Mercurial > ift6266
view data_generation/transformations/pycaptcha/Captcha/Visual/Text.py @ 442:d5b2b6397a5a
added permut pixel
author | Xavier Glorot <glorotxa@iro.umontreal.ca> |
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date | Mon, 03 May 2010 18:38:27 -0400 |
parents | 81f8466dc121 |
children |
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""" Captcha.Visual.Text Text generation for visual CAPTCHAs. """ # # PyCAPTCHA Package # Copyright (C) 2004 Micah Dowty <micah@navi.cx> # import random, os from Captcha import Visual, File import ImageFont, ImageDraw class FontFactory(File.RandomFileFactory): """Picks random fonts and/or sizes from a given list. 'sizes' can be a single size or a (min,max) tuple. If any of the given files are directories, all *.ttf found in that directory will be added. """ extensions = [".ttf", ".TTF"] basePath = "fonts" # arguments variables a modifier pour mettre le chemin vers les fontes. def __init__(self, sizes, *fileNames): File.RandomFileFactory.__init__(self, *fileNames) if type(sizes) is tuple: self.minSize = sizes[0] self.maxSize = sizes[1] else: self.minSize = sizes self.maxSize = sizes def pick(self): """Returns a (fileName, size) tuple that can be passed to ImageFont.truetype()""" fileName = File.RandomFileFactory.pick(self) size = int(random.uniform(self.minSize, self.maxSize) + 0.5) return (fileName, size) # Predefined font factories defaultFontFactory = FontFactory(25, "/Tmp/allfonts") #defaultFontFactory = FontFactory((30, 40), "vera") class TextLayer(Visual.Layer): """Represents a piece of text rendered within the image. Alignment is given such that (0,0) places the text in the top-left corner and (1,1) places it in the bottom-left. The font and alignment are optional, if not specified one is chosen randomly. If no font factory is specified, the default is used. """ def __init__(self, text, alignment = None, font = None, fontFactory = None, textColor = "white", borderSize = 0, borderColor = None, ): if fontFactory is None: global defaultFontFactory fontFactory = defaultFontFactory if font is None: font = fontFactory.pick() if alignment is None: alignment = (random.uniform(0,1), random.uniform(0,1)) self.text = text self.alignment = alignment self.font = font self.textColor = textColor self.borderSize = borderSize self.borderColor = borderColor def render(self, img): i=1 while True: try: font = ImageFont.truetype(*self.font) break except: print "try#", i, self.font i += 1 if i>10: raise textSize = font.getsize(self.text) draw = ImageDraw.Draw(img) # Find the text's origin given our alignment and current image size x = int((img.size[0] - textSize[0] - self.borderSize*2) * self.alignment[0] + 0.5) y = int((img.size[1] - textSize[1] - self.borderSize*2) * self.alignment[1] + 0.5) # Draw the border if we need one. This is slow and ugly, but there doesn't # seem to be a better way with PIL. if self.borderSize > 0: for bx in (-1,0,1): for by in (-1,0,1): if bx and by: draw.text((x + bx * self.borderSize, y + by * self.borderSize), self.text, font=font, fill=self.borderColor) # And the text itself... draw.text((x,y), self.text, font=font, fill=self.textColor) ### The End ###