Mercurial > parpg-core
annotate src/parpg/gui/dialoguegui.py @ 170:371b17bc9113
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 14:39:02 +0200 |
parents | 87073af1d2d2 |
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rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 import logging |
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16 |
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17 from fife import fife |
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18 from fife.extensions import pychan |
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19 from fife.extensions.pychan import widgets |
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20 |
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21 from parpg import vfs |
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22 from parpg.dialogueprocessor import DialogueProcessor |
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23 |
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24 logger = logging.getLogger('dialoguegui') |
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25 |
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26 class DialogueGUI(object): |
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27 """Window that handles the dialogues.""" |
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28 _logger = logging.getLogger('dialoguegui.DialogueGUI') |
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29 |
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30 def __init__(self, controller, npc, quest_engine, met_fnc, meet_fnc, |
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31 has_fnc, player_character): |
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32 self.active = False |
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33 self.controller = controller |
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34 xml_file = vfs.VFS.open('gui/dialogue.xml') |
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35 self.dialogue_gui = pychan.loadXML(xml_file) |
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36 self.npc = npc |
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37 # TODO Technomage 2010-11-10: the QuestEngine should probably be |
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38 # a singleton-like object, which would avoid all of this instance |
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39 # handling. |
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40 self.quest_engine = quest_engine |
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41 self.player_character = player_character |
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42 self.met_fnc = met_fnc |
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43 self.meet_fnc = meet_fnc |
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44 self.pc_has_fnc = lambda slot_or_type:\ |
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45 has_fnc(player_character.container, slot_or_type) |
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46 self.npc_has_fnc = lambda slot_or_type:\ |
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47 has_fnc(npc.container, slot_or_type) |
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48 |
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49 def initiateDialogue(self): |
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50 """Callback for starting a quest""" |
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51 self.active = True |
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52 stats_label = self.dialogue_gui.findChild(name='stats_label') |
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53 stats_label.text = u'Name: John Doe\nAn unnamed one' |
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54 events = { |
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55 'end_button': self.handleEnd |
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56 } |
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57 self.dialogue_gui.mapEvents(events) |
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58 self.dialogue_gui.show() |
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59 self.setNpcName(self.npc.description.view_name) |
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60 self.setAvatarImage(self.npc.dialogue.dialogue.avatar_path) |
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61 |
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62 game_state = {'npc': self.npc, 'pc': self.player_character, |
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63 'quest': self.quest_engine, |
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64 'met': self.met_fnc, 'meet': self.meet_fnc, |
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65 'pc_has': self.pc_has_fnc, 'npc_has': self.npc_has_fnc, |
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66 'model': self.controller.model, |
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67 } |
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68 try: |
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69 self.dialogue_processor = DialogueProcessor(self.npc.dialogue.dialogue, |
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70 game_state) |
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71 self.dialogue_processor.initiateDialogue() |
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72 except (TypeError) as error: |
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73 self._logger.error(str(error)) |
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74 else: |
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75 self.continueDialogue() |
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76 |
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77 def setDialogueText(self, text): |
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78 """Set the displayed dialogue text. |
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79 @param text: text to display.""" |
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80 text = unicode(text) |
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81 speech = self.dialogue_gui.findChild(name='speech') |
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82 # to append text to npc speech box, uncomment the following line |
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83 #speech.text = speech.text + "\n-----\n" + unicode(say) |
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84 speech.text = text |
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85 self._logger.debug('set dialogue text to "{0}"'.format(text)) |
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86 |
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87 def continueDialogue(self): |
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88 """Display the dialogue text and responses for the current |
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89 L{DialogueSection}.""" |
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90 dialogue_processor = self.dialogue_processor |
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91 dialogue_text = dialogue_processor.getCurrentDialogueSection().text |
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92 self.setDialogueText(dialogue_text) |
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93 self.responses = dialogue_processor.continueDialogue() |
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94 self.setResponses(self.responses) |
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95 |
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96 def handleEntered(self, *args): |
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97 """Callback for when user hovers over response label.""" |
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98 pass |
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99 |
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100 def handleExited(self, *args): |
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101 """Callback for when user hovers out of response label.""" |
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102 pass |
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103 |
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104 def handleClicked(self, *args): |
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105 """Handle a response being clicked.""" |
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106 response_n = int(args[0].name.replace('response', '')) |
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107 response = self.responses[response_n] |
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108 dialogue_processor = self.dialogue_processor |
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109 dialogue_processor.reply(response) |
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110 if (not dialogue_processor.in_dialogue): |
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111 self.handleEnd() |
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112 else: |
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113 self.continueDialogue() |
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114 |
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115 def handleEnd(self): |
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116 """Handle the end of the conversation being reached, either from the |
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117 GUI or from within the conversation itself.""" |
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118 self.dialogue_gui.hide() |
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119 self.responses = [] |
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120 self.npc.fifeagent.behaviour.state = 1 |
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121 self.npc.fifeagent.behaviour.idle() |
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122 self.active = False |
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123 |
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124 def setNpcName(self, name): |
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125 """Set the NPC name to display on the dialogue GUI. |
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126 @param name: name of the NPC to set |
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127 @type name: basestring""" |
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128 name = unicode(name) |
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129 stats_label = self.dialogue_gui.findChild(name='stats_label') |
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130 try: |
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131 (first_name, desc) = name.split(" ", 1) |
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132 stats_label.text = u'Name: ' + first_name + "\n" + desc |
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133 except ValueError: |
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134 stats_label.text = u'Name: ' + name |
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135 |
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136 self.dialogue_gui.title = name |
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137 self._logger.debug('set NPC name to "{0}"'.format(name)) |
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138 |
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139 def setAvatarImage(self, image_path): |
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140 """Set the NPC avatar image to display on the dialogue GUI |
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141 @param image_path: filepath to the avatar image |
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142 @type image_path: basestring""" |
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143 avatar_image = self.dialogue_gui.findChild(name='npc_avatar') |
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144 avatar_image.image = image_path |
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145 |
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146 def setResponses(self, dialogue_responses): |
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147 """Creates the list of clickable response labels and sets their |
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148 respective on-click callbacks. |
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149 @param responses: list of L{DialogueResponses} from the |
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150 L{DialogueProcessor} |
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151 @type responses: list of L{DialogueResponses}""" |
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152 choices_list = self.dialogue_gui.findChild(name='choices_list') |
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153 choices_list.removeAllChildren() |
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154 for index, response in enumerate(dialogue_responses): |
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155 button = widgets.Label( |
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156 name="response{0}".format(index), |
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157 text=unicode(response.text), |
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158 hexpand="1", |
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159 min_size=(100,16), |
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160 max_size=(490,48), |
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161 position_technique='center:center' |
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162 ) |
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163 button.margins = (5, 5) |
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164 button.background_color = fife.Color(0, 0, 0) |
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165 button.color = fife.Color(0, 255, 0) |
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166 button.border_size = 0 |
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167 button.wrap_text = 1 |
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168 button.capture(lambda button=button: self.handleEntered(button), |
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169 event_name='mouseEntered') |
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170 button.capture(lambda button=button: self.handleExited(button), |
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171 event_name='mouseExited') |
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172 button.capture(lambda button=button: self.handleClicked(button), |
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173 event_name='mouseClicked') |
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174 choices_list.addChild(button) |
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175 self.dialogue_gui.adaptLayout(True) |
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176 self._logger.debug( |
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177 'added {0} to response choice list'.format(response) |
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178 ) |