Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
|
Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
|
Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
|
Wed, 07 Apr 2010 19:37:42 +0000 |
prock |
Added the ability to pause the game.
|
Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
|
Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
|
Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
|
Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
|
Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
|
Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
|
Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
|
Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
|
Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
|
Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
|
Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
|
Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
|