Thu, 31 Mar 2011 02:56:16 +0000 |
vtchill |
Fixed the VFSDirectory so that it is compatible with the different versions of boost::filesystem. It chooses the correct functions based on the boost version being used.
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Sun, 23 Jan 2011 17:19:00 +0000 |
cheesesucker |
Win32 build system:
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Mon, 06 Dec 2010 21:47:14 +0000 |
mvbarracuda |
Patch by barra:
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Mon, 06 Dec 2010 20:29:38 +0000 |
mvbarracuda |
Patch by barra:
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Mon, 06 Dec 2010 19:30:17 +0000 |
mvbarracuda |
Patch by barra:
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Mon, 06 Dec 2010 19:25:27 +0000 |
helios2000 |
* Merged the 0.3.3dev branche changes to the trunk.
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Mon, 06 Dec 2010 18:37:18 +0000 |
mvbarracuda |
Patch by barra:
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Mon, 06 Dec 2010 18:20:58 +0000 |
prock |
* Updated the CHANGES file to prepare for release 0.3.2r2
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Mon, 22 Nov 2010 10:02:14 +0000 |
chewie |
- fixed fedora hack
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Sun, 21 Nov 2010 15:58:14 +0000 |
helios2000 |
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
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Thu, 18 Nov 2010 17:28:15 +0000 |
prock |
* small update to the installer script
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Mon, 15 Nov 2010 22:06:56 +0000 |
prock |
* Added the 0.3.2 version numbers to the fife installer script
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Fri, 12 Nov 2010 03:10:46 +0000 |
prock |
* Modified a calculation in PointType2D to use the FIFE math function
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Tue, 09 Nov 2010 21:39:45 +0000 |
helios2000 |
* Fixed the getMatchingInstances() functions. So instance selecting should work again.
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Tue, 09 Nov 2010 19:55:46 +0000 |
helios2000 |
* Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
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Tue, 09 Nov 2010 15:46:04 +0000 |
prock |
* FIFE now builds on Fedora
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Tue, 09 Nov 2010 12:31:40 +0000 |
vtchill |
fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
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Mon, 08 Nov 2010 22:38:32 +0000 |
mvbarracuda |
Correcting screwed up file name; mea culpa
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Mon, 08 Nov 2010 22:15:49 +0000 |
mvbarracuda |
Modified currently unused tourist_beach map for testing purposes:
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Mon, 08 Nov 2010 22:07:47 +0000 |
prock |
* Some updates to CHANGES, INSTALL, and README
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Mon, 08 Nov 2010 21:36:38 +0000 |
prock |
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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Mon, 08 Nov 2010 20:37:31 +0000 |
prock |
* This fixes the case were the engine would clear the screen twice
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Mon, 08 Nov 2010 18:21:05 +0000 |
helios2000 |
* Removed the instance id unique check from the loader.
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Mon, 08 Nov 2010 18:06:05 +0000 |
prock |
* More updates to CHANGES
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Mon, 08 Nov 2010 16:52:13 +0000 |
mvbarracuda |
Win32 build script updates to use the new Win32 November 2010 Devkit:
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Mon, 08 Nov 2010 15:46:48 +0000 |
helios2000 |
* Fixed the warnings that were introduced by the light branch merge.
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Sun, 07 Nov 2010 21:45:23 +0000 |
mvbarracuda |
* Fixing map editor (was missing light renderer line in its settings file
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Sat, 06 Nov 2010 11:13:21 +0000 |
mvbarracuda |
Removing unneeded gltext.h include:
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Fri, 05 Nov 2010 15:21:10 +0000 |
helios2000 |
* Merged the light branch back into trunk.
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Wed, 03 Nov 2010 13:44:12 +0000 |
prock |
* Updated the REAMDE
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Tue, 02 Nov 2010 18:51:10 +0000 |
prock |
* Added a bunch of changes to CHANGES. It should now be up to date
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Sun, 31 Oct 2010 13:16:16 +0000 |
mvbarracuda |
Updated .iss installer script for the upcoming win32 devkit update
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Sat, 30 Oct 2010 18:23:45 +0000 |
mvbarracuda |
Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
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Fri, 22 Oct 2010 16:01:57 +0000 |
prock |
* The RPG and Shooter demos now clear the screen when in OpenGL mode
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Thu, 21 Oct 2010 20:00:36 +0000 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
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Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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Thu, 14 Oct 2010 15:52:43 +0000 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
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Thu, 14 Oct 2010 15:32:09 +0000 |
prock |
* Fixed some more integer definitions
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Thu, 14 Oct 2010 15:06:26 +0000 |
prock |
* Fixed the non standard integer definitions in DeviceCaps
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Thu, 14 Oct 2010 13:02:47 +0000 |
mvbarracuda |
* Fixed project files generation
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Wed, 13 Oct 2010 21:50:43 +0000 |
prock |
* hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
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Wed, 13 Oct 2010 20:24:48 +0000 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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Tue, 12 Oct 2010 18:58:47 +0000 |
prock |
* Added the ability to normalize a 2D and 3D point.
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Mon, 11 Oct 2010 22:20:00 +0000 |
nihathrael |
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
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Sat, 09 Oct 2010 17:00:33 +0000 |
prock |
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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Fri, 08 Oct 2010 21:22:02 +0000 |
prock |
* Added the ability to query the current running screen mode
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Thu, 07 Oct 2010 19:39:58 +0000 |
prock |
* Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
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Thu, 07 Oct 2010 18:37:02 +0000 |
prock |
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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Thu, 07 Oct 2010 16:44:44 +0000 |
prock |
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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Thu, 07 Oct 2010 16:15:09 +0000 |
prock |
* Fixed a swig template that got missed in a previous commit
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Wed, 06 Oct 2010 21:37:46 +0000 |
prock |
* Added the ability to query some more details from the video device including the total video memory available.
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Wed, 06 Oct 2010 20:54:28 +0000 |
prock |
* Changed the way screen resolutions are detected
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Wed, 06 Oct 2010 19:19:08 +0000 |
prock |
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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Wed, 06 Oct 2010 15:49:53 +0000 |
prock |
* Added the clearBackBuffer() function to the renderbackends.
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Wed, 06 Oct 2010 14:09:24 +0000 |
prock |
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
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Tue, 05 Oct 2010 19:42:54 +0000 |
prock |
* A little data type cleanup in the FIFE::EngineSettings class
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Tue, 05 Oct 2010 15:44:16 +0000 |
prock |
* Added drawRectangle() and fillRectangle() functions to the renderers
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Mon, 04 Oct 2010 21:29:12 +0000 |
prock |
* Removed old and unused functions: set/getSourceWidget()
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