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Fri, 21 May 2010 20:33:43 +0000
prock
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000
prock
Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000
prock
Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000
prock
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000
prock
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000
prock
Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000
prock
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000
prock
Fixed the pychan demo.
Tue, 18 May 2010 19:37:31 +0000
prock
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
Tue, 18 May 2010 16:01:35 +0000
prock
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000
prock
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000
prock
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000
prock
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000
prock
Added listener position to the soundmanager.
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