2011-06-18 |
M. George Hansen |
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
default tip
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2011-06-11 |
M. George Hansen |
Merged in the VFS fix for absolute paths from FIFE svn trunk.
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2011-06-11 |
M. George Hansen |
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
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2011-06-11 |
M. George Hansen |
Added pre- and post-rendering hooks for executing custom rendering code.
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2011-06-08 |
vtchill |
This commit is to back port a fix from 0.3.3 dev branch to the trunk. The directory provider will now use the boost::filesystem::is_directory function to determine if the passed in source is a directory. This allows a python client (through VFS::addNewSource) to add a directory source that is either an absolute path or a relative path from where the application is launched. [t:544]
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2011-06-08 |
vtchill |
This commit is to back port a fix in 0.3.3 dev branch to the current trunk. Adding boost_system as a required dependency as boost_filesystem is dependent on it. On linux distros with newer versions of gcc FIFE is failing to configure properly without boost_system in the lib list. [t:540]
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2011-06-08 |
vtchill |
Fixed a bug that caused the generated SWIG interface file for fife to not compile when building with gcc 4.6.1 fixes[t:546]
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2011-04-19 |
prock |
Applying patch to get rid of md5 warning message when running scons.
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2011-03-31 |
vtchill |
Fixed the VFSDirectory so that it is compatible with the different versions of boost::filesystem. It chooses the correct functions based on the boost version being used.
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2011-01-23 |
cheesesucker |
Win32 build system:
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2010-12-06 |
mvbarracuda |
Patch by barra:
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2010-12-06 |
mvbarracuda |
Patch by barra:
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2010-12-06 |
mvbarracuda |
Patch by barra:
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2010-12-06 |
helios2000 |
* Merged the 0.3.3dev branche changes to the trunk.
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2010-12-06 |
mvbarracuda |
Patch by barra:
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2010-12-06 |
prock |
* Updated the CHANGES file to prepare for release 0.3.2r2
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2010-11-22 |
chewie |
- fixed fedora hack
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2010-11-21 |
helios2000 |
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
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2010-11-18 |
prock |
* small update to the installer script
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2010-11-15 |
prock |
* Added the 0.3.2 version numbers to the fife installer script
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2010-11-12 |
prock |
* Modified a calculation in PointType2D to use the FIFE math function
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2010-11-09 |
helios2000 |
* Fixed the getMatchingInstances() functions. So instance selecting should work again.
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2010-11-09 |
helios2000 |
* Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
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2010-11-09 |
prock |
* FIFE now builds on Fedora
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2010-11-09 |
vtchill |
fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
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2010-11-08 |
mvbarracuda |
Correcting screwed up file name; mea culpa
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2010-11-08 |
mvbarracuda |
Modified currently unused tourist_beach map for testing purposes:
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2010-11-08 |
prock |
* Some updates to CHANGES, INSTALL, and README
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2010-11-08 |
prock |
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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2010-11-08 |
prock |
* This fixes the case were the engine would clear the screen twice
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2010-11-08 |
helios2000 |
* Removed the instance id unique check from the loader.
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2010-11-08 |
prock |
* More updates to CHANGES
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2010-11-08 |
mvbarracuda |
Win32 build script updates to use the new Win32 November 2010 Devkit:
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2010-11-08 |
helios2000 |
* Fixed the warnings that were introduced by the light branch merge.
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2010-11-07 |
mvbarracuda |
* Fixing map editor (was missing light renderer line in its settings file
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2010-11-06 |
mvbarracuda |
Removing unneeded gltext.h include:
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2010-11-05 |
helios2000 |
* Merged the light branch back into trunk.
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2010-11-03 |
prock |
* Updated the REAMDE
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2010-11-02 |
prock |
* Added a bunch of changes to CHANGES. It should now be up to date
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2010-10-31 |
mvbarracuda |
Updated .iss installer script for the upcoming win32 devkit update
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2010-10-30 |
mvbarracuda |
Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
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2010-10-22 |
prock |
* The RPG and Shooter demos now clear the screen when in OpenGL mode
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2010-10-21 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
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2010-10-21 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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2010-10-15 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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2010-10-15 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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2010-10-14 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
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2010-10-14 |
prock |
* Fixed some more integer definitions
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2010-10-14 |
prock |
* Fixed the non standard integer definitions in DeviceCaps
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2010-10-14 |
mvbarracuda |
* Fixed project files generation
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2010-10-13 |
prock |
* hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
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2010-10-13 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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2010-10-12 |
prock |
* Added the ability to normalize a 2D and 3D point.
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2010-10-11 |
nihathrael |
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
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2010-10-09 |
prock |
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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2010-10-08 |
prock |
* Added the ability to query the current running screen mode
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2010-10-07 |
prock |
* Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
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2010-10-07 |
prock |
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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2010-10-07 |
prock |
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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2010-10-07 |
prock |
* Fixed a swig template that got missed in a previous commit
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2010-10-06 |
prock |
* Added the ability to query some more details from the video device including the total video memory available.
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2010-10-06 |
prock |
* Changed the way screen resolutions are detected
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2010-10-06 |
prock |
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2010-10-06 |
prock |
* Added the clearBackBuffer() function to the renderbackends.
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2010-10-06 |
prock |
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
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2010-10-05 |
prock |
* A little data type cleanup in the FIFE::EngineSettings class
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2010-10-05 |
prock |
* Added drawRectangle() and fillRectangle() functions to the renderers
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2010-10-04 |
prock |
* Removed old and unused functions: set/getSourceWidget()
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2010-10-04 |
prock |
* Removed some more unused files
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2010-10-04 |
prock |
* Removed unused files containing the unused GUIEventListener class.
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2010-10-04 |
prock |
* GLImage now uses the optimal next power of 2 size for both width and height.
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2010-10-04 |
prock |
* Applied GreyGhosts patch to fife_settings. Allows the user to load the gui XML whenever they want. Also returns a reference to the dialog so it can be worked with outside of fife_settings.
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2010-10-01 |
prock |
* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
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2010-10-01 |
prock |
* Removed the "trigger" system as it was not in use and very incomplete. I couldn't come up with a good reason why it should be part of event channel either. The trigger system is scheduled for a future release anyway.
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2010-10-01 |
prock |
* Moving the math constants to the FIFE namespace
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2010-10-01 |
prock |
* Templatized Rect to extend it's functionality beyond integers
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2010-10-01 |
prock |
* Removed the image chunking size variable from engine settings.
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2010-09-30 |
prock |
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
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2010-09-29 |
prock |
* Updated the changelog
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2010-09-28 |
prock |
Removing libpng from ext and removed the libpng build command from the ext
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2010-09-27 |
prock |
Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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2010-09-27 |
prock |
Added a simple percentage bar widget along with a quick demo in the sliders portion of the pychan_demo. Note: I have not tested the foreground image feature yet. fixes[t:411]
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2010-09-27 |
prock |
Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
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2010-09-27 |
prock |
Added the ability to specify the default settings filename. Also added the serializer get property.
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2010-09-24 |
prock |
Renaming pychan_test.py to pychan_demo.py to make it a bit more obvious which file to execute.
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2010-09-22 |
prock |
Added the ability to use a custom serializer with the fife.Setting class.
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2010-09-21 |
prock |
Fixed the floating text renderer in the rpg demo.
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2010-09-21 |
prock |
Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
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2010-09-21 |
prock |
Added the step_length property to the slider widget. close[t:482]
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2010-09-20 |
prock |
The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).
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2010-09-17 |
prock |
This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.
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2010-09-16 |
prock |
This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
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2010-09-13 |
prock |
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
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2010-09-13 |
prock |
Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html
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2010-09-08 |
helios2000 |
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
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2010-09-06 |
vtchill |
fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
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2010-09-05 |
vtchill |
fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.
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2010-08-27 |
chewie |
- added new pychan demo: gui animations
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2010-08-27 |
chewie |
- re-arranged the ObjectEdit gui to avoid misunderstandings;
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2010-08-26 |
chewie |
- added some documentation to filebrowser module
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2010-08-24 |
chewie |
- typo? what typo? :P
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2010-08-23 |
chewie |
- corrected example in docstring
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2010-08-21 |
chewie |
- tested & applied patch by Helios
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2010-08-19 |
chewie |
- added licence informations for gimp icon
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2010-08-19 |
chewie |
- tested & applied Beliar's patch for the scrollarea widget
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2010-08-14 |
helios2000 |
* Added getVolume() to the SoundManager.
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2010-08-13 |
helios2000 |
* Improved addTransparentArea(). Now you can set a list with namespaces.
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2010-08-13 |
chewie |
- added label to colortester
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2010-08-13 |
helios2000 |
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
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2010-08-13 |
helios2000 |
* Added checks to setRotation() and setLocation() to prevent performance decrease.
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2010-08-11 |
prock |
Added getNextLocation() to the python interface file for the abstract pather.
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2010-08-08 |
chewie |
- added small addition to pychan documentation - not sure if we should file a bug ticket here:
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2010-08-08 |
chewie |
- added debug flag to loaders to enable/disable annoying print spam on maploading
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2010-08-08 |
helios2000 |
* Fixed the location segfault of the genericrenderer. fixes[ticket:446]
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2010-08-07 |
helios2000 |
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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2010-08-03 |
helios2000 |
* Improved the floatingtextrenderer. You can now set a background speech quad.
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2010-08-02 |
chewie |
- small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
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2010-07-31 |
helios2000 |
* I forgot the new swig files :/
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2010-07-31 |
helios2000 |
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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2010-07-30 |
vtchill |
reverted last changes.
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2010-07-30 |
vtchill |
commit to test new repository space.
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2010-07-05 |
prock |
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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2010-07-02 |
prock |
- Updated the soundmanager extension to reflect changes made in last commit.
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2010-07-02 |
helios2000 |
* Changed getID() to getId(). fixes[ticket:461]
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2010-07-02 |
helios2000 |
* Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
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2010-06-30 |
helios2000 |
* This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
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2010-06-29 |
vtchill |
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
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2010-06-28 |
prock |
Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
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2010-06-28 |
prock |
Some small code cleanups in the extensions.
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2010-06-28 |
prock |
Forgot to add the simplexml.py file in my last commit.
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2010-06-28 |
prock |
Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
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2010-06-28 |
prock |
Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
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2010-06-28 |
nihathrael |
updated editor's settings-dist.xml
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2010-06-26 |
vtchill |
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
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2010-06-24 |
prock |
- Added the AttackAction along with a test enemy on level 1.
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2010-06-24 |
prock |
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
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2010-06-24 |
prock |
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
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2010-06-23 |
prock |
Lots of changes.
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2010-06-22 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
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2010-06-18 |
nihathrael |
Fixed a small bug introduced in the last commit
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2010-06-18 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
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2010-06-18 |
nihathrael |
Added a check when a new entry is added to the settings.
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2010-06-17 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
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2010-06-17 |
nihathrael |
Improved fife_settings:
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2010-06-17 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
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2010-06-16 |
prock |
When you click on an object behind the player the click is no longer ignored.
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2010-06-15 |
prock |
QuestManager now loads all quests.
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2010-06-15 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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2010-06-11 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
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2010-06-11 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
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2010-06-04 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
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2010-06-03 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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2010-06-03 |
prock |
The save xml files are now deleted correctly on the Mac platform.
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2010-06-03 |
vtchill |
credits screen now comes up properly when you click on the credits button.
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2010-06-02 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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2010-06-01 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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2010-06-01 |
prock |
Adding the temple_entrance object.
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2010-06-01 |
prock |
Some misc code cleanup.
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2010-06-01 |
nihathrael |
Improve errorhandling slighty
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2010-06-01 |
nihathrael |
Made the Setting class much more customizable by adding the SettingEntry class.
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2010-05-31 |
prock |
Added the move command.
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2010-05-31 |
prock |
Some misc code cleanup.
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2010-05-31 |
prock |
Added custom exceptions.
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2010-05-31 |
prock |
Doing some re-factoring.
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2010-05-29 |
nihathrael |
Setting Extension:
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2010-05-29 |
nihathrael |
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
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2010-05-28 |
prock |
Added the spawn console command.
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2010-05-28 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
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2010-05-28 |
prock |
Changed the quest format in the object xml file.
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2010-05-28 |
prock |
Cleaned up the createScene function.
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2010-05-28 |
vtchill |
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
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2010-05-28 |
prock |
Added the goldstack image as I forgot to add it before.
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2010-05-27 |
prock |
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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2010-05-27 |
prock |
Multiple quests now work.
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2010-05-27 |
prock |
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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2010-05-27 |
prock |
FloatingTextRenderer no longer modifies the default font color when rendering.
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2010-05-27 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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2010-05-27 |
prock |
Added a quest dialog.
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2010-05-27 |
prock |
Added a rudimentary Action class.
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2010-05-26 |
prock |
Added the PlayerActionListener.
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2010-05-26 |
prock |
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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2010-05-25 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
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2010-05-25 |
prock |
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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2010-05-25 |
nihathrael |
Honour the "settings_gui_xml" paramater in the Settings class
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2010-05-21 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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2010-05-21 |
prock |
Added the Scene which loads the town map. It is no longer a black screen demo.
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2010-05-21 |
prock |
Forgot to add guicontroller.py in my last commit.
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2010-05-20 |
prock |
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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2010-05-20 |
prock |
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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2010-05-19 |
prock |
Removing some debug print statements in the fife_timer module.
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2010-05-19 |
prock |
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
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2010-05-19 |
prock |
Fixed the pychan demo.
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2010-05-18 |
prock |
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
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2010-05-18 |
prock |
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
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2010-05-18 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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2010-05-18 |
prock |
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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2010-05-14 |
prock |
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
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2010-05-14 |
prock |
Added listener position to the soundmanager.
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2010-05-14 |
prock |
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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2010-05-14 |
nihathrael |
Added positioning to the soundmanager classes
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2010-05-12 |
prock |
Forgot to add fife_settings.py in my last commit. Adding it now.
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2010-05-12 |
prock |
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
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2010-05-11 |
prock |
Added a new log module called Script. This should be used by the python modules.
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2010-05-10 |
prock |
Fixing the epydoc markup. Did some more commenting.
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2010-05-07 |
prock |
Adapted rio_do_hola to use the new SoundManager.
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2010-05-07 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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2010-05-06 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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2010-05-05 |
prock |
Starting to add some comments.
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2010-05-05 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
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2010-05-04 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
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2010-05-03 |
prock |
Moved the shooter demo Timer() class to helpers.py.
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2010-05-03 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
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2010-04-30 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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2010-04-30 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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2010-04-29 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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2010-04-29 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
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2010-04-28 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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2010-04-28 |
prock |
Added a simple sound manager.
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2010-04-23 |
prock |
Added some powerups including a spread weapon and an extra life.
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2010-04-22 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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2010-04-22 |
prock |
Projectiles are now part of the scene.
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2010-04-22 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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2010-04-21 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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2010-04-21 |
prock |
Some minor code cleanups.
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