 # check to see if this in our list at all
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323 if(self.objectActive(obj.getId())):
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324 # check if the object is on the foreground
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325 obj_map_coords = \
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326 obj.getLocation().getMapCoordinates()
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327 obj_screen_coords = self.active_map.\
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328 cameras[self.active_map.my_cam_id]\
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329 .toScreenCoordinates(obj_map_coords)
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330
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331 if obj_screen_coords.y > front_y:
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332 #Object on the foreground
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333 front_y = obj_screen_coords.y
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334 return obj
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335 else:
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336 return None
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337 else:
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338 return None
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339
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340 def getCoords(self, click):
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341 """Get the map location x, y coordinates from the screen coordinates
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342 @type click: fife.ScreenPoint
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343 @param click: Screen coordinates
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344 @rtype: fife.Location
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345 @return: The map coordinates"""
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346 coord = self.active_map.cameras[self.active_map.my_cam_id].\
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347 toMapCoordinates(click, False)
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348 coord.z = 0
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349 location = fife.Location(self.active_map.agent_layer)
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350 location.setMapCoordinates(coord)
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351 return location
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352
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353 def pause(self, paused):
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354 """ Pause/Unpause the game
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355 @return: nothing"""
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356 if self.active_map:
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357 self.active_map.pause(paused)
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358
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359 def togglePause(self):
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360 """ Toggle paused state.
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361 @return: nothing"""
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362 self.active_map.togglePause()
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363
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364 def isPaused(self):
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365 """Returns wheter the game is paused or not"""
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366 return self.active_map.isPaused()
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367
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368 def readMapFiles(self):
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369 """Read all a available map-files and store them"""
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370 maps_file = vfs.VFS.open(self.game_state.maps_file)
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371 self.map_files = yaml.load(maps_file)["Maps"]
0
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372
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373 def addAgent(self, namespace, agent):
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374 """Adds an agent to the agents dictionary
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375 @param namespace: the namespace where the agent is to be added to
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376 @type namespace: str
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377 @param agent: The agent to be added
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378 @type agent: dict """
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379 from fife.extensions.serializers.xml_loader_tools import loadImportFile
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380 if not self.agents.has_key(namespace):
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381 self.agents[namespace] = {}
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382
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383 agent_values = agent.values()[0]
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384 unique_agent_id = self.createUniqueID(agent.keys()[0])
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385 del agent[agent.keys()[0]]
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386 agent[unique_agent_id] = agent_values
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387 self.agents[namespace].update(agent)
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388 object_model = ""
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389 if agent_values.has_key("ObjectModel"):
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390 object_model = agent_values["ObjectModel"]
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391 elif agent_values["ObjectType"] == "MapItem":
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392 object_data = self.object_db[agent_values["ItemType"]]
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393 object_model = object_data["gfx"] if object_data.has_key("gfx") \
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394 else "generic_item"
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395 else:
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396 object_model = self.object_db[agent_values["ObjectType"]]["gfx"]
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397 import_file = self.agent_import_files[object_model]
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398 loadImportFile(self.obj_loader, import_file, self.engine)
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399
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400 def readAgentsOfMap(self, map_name):
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401 """Read the agents of the map
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402 @param map_name: Name of the map
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403 @type map_name: str """
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404 #Get the agents of the map
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405 map_agents_file = self.map_files[map_name].\
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406 replace(".xml", "_agents.yaml")
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407 agents_data = vfs.VFS.open(map_agents_file)
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408 agents = yaml.load_all(agents_data)
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409 for agent in agents:
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410 if not agent == None:
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411 self.addAgent(map_name, agent)
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412
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413 def readAllAgents(self):
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414 """Read the agents of the all_agents_file and store them"""
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415 agents_file = vfs.VFS.open(self.all_agents_file)
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416 agents = yaml.load_all(agents_file)
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417 for agent in agents:
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418 if agent is not None:
0
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419 self.addAgent(self.ALL_AGENTS_KEY, agent)
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420
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421 def getAgentsOfMap(self, map_name):
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422 """Returns the agents that are on the given map
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423 @param map_name: Name of the map
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424 @type map_name: str
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425 @return: A dictionary with the agents of the map"""
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426 if not self.agents.has_key(map_name):
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427 return {}
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428 ret_dict = self.agents[map_name].copy()
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429 for agent_name, agent_value in self.agents[self.ALL_AGENTS_KEY]\
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430 .iteritems():
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431 if agent_value["Map"] == map_name:
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432 ret_dict[agent_name] = agent_value
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433 return ret_dict
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434
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435 def getAgentsOfActiveMap(self):
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436 """Returns the agents that are on active map
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437 @return: A dictionary with the agents of the map """
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438 return self.getAgentsOfMap(self.active_map.map.getId())
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439
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440 def clearAgents(self):
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441 """Resets the agents dictionary"""
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442 self.agents = {}
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diff changeset
443 self.agents[self.ALL_AGENTS_KEY] = {}
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444
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445 def loadMap(self, map_name):
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parents:
diff changeset
446 """Load a new map.
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447 @type map_name: string
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448 @param map_name: Name of the map to load
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diff changeset
449 @return: None"""
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450 if not map_name in self.game_state.maps:
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451 map_file = self.map_files[map_name]
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452 new_map = GameMap(self.engine, self)
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453 self.game_state.maps[map_name] = new_map
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454 new_map.load(map_file)
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diff changeset
455
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456 def createAgent(self, agent, inst_id, world):
0
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457 object_type = agent["ObjectType"]
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458 object_id = agent["ObjectModel"] \
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459 if agent.has_key("ObjectModel") \
1fd2201f5c36 Initial commit of parpg-core.
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460 else None
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461 if object_id == None:
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462 if object_type == "MapItem":
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463 object_data = self.object_db[agent["ItemType"]]
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464 object_id = object_data["gfx"] if object_data.has_key("gfx") \
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465 else "generic_item"
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diff changeset
466 else:
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467 object_id = self.object_db[object_type]["gfx"]
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468 map_obj = self.fife_model.getObject(str(object_id), "PARPG")
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469 if not map_obj:
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470 logging.warning("Object with inst_id={0}, ns=PARPG, "
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471 "could not be found. "
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472 "Omitting...".format(str(obj_id)))
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473
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474 x_pos = agent["Position"][0]
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475 y_pos = agent["Position"][1]
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476 z_pos = agent["Position"][2] if len(agent["Position"]) == 3 \
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477 else -0.1 if object_type == "MapItem" \
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diff changeset
478 else 0.0
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479 stack_pos = agent["Stackposition"] if \
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480 agent.has_key("StackPosition") \
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481 else None
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482 inst = self.active_map.agent_layer.\
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483 createInstance(map_obj,
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484 fife.ExactModelCoordinate(x_pos,
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485 y_pos,
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diff changeset
486 z_pos),
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487 inst_id)
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diff changeset
488 inst.setId(inst_id)
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489
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490 rotation = agent["Rotation"]
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491 inst.setRotation(rotation)
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492
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diff changeset
493 fife.InstanceVisual.create(inst)
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494 if (stack_pos):
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495 inst.get2dGfxVisual().setStackPosition(int(stack_pos))
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diff changeset
496
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parents:
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497 if (map_obj.getAction('default')):
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498 target = fife.Location(self.active_map.agent_layer)
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parents:
diff changeset
499 inst.act('default', target, True)
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500
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501 inst_dict = {}
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diff changeset
502 inst_dict["identifier"] = inst_id
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503 inst_dict["world"]= world
0
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diff changeset
504 inst_dict["type"] = object_type
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505 inst_dict["pos"] = Vec2d(x_pos, y_pos)
0
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506 inst_dict["gfx"] = object_id
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diff changeset
507 if agent.has_key("Open"):
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508 inst_dict["is_open"] = parseBool(agent["Open"])
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509 if agent.has_key("Locked"):
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diff changeset
510 inst_dict["locked"] = parseBool(agent["Locked"])
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511 if agent.has_key("ViewName"):
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diff changeset
512 inst_dict["view_name"] = agent["ViewName"]
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diff changeset
513 inst_dict["real_name"] = agent["RealName"] \
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diff changeset
514 if agent.has_key("RealName") else agent["ViewName"]
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diff changeset
515 if agent.has_key("Text"):
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diff changeset
516 inst_dict["desc"] = agent["Text"]
0
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parents:
diff changeset
517 if self.dialogues.has_key(inst_id):
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518 inst_dict["dialogue"] = self.dialogues[inst_id]
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diff changeset
519 if agent.has_key("TargetMap"):
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diff changeset
520 inst_dict["target_map_name"] = agent["TargetMap"]
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diff changeset
521 if agent.has_key("TargetPosition"):
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diff changeset
522 inst_dict["target_x"] = agent["TargetPosition"][0]
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diff changeset
523 inst_dict["target_y"] = agent["TargetPosition"][1]
0
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
524 if agent.has_key("Inventory"):
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diff changeset
525 #TODO: Fix setting of inventory
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diff changeset
526 #inventory = Inventory()
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diff changeset
527 #inventory_objs = agent["Inventory"]
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diff changeset
528 #for inventory_obj in inventory_objs:
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diff changeset
529 # self.createInventoryObject(inventory,
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diff changeset
530 # inventory_obj
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diff changeset
531 # )
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diff changeset
532 #inst_dict["inventory"] = inventory
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diff changeset
533 pass
0
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
534
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
535 if agent.has_key("Items"):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
536 container_objs = agent["Items"]
69
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diff changeset
537 #TODO: Create inventory items
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diff changeset
538 items = []#self.createContainerItems(container_objs)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
539 inst_dict["items"] = items
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
540
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
541 if agent.has_key("ItemType"):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
542 if not agent.has_key("item"):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
543 item_data = {}
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
544 item_data["type"] = agent["ItemType"]
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
545 item_data["ID"] = inst_id
69
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parents: 66
diff changeset
546 #TODO item_data = self.createContainerObject(item_data)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
547 else:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
548 item_data = agent["item"]
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
549 inst_dict["item"] = item_data
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
550 inst_dict["item_type"] = agent["ItemType"]
64
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diff changeset
551 if agent.has_key("Behaviour"):
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diff changeset
552 inst_dict["behaviour"] = getattr(behaviours, agent["Behaviour"])()
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parents: 12
diff changeset
553 #TODO: Add real statistics and bulk
32faacaf6f28 Added funcionality to load Entities from file
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parents: 12
diff changeset
554 if object_type == "Character":
32faacaf6f28 Added funcionality to load Entities from file
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diff changeset
555 inst_dict["statistics"] = {}
32faacaf6f28 Added funcionality to load Entities from file
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diff changeset
556 inst_dict["max_bulk"] = 100
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
557
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
558 self.createMapObject(self.active_map.agent_layer, inst_dict)
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
559
64
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diff changeset
560 def placeAgents(self, world):
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
561 """Places the current maps agents """
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
562 if not self.active_map:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
563 return
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
564 agents = self.getAgentsOfMap(self.game_state.current_map_name)
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
565 for agent in agents:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
566 if agent == "PlayerCharacter":
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
567 continue
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
568 if self.active_map.agent_layer.getInstances(agent):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
569 continue
64
32faacaf6f28 Added funcionality to load Entities from file
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parents: 12
diff changeset
570 self.createAgent(agents[agent], agent, world)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
571
69
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diff changeset
572 def placePC(self, world):
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
573 """Places the PlayerCharacter on the map"""
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
574 agent = self.agents[self.ALL_AGENTS_KEY]["PlayerCharacter"]
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
575 inst_id = "PlayerCharacter"
69
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diff changeset
576 self.createAgent(agent, inst_id, world)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
577
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
578 # create the PlayerCharacter agent
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
579 self.active_map.addPC()
69
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diff changeset
580 #self.game_state.getObjectById("PlayerCharacter").fifeagent.start()
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
581 if agent.has_key("PeopleKnown"):
69
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diff changeset
582 self.game_state.getObjectById("PlayerCharacter").fifeagent.people_i_know = agent["PeopleKnown"]
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
583
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
584 def changeMap(self, map_name, target_position = None):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
585 """Registers for a map change on the next pump().
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
586 @type map_name: String
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
587 @param map_name: Id of the map to teleport to
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588 @type map_file: String
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589 @param map_file: Filename of the map to teleport to
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diff changeset
590 @type target_position: Tuple
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diff changeset
591 @param target_position: Position of PlayerCharacter on target map.
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diff changeset
592 @return None"""
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parents:
diff changeset
593 # set the parameters for the map change if moving to a new map
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parents:
diff changeset
594 if map_name != self.game_state.current_map_name:
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595 self.target_map_name = map_name
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diff changeset
596 self.target_position = target_position
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parents:
diff changeset
597 # issue the map change
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598 self.map_change = True
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599
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600 def deleteMaps(self):
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diff changeset
601 """Clear all currently loaded maps from FIFE as well as clear our
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diff changeset
602 local map cache
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diff changeset
603 @return: nothing"""
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604 self.engine.getModel().deleteMaps()
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parents:
diff changeset
605 self.engine.getModel().deleteObjects()
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diff changeset
606 self.game_state.clearObjects()
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diff changeset
607 self.game_state.maps = {}
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608
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609 def setActiveMap(self, map_name):
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parents:
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610 """Sets the active map that is to be rendered.
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611 @type map_name: String
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diff changeset
612 @param map_name: The name of the map to load
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diff changeset
613 @return: None"""
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parents:
diff changeset
614 # Turn off the camera on the old map before we turn on the camera
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parents:
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615 # on the new map.
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616 self.active_map.cameras[self.active_map.my_cam_id].setEnabled(False)
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parents:
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617 # Make the new map active.
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618 self.active_map = self.game_state.maps[map_name]
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619 self.active_map.makeActive()
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620 self.game_state.current_map_name = map_name
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621
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622 def createMapObject (self, layer, attributes):
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623 """Create an object and add it to the current map.
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624 @type layer: fife.Layer
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parents:
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625 @param layer: FIFE layer object exists in
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626 @type attributes: Dictionary
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627 @param attributes: Dictionary of all object attributes
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628 @type instance: fife.Instance
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629 @param instance: FIFE instance corresponding to the object
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630 @return: None"""
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parents:
diff changeset
631 # create the extra data
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632 extra = {}
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633 if layer is not None:
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634 extra['layer'] = layer
0
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635 attributes = self.checkAttributes(attributes)
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636
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637 obj_type = attributes["type"]
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638 obj = createEntity(attributes, extra)
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diff changeset
639 if obj:
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640 self.addObject(layer, obj, obj_type)
0
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641
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642 def addPC(self, layer, player_char):
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diff changeset
643 """Add the PlayerCharacter to the map
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diff changeset
644 @type layer: fife.Layer
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parents:
diff changeset
645 @param layer: FIFE layer object exists in
1fd2201f5c36 Initial commit of parpg-core.
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646 @type player_char: PlayerCharacter
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parents:
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647 @param player_char: PlayerCharacter object
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parents:
diff changeset
648 @type instance: fife.Instance
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
649 @param instance: FIFE instance of PlayerCharacter
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650 @return: None"""
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parents:
diff changeset
651 # For now we copy the PlayerCharacter,
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
652 # in the future we will need to copy
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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653 # PlayerCharacter specifics between the different PlayerCharacter's
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diff changeset
654 self.game_state.getObjectById("PlayerCharacter").fifeagent = player_char
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diff changeset
655 self.game_state.getObjectById("PlayerCharacter").fifeagent.setup()
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diff changeset
656 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
0
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657
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658
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diff changeset
659 def addObject(self, layer, obj, obj_type):
0
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660 """Adds an object to the map.
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661 @type layer: fife.Layer
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parents:
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662 @param layer: FIFE layer object exists in
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diff changeset
663 @type obj: GameObject
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664 @param obj: corresponding object class
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parents:
diff changeset
665 @type instance: fife.Instance
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parents:
diff changeset
666 @param instance: FIFE instance of object
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667 @return: None"""
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diff changeset
668 ref = self.game_state.getObjectById(obj.fifeagent.identifier,
0
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parents:
diff changeset
669 self.game_state.current_map_name)
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670 if ref is None:
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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671 # no, add it to the game state
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672 self.game_state.addObject(self.game_state.current_map_name, obj)
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673 else:
1fd2201f5c36 Initial commit of parpg-core.
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diff changeset
674 # yes, use the current game state data
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diff changeset
675 obj.fifeagent.pos.X = ref.X
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diff changeset
676 obj.fifeagent.pos.Y = ref.Y
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diff changeset
677 obj.fifeagent.gfx = ref.gfx
0
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parents:
diff changeset
678
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diff changeset
679 if obj_type == "Character":
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diff changeset
680 obj.fifeagent.behaviour.parent = obj
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58661f5b2f6b Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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diff changeset
681 fifeagent.setup_behaviour(obj.fifeagent)
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682 obj.fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
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diff changeset
683 #Start the behaviour
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diff changeset
684 obj.fifeagent.behaviour.idle()
0
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685 # create the agent
69
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diff changeset
686 #obj.setup()
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diff changeset
687 #obj.behaviour.speed = self.settings.parpg.PCSpeed
0
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parents:
diff changeset
688 # create the PlayerCharacter agent
69
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diff changeset
689 #obj.start()
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diff changeset
690 #if obj.trueAttr("AnimatedContainer"):
0
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parents:
diff changeset
691 # create the agent
69
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diff changeset
692 #obj.setup()
0
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693
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diff changeset
694 def objectActive(self, ident):
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diff changeset
695 """Given the objects ID, pass back the object if it is active,
1fd2201f5c36 Initial commit of parpg-core.
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696 False if it doesn't exist or not displayed
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diff changeset
697 @type ident: string
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parents:
diff changeset
698 @param ident: ID of object
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parents:
diff changeset
699 @rtype: boolean
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parents:
diff changeset
700 @return: Status of result (True/False)"""
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diff changeset
701 for game_object in \
1fd2201f5c36 Initial commit of parpg-core.
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702 self.game_state.getObjectsFromMap(self.game_state.current_map_name):
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diff changeset
703 if (game_object.fifeagent.identifier == ident):
0
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
704 # we found a match
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
705 return game_object
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
706 # no match
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
707 return False
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
708
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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709 def movePlayer(self, position):
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
710 """Code called when the player should move to another location
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
711 @type position: fife.ScreenPoint
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parents:
diff changeset
712 @param position: Screen position to move to
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parents:
diff changeset
713 @return: None"""
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714 if(self.pc_run == 1):
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diff changeset
715 self.game_state.getObjectById("PlayerCharacter").fifeagent.run(position)
0
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716 else:
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diff changeset
717 self.game_state.getObjectById("PlayerCharacter").fifeagent.walk(position)
0
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
718
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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719 def teleportAgent(self, agent, position):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
720 """Code called when an agent should teleport to another location
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
721 @type position: fife.ScreenPoint
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
722 @param position: Screen position to teleport to
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
723 @return: None"""
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
724 agent.teleport(position)
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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725 self.agents[agent.ID]["Position"] = position
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
726
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
727 def readObjectDB(self):
1fd2201f5c36 Initial commit of parpg-core.
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parents:
diff changeset
728 """Reads the Object Information Database from a file. """
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parents: 0
diff changeset
729 database_file = vfs.VFS.open(self.object_db_file)
0
1fd2201f5c36 Initial commit of parpg-core.
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parents:
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730 database = yaml.load_all(database_file)
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parents:
diff changeset
731 for object_info in database:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
732 self.object_db.update(object_info)
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
733
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
734 def getAgentImportFiles(self):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
735 """Searches the agents directory for import files """
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
736 filepaths = locateFiles("*.xml", self.objects_directory)
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
737 for filepath in filepaths:
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
738 try:
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
739 xml_file = vfs.VFS.open(filepath)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
740 root = ElementTree.parse(xml_file).getroot()
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
741 if root.tag == "object":
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
742 self.agent_import_files[root.attrib["id"]] = filepath
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
743 except SyntaxError as error:
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
744 logging.error("Error parsing file {0}: {1}".format(filepath,
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
745 error))
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
746
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
747 def getDialogues(self):
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
748 """Searches the dialogue directory for dialogues """
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
749 files = locateFiles("*.yaml", self.dialogue_directory)
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
750 dialogue_parser = YamlDialogueParser()
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
751 for dialogue_filepath in files:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
752 # Note Technomage 2010-11-13: the new DialogueEngine uses its own
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
753 # parser now, YamlDialogueParser.
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
754 # dialogues = yaml.load_all(file(dialogue_file, "r"))
12
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
755 dialogue_file = vfs.VFS.open(dialogue_filepath)
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
756 try:
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
757 dialogue = dialogue_parser.load(dialogue_file)
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
758 except DialogueFormatError as error:
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
759 logging.error('unable to load dialogue file {0}: {1}'
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
760 .format(dialogue_filepath, error))
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
761 else:
d60f1dab8469 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
762 self.dialogues[dialogue.npc_name] = dialogue
0
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
763 # Note Technomage 2010-11-13: the below code is used to load
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
764 # multiple dialogues from a single file. Is this functionality
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
765 # used/necessary?
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
766 # for dialogue in dialogues:
1fd2201f5c36 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
767 # self.dialogues[dialogue["NPC"]] = dialogue