changeset 84:104e0b8a1c70

testtransformation now work with all the transformations and save image files (.PNG) to a hard coded path
author Xavier Glorot <glorotxa@iro.umontreal.ca>
date Wed, 10 Feb 2010 17:38:17 -0500
parents f75f5acad4eb
children 8aadb0f59a64
files transformations/testtransformations.py
diffstat 1 files changed, 17 insertions(+), 15 deletions(-) [+]
line wrap: on
line diff
--- a/transformations/testtransformations.py	Wed Feb 10 17:37:00 2010 -0500
+++ b/transformations/testtransformations.py	Wed Feb 10 17:38:17 2010 -0500
@@ -15,7 +15,7 @@
 from BruitGauss import BruitGauss
 from DistorsionGauss import DistorsionGauss
 from PermutPixel import PermutPixel
-#from gimp_script import GIMP1
+from gimp_script import GIMP1
 from Rature import Rature
 from contrast import Contrast
 from local_elastic_distortions import LocalElasticDistorter
@@ -25,11 +25,11 @@
 from affine_transform import AffineTransformation
 
 ###---------------------order of transformation module
-MODULE_INSTANCES = [Slant(),Thick(),AffineTransformation(),LocalElasticDistorter(), PermutPixel(), Rature(), Occlusion(), BruitGauss(),PoivreSel(),AddBackground(), Contrast()]
+MODULE_INSTANCES = [Slant(),Thick(),AffineTransformation(),LocalElasticDistorter(),GIMP1(), PermutPixel(),DistorsionGauss(), Rature(), Occlusion(),AddBackground(), BruitGauss(),PoivreSel(), Contrast()]
 
 ###---------------------complexity associated to each of them
-complexity = [0.5,0.6,0.5,0.4,0.1,0.5,0.5,0.5,0.5,0.5,0.5]
-complexity = [0.,0.,0.,0.,0.,0.,0.,0.,0.,0.,0.]
+complexity = [0.7,0.7,0.7,0.7,0.7,0.3,0.3,0.5,0.5,0.1,0.3,0.3,0.5]
+#complexity = [0.,0.,0.,0.,0.,0.,0.,0.,0.,0.,0.]
 
 
 
@@ -43,21 +43,23 @@
 
 pygame.surfarray.use_arraytype('numpy')
 
-pygame.display.init()
-screen = pygame.display.set_mode((4*(nbmodule+1)/2*32,2*(4*32+20)),0,8)
+#pygame.display.init()
+screen = pygame.Surface((4*(nbmodule+1)/2*32,2*(4*32+20)),depth=32)
+
 anglcolorpalette=[(x,x,x) for x in xrange(0,256)]
-screen.set_palette(anglcolorpalette)
+#pygame.Surface.set_palette(anglcolorpalette)
+#screen.set_palette(anglcolorpalette)
 
 pygame.font.init()
 
 for i in range(10000):
     a=d[i,:]
     b=N.asarray(N.reshape(a,(32,32)))
-    c=N.asarray(N.reshape(a*255.0,(32,32))).T
+    c=N.asarray([N.reshape(a*255.0,(32,32))]*3).T
     new=pygame.surfarray.make_surface(c)
     new=pygame.transform.scale2x(new)
     new=pygame.transform.scale2x(new)
-    new.set_palette(anglcolorpalette)
+    #new.set_palette(anglcolorpalette)
     screen.blit(new,(0,0))
     
     offset = 4*32
@@ -67,15 +69,15 @@
         #max dilation
              
         #random
-        print j.get_settings_names(), j.regenerate_parameters(complexity[ct])
+        print j.get_settings_names(), j.regenerate_parameters(N.random.rand()*complexity[ct])
 
         b=j.transform_image(b)
-        c=N.asarray(b*255).T
+        c=N.asarray([b*255]*3).T
         
         new=pygame.surfarray.make_surface(c)
         new=pygame.transform.scale2x(new)
         new=pygame.transform.scale2x(new)
-        new.set_palette(anglcolorpalette)
+        #new.set_palette(anglcolorpalette)
         screen.blit(new,(offset,offset2))
         font = pygame.font.SysFont('liberationserif',18)
         text = font.render(j.__module__,0,(255,255,255),(0,0,0))
@@ -86,7 +88,7 @@
         else:
             offset += 4*32
         ct+=1
-    pygame.display.update()
-    raw_input('Press Enter')
+    pygame.image.save(screen,'/u/glorotxa/exemples/%s.BMP'%i)
+    #raw_input('Press Enter')
 
-pygame.display.quit()
+#pygame.display.quit()