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Fri, 30 Apr 2010 15:33:27 +0000
prock
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000
prock
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000
prock
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000
prock
Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000
prock
Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000
prock
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000
prock
Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000
prock
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000
prock
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000
prock
Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000
prock
Small update to ensure python doesn't try to delete objects that FIFE owns.
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