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annotate writeup/nips2010_submission.tex @ 467:e0e57270b2af
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author | Yoshua Bengio <bengioy@iro.umontreal.ca> |
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date | Sat, 29 May 2010 16:50:03 -0400 |
parents | 6205481bf33f |
children | d02d288257bf |
rev | line source |
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nips2010_submission.tex
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1 \documentclass{article} % For LaTeX2e |
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2 \usepackage{nips10submit_e,times} |
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3 |
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4 \usepackage{amsthm,amsmath,amssymb,bbold,bbm} |
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5 \usepackage{algorithm,algorithmic} |
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6 \usepackage[utf8]{inputenc} |
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7 \usepackage{graphicx,subfigure} |
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8 \usepackage{mlapa} |
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9 |
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10 \title{Generating and Exploiting Perturbed and Multi-Task Handwritten Training Data for Deep Architectures} |
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11 \author{The IFT6266 Gang} |
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12 |
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13 \begin{document} |
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14 |
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15 %\makeanontitle |
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16 \maketitle |
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17 |
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18 \begin{abstract} |
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19 Recent theoretical and empirical work in statistical machine learning has |
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20 demonstrated the importance of learning algorithms for deep |
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21 architectures, i.e., function classes obtained by composing multiple |
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22 non-linear transformations. In the area of handwriting recognition, |
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23 deep learning algorithms |
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24 had been evaluated on rather small datasets with a few tens of thousands |
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25 of examples. Here we propose a powerful generator of variations |
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26 of examples for character images based on a pipeline of stochastic |
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27 transformations that include not only the usual affine transformations |
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28 but also the addition of slant, local elastic deformations, changes |
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29 in thickness, background images, color, contrast, occlusion, and |
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30 various types of pixel and spatially correlated noise. |
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31 We evaluate a deep learning algorithm (Stacked Denoising Autoencoders) |
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32 on the task of learning to classify digits and letters transformed |
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33 with this pipeline, using the hundreds of millions of generated examples |
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34 and testing on the full 62-class NIST test set. |
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35 We find that the SDA outperforms its |
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36 shallow counterpart, an ordinary Multi-Layer Perceptron, |
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37 and that it is better able to take advantage of the additional |
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38 generated data, as well as better able to take advantage of |
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39 the multi-task setting, i.e., |
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40 training from more classes than those of interest in the end. |
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41 In fact, we find that the SDA reaches human performance as |
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42 estimated by the Amazon Mechanical Turk on the 62-class NIST test characters. |
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43 \end{abstract} |
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44 |
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45 \section{Introduction} |
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46 |
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47 Deep Learning has emerged as a promising new area of research in |
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48 statistical machine learning (see~\emcite{Bengio-2009} for a review). |
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49 Learning algorithms for deep architectures are centered on the learning |
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50 of useful representations of data, which are better suited to the task at hand. |
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51 This is in great part inspired by observations of the mammalian visual cortex, |
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52 which consists of a chain of processing elements, each of which is associated with a |
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53 different representation. In fact, |
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54 it was found recently that the features learnt in deep architectures resemble |
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55 those observed in the first two of these stages (in areas V1 and V2 |
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56 of visual cortex)~\cite{HonglakL2008}. |
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57 Processing images typically involves transforming the raw pixel data into |
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58 new {\bf representations} that can be used for analysis or classification. |
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59 For example, a principal component analysis representation linearly projects |
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60 the input image into a lower-dimensional feature space. |
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61 Why learn a representation? Current practice in the computer vision |
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62 literature converts the raw pixels into a hand-crafted representation |
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63 (e.g.\ SIFT features~\cite{Lowe04}), but deep learning algorithms |
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64 tend to discover similar features in their first few |
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65 levels~\cite{HonglakL2008,ranzato-08,Koray-08,VincentPLarochelleH2008-very-small}. |
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66 Learning increases the |
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67 ease and practicality of developing representations that are at once |
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68 tailored to specific tasks, yet are able to borrow statistical strength |
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69 from other related tasks (e.g., modeling different kinds of objects). Finally, learning the |
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70 feature representation can lead to higher-level (more abstract, more |
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71 general) features that are more robust to unanticipated sources of |
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72 variance extant in real data. |
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73 |
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74 Whereas a deep architecture can in principle be more powerful than a |
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75 shallow one in terms of representation, depth appears to render the |
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76 training problem more difficult in terms of optimization and local minima. |
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77 It is also only recently that successful algorithms were proposed to |
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78 overcome some of these difficulties. All are based on unsupervised |
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79 learning, often in an greedy layer-wise ``unsupervised pre-training'' |
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80 stage~\cite{Bengio-2009}. One of these layer initialization techniques, |
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81 applied here, is the Denoising |
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82 Auto-Encoder~(DEA)~\cite{VincentPLarochelleH2008-very-small}, which |
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83 performed similarly or better than previously proposed Restricted Boltzmann |
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84 Machines in terms of unsupervised extraction of a hierarchy of features |
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85 useful for classification. The principle is that each layer starting from |
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86 the bottom is trained to encode their input (the output of the previous |
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87 layer) and try to reconstruct it from a corrupted version of it. After this |
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88 unsupervised initialization, the stack of denoising auto-encoders can be |
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89 converted into a deep supervised feedforward neural network and trained by |
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90 stochastic gradient descent. |
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91 |
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92 In this paper we ask the following questions: |
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93 \begin{enumerate} |
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94 \item Do the good results previously obtained with deep architectures on the |
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95 MNIST digits generalize to the setting of a much larger and richer (but similar) |
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96 dataset, the NIST special database 19, with 62 classes and around 800k examples? |
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97 \item To what extent does the perturbation of input images (e.g. adding |
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98 noise, affine transformations, background images) make the resulting |
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99 classifier better not only on similarly perturbed images but also on |
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100 the {\em original clean examples}? |
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101 \item Do deep architectures benefit more from such {\em out-of-distribution} |
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102 examples, i.e. do they benefit more from the self-taught learning~\cite{RainaR2007} framework? |
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103 \item Similarly, does the feature learning step in deep learning algorithms benefit more |
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104 training with similar but different classes (i.e. a multi-task learning scenario) than |
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105 a corresponding shallow and purely supervised architecture? |
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106 \end{enumerate} |
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107 The experimental results presented here provide positive evidence towards all of these questions. |
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108 |
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109 \section{Perturbation and Transformation of Character Images} |
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110 |
467 | 111 This section describes the different transformations we used to stochastically |
112 transform source images in order to obtain data. More details can | |
113 be found in this technical report~\cite{ift6266-tr-anonymous}. | |
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114 The code for these transformations (mostly python) is available at |
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115 {\tt http://anonymous.url.net}. All the modules in the pipeline share |
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116 a global control parameter ($0 \le complexity \le 1$) that allows one to modulate the |
467 | 117 amount of deformation or noise introduced. |
464
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118 |
467 | 119 There are two main parts in the pipeline. The first one, |
120 from slant to pinch below, performs transformations. The second | |
121 part, from blur to contrast, adds different kinds of noise. | |
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122 |
467 | 123 {\large\bf Transformations}\\ |
124 {\bf Slant}\\ | |
125 We mimic slant by shifting each row of the image | |
126 proportionnaly to its height: $shift = round(slant \times height)$. | |
464
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127 The $slant$ coefficient can be negative or positive with equal probability |
467 | 128 and its value is randomly sampled according to the complexity level: |
129 e $slant \sim U[0,complexity]$, so the | |
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130 maximum displacement for the lowest or highest pixel line is of |
467 | 131 $round(complexity \times 32)$.\\ |
132 {\bf Thickness}\\ | |
133 Morpholigical operators of dilation and erosion~\cite{Haralick87,Serra82} | |
134 are applied. The neighborhood of each pixel is multiplied | |
135 element-wise with a {\em structuring element} matrix. | |
136 The pixel value is replaced by the maximum or the minimum of the resulting | |
137 matrix, respectively for dilation or erosion. Ten different structural elements with | |
138 increasing dimensions (largest is $5\times5$) were used. For each image, | |
139 randomly sample the operator type (dilation or erosion) with equal probability and one structural | |
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140 element from a subset of the $n$ smallest structuring elements where $n$ is |
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141 $round(10 \times complexity)$ for dilation and $round(6 \times complexity)$ |
467 | 142 for erosion. A neutral element is always present in the set, and if it is |
143 chosen no transformation is applied. Erosion allows only the six | |
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144 smallest structural elements because when the character is too thin it may |
467 | 145 be completely erased.\\ |
146 {\bf Affine Transformations}\\ | |
147 A $2 \times 3$ affine transform matrix (with | |
148 6 parameters $(a,b,c,d,e,f)$) is sampled according to the $complexity$ level. | |
149 Each pixel $(x,y)$ of the output image takes the value of the pixel | |
150 nearest to $(ax+by+c,dx+ey+f)$ in the input image. This | |
151 produces scaling, translation, rotation and shearing. | |
152 The marginal distributions of $(a,b,c,d,e,f)$ have been tuned by hand to | |
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153 forbid important rotations (not to confuse classes) but to give good |
467 | 154 variability of the transformation: $a$ and $d$ $\sim U[1-3 \times |
155 complexity,1+3 \times complexity]$, $b$ and $e$ $\sim[-3 \times complexity,3 | |
156 \times complexity]$ and $c$ and $f$ $\sim U[-4 \times complexity, 4 \times | |
157 complexity]$.\\ | |
158 {\bf Local Elastic Deformations}\\ | |
159 This filter induces a "wiggly" effect in the image, following~\cite{SimardSP03}, | |
160 which provides more details. | |
161 Two "displacements" fields are generated and applied, for horizontal | |
162 and vertical displacements of pixels. | |
464
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163 To generate a pixel in either field, first a value between -1 and 1 is |
467 | 164 chosen from a uniform distribution. Then all the pixels, in both fields, are |
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165 multiplied by a constant $\alpha$ which controls the intensity of the |
467 | 166 displacements (larger $\alpha$ translates into larger wiggles). |
167 Each field is convoluted with a Gaussian 2D kernel of | |
168 standard deviation $\sigma$. Visually, this results in a blur. | |
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169 $\alpha = \sqrt[3]{complexity} \times 10.0$ and $\sigma = 10 - 7 \times |
467 | 170 \sqrt[3]{complexity}$.\\ |
171 {\bf Pinch}\\ | |
172 This GIMP filter is named "Whirl and | |
173 pinch", but whirl was set to 0. A pinch is ``similar to projecting the image onto an elastic | |
174 surface and pressing or pulling on the center of the surface''~\cite{GIMP-manual}. | |
175 For a square input image, think of drawing a circle of | |
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176 radius $r$ around a center point $C$. Any point (pixel) $P$ belonging to |
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177 that disk (region inside circle) will have its value recalculated by taking |
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178 the value of another "source" pixel in the original image. The position of |
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179 that source pixel is found on the line thats goes through $C$ and $P$, but |
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180 at some other distance $d_2$. Define $d_1$ to be the distance between $P$ |
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181 and $C$. $d_2$ is given by $d_2 = sin(\frac{\pi{}d_1}{2r})^{-pinch} \times |
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182 d_1$, where $pinch$ is a parameter to the filter. |
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183 The actual value is given by bilinear interpolation considering the pixels |
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184 around the (non-integer) source position thus found. |
467 | 185 Here $pinch \sim U[-complexity, 0.7 \times complexity]$.\\ |
464
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186 |
467 | 187 {\large\bf Injecting Noise}\\ |
188 {\bf Motion Blur}\\ | |
189 This GIMP filter is a ``linear motion blur'' in GIMP | |
190 terminology, with two parameters, $length$ and $angle$. The value of | |
191 a pixel in the final image is the approximately mean value of the $length$ first pixels | |
192 found by moving in the $angle$ direction. | |
193 Here $angle \sim U[0,360]$ degrees, and $length \sim {\rm Normal}(0,(3 \times complexity)^2)$.\\ | |
194 {\bf Occlusion}\\ | |
195 This filter selects a random rectangle from an {\em occluder} character | |
196 images and places it over the original {\em occluded} character | |
197 image. Pixels are combined by taking the max(occluder,occluded), | |
198 closer to black. The corners of the occluder The rectangle corners | |
199 are sampled so that larger complexity gives larger rectangles. | |
200 The destination position in the occluded image are also sampled | |
201 according to a normal distribution (see more details in~\cite{ift6266-tr-anonymous}. | |
202 It has has a probability of not being applied at all of 60\%.\\ | |
203 {\bf Pixel Permutation}\\ | |
204 This filter permutes neighbouring pixels. It selects first | |
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205 $\frac{complexity}{3}$ pixels randomly in the image. Each of them are then |
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206 sequentially exchanged to one other pixel in its $V4$ neighbourhood. Number |
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207 of exchanges to the left, right, top, bottom are equal or does not differ |
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208 from more than 1 if the number of selected pixels is not a multiple of 4. |
467 | 209 It has has a probability of not being applied at all of 80\%.\\ |
210 {\bf Gaussian Noise}\\ | |
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211 This filter simply adds, to each pixel of the image independently, a |
467 | 212 noise $\sim Normal(0(\frac{complexity}{10})^2)$. |
213 It has has a probability of not being applied at all of 70\%.\\ | |
214 {\bf Background Images}\\ | |
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215 Following~\cite{Larochelle-jmlr-2009}, this transformation adds a random |
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216 background behind the letter. The background is chosen by first selecting, |
467 | 217 at random, an image from a set of images. Then a 32$\times$32 subregion |
218 of that image is chosen as the background image (by sampling position | |
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219 uniformly while making sure not to cross image borders). |
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220 To combine the original letter image and the background image, contrast |
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221 adjustments are made. We first get the maximal values (i.e. maximal |
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222 intensity) for both the original image and the background image, $maximage$ |
467 | 223 and $maxbg$. We also have a parameter $contrast \sim U[complexity, 1]$. |
224 Each background pixel value is multiplied by $\frac{max(maximage - | |
225 contrast, 0)}{maxbg}$ (higher contrast yield darker | |
226 background). The output image pixels are max(background,original).\\ | |
227 {\bf Salt and Pepper Noise}\\ | |
228 This filter adds noise $\sim U[0,1]$ to random subsets of pixels. | |
229 The number of selected pixels is $0.2 \times complexity$. | |
230 This filter has a probability of not being applied at all of 75\%.\\ | |
231 {\bf Spatially Gaussian Noise}\\ | |
232 Different regions of the image are spatially smoothed. | |
233 The image is convolved with a symmetric Gaussian kernel of | |
234 size and variance choosen uniformly in the ranges $[12,12 + 20 \times | |
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235 complexity]$ and $[2,2 + 6 \times complexity]$. The result is normalized |
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236 between $0$ and $1$. We also create a symmetric averaging window, of the |
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237 kernel size, with maximum value at the center. For each image we sample |
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238 uniformly from $3$ to $3 + 10 \times complexity$ pixels that will be |
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239 averaging centers between the original image and the filtered one. We |
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240 initialize to zero a mask matrix of the image size. For each selected pixel |
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241 we add to the mask the averaging window centered to it. The final image is |
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242 computed from the following element-wise operation: $\frac{image + filtered |
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243 image \times mask}{mask+1}$. |
467 | 244 This filter has a probability of not being applied at all of 75\%.\\ |
245 {\bf Scratches}\\ | |
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246 The scratches module places line-like white patches on the image. The |
467 | 247 lines are heavily transformed images of the digit "1" (one), chosen |
248 at random among five thousands such 1 images. The 1 image is | |
249 randomly cropped and rotated by an angle $\sim Normal(0,(100 \times | |
250 complexity)^2$, using bicubic interpolation, | |
251 Two passes of a greyscale morphological erosion filter | |
252 are applied, reducing the width of the line | |
253 by an amount controlled by $complexity$. | |
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254 This filter is only applied only 15\% of the time. When it is applied, 50\% |
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255 of the time, only one patch image is generated and applied. In 30\% of |
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256 cases, two patches are generated, and otherwise three patches are |
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257 generated. The patch is applied by taking the maximal value on any given |
467 | 258 patch or the original image, for each of the 32x32 pixel locations.\\ |
259 {\bf Color and Contrast Changes}\\ | |
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260 This filter changes the constrast and may invert the image polarity (white |
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261 on black to black on white). The contrast $C$ is defined here as the |
467 | 262 difference between the maximum and the minimum pixel value of the image. |
263 Contrast $\sim U[1-0.85 \times complexity,1]$ (so constrast $\geq 0.15$). | |
264 The image is normalized into $[\frac{1-C}{2},1-\frac{1-C}{2}]$. The | |
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265 polarity is inverted with $0.5$ probability. |
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266 |
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267 |
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268 \begin{figure}[h] |
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269 \resizebox{.99\textwidth}{!}{\includegraphics{images/example_t.png}}\\ |
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270 \caption{Illustration of the pipeline of stochastic |
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271 transformations applied to the image of a lower-case t |
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272 (the upper left image). Each image in the pipeline (going from |
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273 left to right, first top line, then bottom line) shows the result |
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274 of applying one of the modules in the pipeline. The last image |
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275 (bottom right) is used as training example.} |
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276 \label{fig:pipeline} |
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277 \end{figure} |
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278 |
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279 |
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280 \section{Experimental Setup} |
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281 |
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282 \subsection{Training Datasets} |
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283 |
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284 \subsubsection{Data Sources} |
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285 |
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286 \begin{itemize} |
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287 \item {\bf NIST} |
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288 The NIST Special Database 19 (NIST19) is a very widely used dataset for training and testing OCR systems. |
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289 The dataset is composed with 8????? digits and characters (upper and lower cases), with hand checked classifications, |
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290 extracted from handwritten sample forms of 3600 writers. The characters are labelled by one of the 62 classes |
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291 corresponding to "0"-"9","A"-"Z" and "a"-"z". The dataset contains 8 series of different complexity. |
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292 The fourth series, $hsf_4$, experimentally recognized to be the most difficult one for classification task is recommended |
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293 by NIST as testing set and is used in our work for that purpose. It contains 82600 examples, |
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294 while the training and validation sets (which have the same distribution) contain XXXXX and |
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295 XXXXX examples respectively. |
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296 The performances reported by previous work on that dataset mostly use only the digits. |
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297 Here we use all the classes both in the training and testing phase. This is especially |
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298 useful to estimate the effect of a multi-task setting. |
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299 Note that the distribution of the classes in the NIST training and test sets differs |
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300 substantially, with relatively many more digits in the test set, and uniform distribution |
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301 of letters in the test set, not in the training set (more like the natural distribution |
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302 of letters in text). |
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303 |
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304 \item {\bf Fonts} TODO!!! |
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305 |
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306 \item {\bf Captchas} |
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307 The Captcha data source is an adaptation of the \emph{pycaptcha} library (a python based captcha generator library) for |
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308 generating characters of the same format as the NIST dataset. The core of this data source is composed with a random character |
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309 generator and various kinds of tranformations similar to those described in the previous sections. |
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310 In order to increase the variability of the data generated, different fonts are used for generating the characters. |
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311 Transformations (slant, distorsions, rotation, translation) are applied to each randomly generated character with a complexity |
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312 depending on the value of the complexity parameter provided by the user of the data source. Two levels of complexity are |
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313 allowed and can be controlled via an easy to use facade class. |
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314 \item {\bf OCR data} |
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315 \end{itemize} |
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316 |
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317 \subsubsection{Data Sets} |
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318 \begin{itemize} |
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319 \item {\bf NIST} This is the raw NIST special database 19. |
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320 \item {\bf P07} |
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321 The dataset P07 is sampled with our transformation pipeline with a complexity parameter of $0.7$. |
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322 For each new exemple to generate, we choose one source with the following probability: $0.1$ for the fonts, |
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323 $0.25$ for the captchas, $0.25$ for OCR data and $0.4$ for NIST. We apply all the transformations in their order |
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324 and for each of them we sample uniformly a complexity in the range $[0,0.7]$. |
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325 \item {\bf NISTP} NISTP is equivalent to P07 (complexity parameter of $0.7$ with the same sources proportion) |
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326 except that we only apply |
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327 transformations from slant to pinch. Therefore, the character is |
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328 transformed but no additionnal noise is added to the image, giving images |
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329 closer to the NIST dataset. |
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330 \end{itemize} |
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331 |
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332 \subsection{Models and their Hyperparameters} |
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333 |
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334 \subsubsection{Multi-Layer Perceptrons (MLP)} |
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335 |
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336 An MLP is a family of functions that are described by stacking layers of of a function similar to |
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337 $$g(x) = \tanh(b+Wx)$$ |
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338 The input, $x$, is a $d$-dimension vector. |
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339 The output, $g(x)$, is a $m$-dimension vector. |
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340 The parameter $W$ is a $m\times d$ matrix and is called the weight matrix. |
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341 The parameter $b$ is a $m$-vector and is called the bias vector. |
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342 The non-linearity (here $\tanh$) is applied element-wise to the output vector. |
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343 Usually the input is referred to a input layer and similarly for the output. |
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344 You can of course chain several such functions to obtain a more complex one. |
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345 Here is a common example |
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346 $$f(x) = c + V\tanh(b+Wx)$$ |
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347 In this case the intermediate layer corresponding to $\tanh(b+Wx)$ is called a hidden layer. |
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348 Here the output layer does not have the same non-linearity as the hidden layer. |
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349 This is a common case where some specialized non-linearity is applied to the output layer only depending on the task at hand. |
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350 |
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351 If you put 3 or more hidden layers in such a network you obtain what is called a deep MLP. |
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352 The parameters to adapt are the weight matrix and the bias vector for each layer. |
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353 |
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354 \subsubsection{Stacked Denoising Auto-Encoders (SDAE)} |
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355 \label{SdA} |
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356 |
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357 Auto-encoders are essentially a way to initialize the weights of the network to enable better generalization. |
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358 This is essentially unsupervised training where the layer is made to reconstruct its input through and encoding and decoding phase. |
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359 Denoising auto-encoders are a variant where the input is corrupted with random noise but the target is the uncorrupted input. |
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360 The principle behind these initialization methods is that the network will learn the inherent relation between portions of the data and be able to represent them thus helping with whatever task we want to perform. |
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361 |
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362 An auto-encoder unit is formed of two MLP layers with the bottom one called the encoding layer and the top one the decoding layer. |
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363 Usually the top and bottom weight matrices are the transpose of each other and are fixed this way. |
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364 The network is trained as such and, when sufficiently trained, the MLP layer is initialized with the parameters of the encoding layer. |
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365 The other parameters are discarded. |
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366 |
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367 The stacked version is an adaptation to deep MLPs where you initialize each layer with a denoising auto-encoder starting from the bottom. |
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368 During the initialization, which is usually called pre-training, the bottom layer is treated as if it were an isolated auto-encoder. |
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369 The second and following layers receive the same treatment except that they take as input the encoded version of the data that has gone through the layers before it. |
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370 For additional details see \cite{vincent:icml08}. |
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371 |
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372 \section{Experimental Results} |
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373 |
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374 \subsection{SDA vs MLP vs Humans} |
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375 |
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376 We compare here the best MLP (according to validation set error) that we found against |
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377 the best SDA (again according to validation set error), along with a precise estimate |
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378 of human performance obtained via Amazon's Mechanical Turk (AMT) |
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379 service\footnote{http://mturk.com}. AMT users are paid small amounts |
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380 of money to perform tasks for which human intelligence is required. |
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381 Mechanical Turk has been used extensively in natural language |
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382 processing \cite{SnowEtAl2008} and vision |
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383 \cite{SorokinAndForsyth2008,whitehill09}. AMT users where presented |
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384 with 10 character images and asked to type 10 corresponding ascii |
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385 characters. Hence they were forced to make a hard choice among the |
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386 62 character classes. Three users classified each image, allowing |
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387 to estimate inter-human variability (shown as +/- in parenthesis below). |
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388 |
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389 \begin{table} |
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390 \caption{Overall comparison of error rates ($\pm$ std.err.) on 62 character classes (10 digits + |
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391 26 lower + 26 upper), except for last columns -- digits only, between deep architecture with pre-training |
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392 (SDA=Stacked Denoising Autoencoder) and ordinary shallow architecture |
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393 (MLP=Multi-Layer Perceptron). The models shown are all trained using perturbed data (NISTP or P07) |
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394 and using a validation set to select hyper-parameters and other training choices. |
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395 \{SDA,MLP\}0 are trained on NIST, |
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396 \{SDA,MLP\}1 are trained on NISTP, and \{SDA,MLP\}2 are trained on P07. |
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397 The human error rate on digits is a lower bound because it does not count digits that were |
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398 recognized as letters. For comparison, the results found in the literature |
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399 on NIST digits classification using the same test set are included.} |
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400 \label{tab:sda-vs-mlp-vs-humans} |
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401 \begin{center} |
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402 \begin{tabular}{|l|r|r|r|r|} \hline |
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403 & NIST test & NISTP test & P07 test & NIST test digits \\ \hline |
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404 Humans& 18.2\% $\pm$.1\% & 39.4\%$\pm$.1\% & 46.9\%$\pm$.1\% & $>1.1\%$ \\ \hline |
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405 SDA0 & 23.7\% $\pm$.14\% & 65.2\%$\pm$.34\% & 97.45\%$\pm$.06\% & 2.7\% $\pm$.14\%\\ \hline |
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406 SDA1 & 17.1\% $\pm$.13\% & 29.7\%$\pm$.3\% & 29.7\%$\pm$.3\% & 1.4\% $\pm$.1\%\\ \hline |
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407 SDA2 & 18.7\% $\pm$.13\% & 33.6\%$\pm$.3\% & 39.9\%$\pm$.17\% & 1.7\% $\pm$.1\%\\ \hline |
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408 MLP0 & 24.2\% $\pm$.15\% & 68.8\%$\pm$.33\% & 78.70\%$\pm$.14\% & 3.45\% $\pm$.15\% \\ \hline |
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409 MLP1 & 23.0\% $\pm$.15\% & 41.8\%$\pm$.35\% & 90.4\%$\pm$.1\% & 3.85\% $\pm$.16\% \\ \hline |
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410 MLP2 & 24.3\% $\pm$.15\% & 46.0\%$\pm$.35\% & 54.7\%$\pm$.17\% & 4.85\% $\pm$.18\% \\ \hline |
467 | 411 \cite{Granger+al-2007} & & & & 4.95\% $\pm$.18\% \\ \hline |
412 \cite{Cortes+al-2000} & & & & 3.71\% $\pm$.16\% \\ \hline | |
413 \cite{Oliveira+al-2002} & & & & 2.4\% $\pm$.13\% \\ \hline | |
414 \cite{Migram+al-2005} & & & & 2.1\% $\pm$.12\% \\ \hline | |
464
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415 \end{tabular} |
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416 \end{center} |
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417 \end{table} |
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418 |
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419 \subsection{Perturbed Training Data More Helpful for SDAE} |
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420 |
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421 \begin{table} |
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422 \caption{Relative change in error rates due to the use of perturbed training data, |
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423 either using NISTP, for the MLP1/SDA1 models, or using P07, for the MLP2/SDA2 models. |
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424 A positive value indicates that training on the perturbed data helped for the |
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425 given test set (the first 3 columns on the 62-class tasks and the last one is |
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426 on the clean 10-class digits). Clearly, the deep learning models did benefit more |
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427 from perturbed training data, even when testing on clean data, whereas the MLP |
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428 trained on perturbed data performed worse on the clean digits and about the same |
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429 on the clean characters. } |
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430 \label{tab:sda-vs-mlp-vs-humans} |
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431 \begin{center} |
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432 \begin{tabular}{|l|r|r|r|r|} \hline |
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433 & NIST test & NISTP test & P07 test & NIST test digits \\ \hline |
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434 SDA0/SDA1-1 & 38\% & 84\% & 228\% & 93\% \\ \hline |
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435 SDA0/SDA2-1 & 27\% & 94\% & 144\% & 59\% \\ \hline |
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436 MLP0/MLP1-1 & 5.2\% & 65\% & -13\% & -10\% \\ \hline |
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437 MLP0/MLP2-1 & -0.4\% & 49\% & 44\% & -29\% \\ \hline |
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438 \end{tabular} |
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439 \end{center} |
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440 \end{table} |
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441 |
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442 |
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443 \subsection{Multi-Task Learning Effects} |
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444 |
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445 As previously seen, the SDA is better able to benefit from the |
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446 transformations applied to the data than the MLP. In this experiment we |
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447 define three tasks: recognizing digits (knowing that the input is a digit), |
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448 recognizing upper case characters (knowing that the input is one), and |
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449 recognizing lower case characters (knowing that the input is one). We |
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450 consider the digit classification task as the target task and we want to |
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451 evaluate whether training with the other tasks can help or hurt, and |
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452 whether the effect is different for MLPs versus SDAs. The goal is to find |
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453 out if deep learning can benefit more (or less) from multiple related tasks |
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454 (i.e. the multi-task setting) compared to a corresponding purely supervised |
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455 shallow learner. |
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456 |
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457 We use a single hidden layer MLP with 1000 hidden units, and a SDA |
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458 with 3 hidden layers (1000 hidden units per layer), pre-trained and |
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459 fine-tuned on NIST. |
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460 |
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461 Our results show that the MLP benefits marginally from the multi-task setting |
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462 in the case of digits (5\% relative improvement) but is actually hurt in the case |
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463 of characters (respectively 3\% and 4\% worse for lower and upper class characters). |
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464 On the other hand the SDA benefitted from the multi-task setting, with relative |
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465 error rate improvements of 27\%, 15\% and 13\% respectively for digits, |
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466 lower and upper case characters, as shown in Table~\ref{tab:multi-task}. |
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467 |
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468 \begin{table} |
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469 \caption{Test error rates and relative change in error rates due to the use of |
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470 a multi-task setting, i.e., training on each task in isolation vs training |
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471 for all three tasks together, for MLPs vs SDAs. The SDA benefits much |
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472 more from the multi-task setting. All experiments on only on the |
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473 unperturbed NIST data, using validation error for model selection. |
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474 Relative improvement is 1 - single-task error / multi-task error.} |
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475 \label{tab:multi-task} |
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476 \begin{center} |
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477 \begin{tabular}{|l|r|r|r|} \hline |
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478 & single-task & multi-task & relative \\ |
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479 & setting & setting & improvement \\ \hline |
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480 MLP-digits & 3.77\% & 3.99\% & 5.6\% \\ \hline |
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481 MLP-lower & 17.4\% & 16.8\% & -4.1\% \\ \hline |
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482 MLP-upper & 7.84\% & 7.54\% & -3.6\% \\ \hline |
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483 SDA-digits & 2.6\% & 3.56\% & 27\% \\ \hline |
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484 SDA-lower & 12.3\% & 14.4\% & 15\% \\ \hline |
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485 SDA-upper & 5.93\% & 6.78\% & 13\% \\ \hline |
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486 \end{tabular} |
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487 \end{center} |
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488 \end{table} |
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489 |
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490 \section{Conclusions} |
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491 |
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492 \bibliography{strings,ml,aigaion,specials} |
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493 \bibliographystyle{mlapa} |
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494 %\bibliographystyle{apalike} |
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495 |
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496 \end{document} |