Mercurial > parpg-app
changeset 6:0897c89da4fe
Using fife settings module again instead of our own.
author | Beliar <KarstenBock@gmx.net> |
---|---|
date | Mon, 20 Feb 2012 16:50:10 +0100 |
parents | 8da675d9f525 |
children | 211859c249b1 |
files | .hgsubstate parpg.cfg.default parpg.py settings-dist.xml |
diffstat | 4 files changed, 47 insertions(+), 156 deletions(-) [+] |
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--- a/.hgsubstate Thu Jan 12 19:57:38 2012 +0100 +++ b/.hgsubstate Mon Feb 20 16:50:10 2012 +0100 @@ -1,2 +1,2 @@ 23 data -a6bbb732b27b902baed40c395c0e494135327869 parpg +b3b82c2aebee375df6f119b474a22efdf1561483 parpg
--- a/parpg.cfg.default Thu Jan 12 19:57:38 2012 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,137 +0,0 @@ -[fife] -# Options marked with ? are untested/unknown - -# Game window's title (string) DO NOT EDIT! -WindowTitle = PARPG Techdemo 2 - -# Icon to use for the game window's border (filename) DO NOT EDIT! -WindowIcon = window_icon.png - -# Video driver to use. (?) -VideoDriver = "" - -# Backend to use for graphics (OpenGL|SDL) -RenderBackend = OpenGL - -# Run the game in fullscreen mode or not. (True|False) -FullScreen = False - -# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) -ScreenWidth = 800 - -# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) -ScreenHeight = 600 - -# Screen DPI? (?) -BitsPerPixel = 0 - -# ? (?) -SDLRemoveFakeAlpha = 1 - -GLUseFramebuffer = True - -GLUseNPOT = True - -# The Sensitivity of the mouse. (-0.99 to 10.0) -MouseSensitivity = 0.0 - -# Sets whether the mouse should be accelerated. (True|False) -MouseAcceleration = False - -# Subdirectory to load icons from (path) -IconsPath = icons - -# ? ([R, G, B]) -ColorKey = [250, 0, 250] - -# ? (True|False) -ColorKeyEnabled = False - -# Turn on sound effects and music (True|False) -EnableSound = True - -# Initial volume of sound effects and music (0.0-100.0?) -InitialVolume = 5.0 - -# Characters to use to render fonts. DO NOT EDIT! -FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" - -# Subdirectory to load fronts from (path) -FontsPath = fonts - -# Font to load when game starts -#TODO: make it so that the font name is supplied instead of the filename -Font = oldtypewriter.ttf - -# Size of in-game fonts -DefaultFontSize = 12 - -# ? (?) -LogModules = [controller] - -# ? (?) -PychanDebug = False - -# use Psyco Acceperation (True|False) -UsePsyco = False - -# ? (?) -ProfilingOn = False - -# Lighting Model to use (0-2) -Lighting = 0 - -[parpg] -# System directory where all data files are located (path) -DataPath = "./data" - -# System subdirectory to load maps from (path) -MapsPath = maps - -# YAML file that contains the available maps (filename) -MapsFile = maps.yaml - -# Map to load when game starts (filename) -Map = Mall - -# ? (filename) -AllAgentsFile = all_agents.yaml - -# System subdirectory to load objects from (path) -ObjectsPath = objects - -# YAML file that contains the database of availabel objects (filename) -ObjectDatabaseFile = object_database.yaml - -# System subdirectory to load dialogues from (path) -DialoguesPath = dialogue - -# System subdirectory to load quests from (path) -QuestsPath = quests - -# System subdirectory where gui files are loaded from (path) -GuiPath = gui - -# System subdirectory where cursors are loaded from (path) -CursorPath = cursors - -# File to use for default cursor (filename) -CursorDefault = cursor_plain.png - -# File to use for up cursor (filename) -CursorUp = cursor_up.png - -# File to use for right cursor (filename) -CursorRight = cursor_right.png - -# File to use for down cursor (filename) -CursorDown = cursor_down.png - -# File to use for left cursor (filename) -CursorLeft = cursor_left.png - -# how many pixles to move the camera per time frame (digit) -ScrollSpeed = 1.0 - -# Player walk speed (digit) -PCSpeed = 3
--- a/parpg.py Thu Jan 12 19:57:38 2012 +0100 +++ b/parpg.py Mon Feb 20 16:50:10 2012 +0100 @@ -1,4 +1,4 @@ -#!/usr/bin/env python2 +#!/usr/bin/env python # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or @@ -19,11 +19,7 @@ from parpg.main import main -usage = ('usage: %prog [options] settings_path [system_path user_path]\n\n' - 'The settings_path argument is mandatory and is the directory in \n' - 'which your parpg.cfg file is located. Optionally, you may \n' - 'specify where data files are located (system_path), and where \n' - 'the user settings and data files should be saved to (user_path)\n\n' +usage = ('usage: %prog [options]' 'Example: python %prog .') parser = OptionParser(description='PARPG Launcher Script', usage=usage) @@ -33,15 +29,4 @@ help='desired output level for log file') opts, args = parser.parse_args() -if not args: - if path.isfile("./parpg.cfg"): - args =(".") - elif path.isfile("./parpg.cfg.default"): - import shutil - shutil.copyfile("./parpg.cfg.default", "./parpg.cfg") - args =(".") - else: - parser.print_help() - sys.exit(1) - -main(args, opts) \ No newline at end of file +main(args, opts)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/settings-dist.xml Mon Feb 20 16:50:10 2012 +0100 @@ -0,0 +1,43 @@ +<?xml version='1.0' encoding='UTF-8'?> +<Settings> + <Module name="FIFE"> + <Setting name="FullScreen" type="bool"> False </Setting> + <Setting name="PlaySounds" type="bool"> True </Setting> + <Setting name="RenderBackend" type="str"> OpenGL </Setting> + <Setting name="ScreenResolution" type="str">800x600</Setting> + <Setting name="BitsPerPixel" type="int"> 0 </Setting> + <Setting name="InitialVolume" type="float"> 5.0 </Setting> + <Setting name="SDLRemoveFakeAlpha" type="int"> 1 </Setting> + <Setting name="GLUseFramebuffer" type="bool"> True </Setting> + <Setting name="GLUseNPOT" type="bool"> True </Setting> + <Setting name="WindowTitle" type="str"> PARPG </Setting> + <Setting name="WindowIcon" type="str">data/gui/icons/window_icon.png</Setting> + <Setting name="Font" type="str"> data/fonts/oldtypewriter.ttf </Setting> + <Setting name="FontGlyphs" strip="0" type="str"> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]" </Setting> + <Setting name="DefaultFontSize" type="int"> 12 </Setting> + <Setting name="LogModules" type="list"> controller </Setting> + <Setting name="PychanDebug" type="bool"> True </Setting> + <Setting name="LogToPrompt" type="int"> 1 </Setting> + <Setting name="LogToFile" type="int"> 0 </Setting> + </Module> + <Module name="parpg"> + <Setting name="DataPath" type="str">data</Setting> + <Setting name="MapsPath" type="str">maps</Setting> + <Setting name="MapsFile" type="str">maps.yaml</Setting> + <Setting name="Map" type="str">Mall</Setting> + <Setting name="AllAgentsFile" type="str">all_agents.yaml</Setting> + <Setting name="ObjectsPath" type="str">objects</Setting> + <Setting name="ObjectDatabaseFile" type="str">object_database.yaml</Setting> + <Setting name="DialoguesPath" type="str">dialogue</Setting> + <Setting name="QuestsPath" type="str">quests</Setting> + <Setting name="GuiPath" type="str">gui</Setting> + <Setting name="CursorPath" type="str">cursors</Setting> + <Setting name="CursorDefault" type="str">cursor_plain.png</Setting> + <Setting name="CursorUp" type="str">cursor_up.png</Setting> + <Setting name="CursorRight" type="str">cursor_right.png</Setting> + <Setting name="CursorDown" type="str">cursor_down.png</Setting> + <Setting name="CursorLeft" type="str">cursor_left.png</Setting> + <Setting name="ScrollSpeed" type="float">1.0</Setting> + <Setting name="PCSpeed" type="float">1.0</Setting> + </Module> +</Settings>