Mercurial > parpg-core
annotate src/parpg/behaviours/base.py @ 64:32faacaf6f28
Added funcionality to load Entities from file
author | KarstenBock@gmx.net |
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date | Mon, 05 Sep 2011 14:47:21 +0200 |
parents | d5491eb9e3e4 |
children | ad75fa042b99 |
rev | line source |
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Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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1 # This file is part of PARPG. |
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2 |
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Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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13 # You should have received a copy of the GNU General Public License |
4311a0a5378c
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 from fife import fife |
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17 |
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18 _AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) |
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19 |
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20 class BaseBehaviour (fife.InstanceActionListener): |
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21 """Fife agent listener""" |
58
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22 def __init__(self, layer=None): |
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23 fife.InstanceActionListener.__init__(self) |
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24 self.layer = layer |
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25 self.agent = None |
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26 self.state = None |
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27 self.speed = 0 |
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28 self.idle_counter = 1 |
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29 |
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30 def attachToLayer(self, agent_ID): |
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31 """Attaches to a certain layer |
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32 @type agent_ID: String |
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33 @param agent_ID: ID of the layer to attach to. |
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34 @return: None""" |
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35 self.agent = self.layer.getInstance(agent_ID) |
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36 self.agent.addActionListener(self) |
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37 self.state = _AGENT_STATE_NONE |
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38 |
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39 def getX(self): |
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40 """Get the NPC's x position on the map. |
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41 @rtype: integer" |
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42 @return: the x coordinate of the NPC's location""" |
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43 return self.agent.getLocation().getLayerCoordinates().x |
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44 |
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45 def getY(self): |
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46 """Get the NPC's y position on the map. |
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47 @rtype: integer |
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48 @return: the y coordinate of the NPC's location""" |
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49 return self.agent.getLocation().getLayerCoordinates().y |
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50 |
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51 def onNewMap(self, layer): |
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52 """Sets the agent onto the new layer.""" |
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53 if self.agent is not None: |
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54 self.agent.removeActionListener(self) |
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55 |
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56 self.agent = layer.getInstance(self.parent.ID) |
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57 self.agent.addActionListener(self) |
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58 self.state = _AGENT_STATE_NONE |
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59 self.idle_counter = 1 |
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60 |
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61 def idle(self): |
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62 """@return: None""" |
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63 self.state = _AGENT_STATE_IDLE |
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64 self.agent.act('stand', self.agent.getFacingLocation()) |
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65 |
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66 def onInstanceActionFinished(self, instance, action): |
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67 pass |