log

age author description
2011-06-18 M. George Hansen Abstracted the GUI code and refactored the GUIChan-specific code into its own module. default tip
2011-06-11 M. George Hansen Merged in the VFS fix for absolute paths from FIFE svn trunk.
2011-06-11 M. George Hansen Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
2011-06-11 M. George Hansen Added pre- and post-rendering hooks for executing custom rendering code.
2011-06-08 vtchill This commit is to back port a fix from 0.3.3 dev branch to the trunk. The directory provider will now use the boost::filesystem::is_directory function to determine if the passed in source is a directory. This allows a python client (through VFS::addNewSource) to add a directory source that is either an absolute path or a relative path from where the application is launched. [t:544]
2011-06-08 vtchill This commit is to back port a fix in 0.3.3 dev branch to the current trunk. Adding boost_system as a required dependency as boost_filesystem is dependent on it. On linux distros with newer versions of gcc FIFE is failing to configure properly without boost_system in the lib list. [t:540]
2011-06-08 vtchill Fixed a bug that caused the generated SWIG interface file for fife to not compile when building with gcc 4.6.1 fixes[t:546]
2011-04-19 prock Applying patch to get rid of md5 warning message when running scons.
2011-03-31 vtchill Fixed the VFSDirectory so that it is compatible with the different versions of boost::filesystem. It chooses the correct functions based on the boost version being used.
2011-01-23 cheesesucker Win32 build system:
2010-12-06 mvbarracuda Patch by barra:
2010-12-06 mvbarracuda Patch by barra:
2010-12-06 mvbarracuda Patch by barra:
2010-12-06 helios2000 * Merged the 0.3.3dev branche changes to the trunk.
2010-12-06 mvbarracuda Patch by barra:
2010-12-06 prock * Updated the CHANGES file to prepare for release 0.3.2r2
2010-11-22 chewie - fixed fedora hack
2010-11-21 helios2000 * Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
2010-11-18 prock * small update to the installer script
2010-11-15 prock * Added the 0.3.2 version numbers to the fife installer script
2010-11-12 prock * Modified a calculation in PointType2D to use the FIFE math function
2010-11-09 helios2000 * Fixed the getMatchingInstances() functions. So instance selecting should work again.
2010-11-09 helios2000 * Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
2010-11-09 prock * FIFE now builds on Fedora
2010-11-09 vtchill fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
2010-11-08 mvbarracuda Correcting screwed up file name; mea culpa
2010-11-08 mvbarracuda Modified currently unused tourist_beach map for testing purposes:
2010-11-08 prock * Some updates to CHANGES, INSTALL, and README
2010-11-08 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
2010-11-08 prock * This fixes the case were the engine would clear the screen twice
2010-11-08 helios2000 * Removed the instance id unique check from the loader.
2010-11-08 prock * More updates to CHANGES
2010-11-08 mvbarracuda Win32 build script updates to use the new Win32 November 2010 Devkit:
2010-11-08 helios2000 * Fixed the warnings that were introduced by the light branch merge.
2010-11-07 mvbarracuda * Fixing map editor (was missing light renderer line in its settings file
2010-11-06 mvbarracuda Removing unneeded gltext.h include:
2010-11-05 helios2000 * Merged the light branch back into trunk.
2010-11-03 prock * Updated the REAMDE
2010-11-02 prock * Added a bunch of changes to CHANGES. It should now be up to date
2010-10-31 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
2010-10-30 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
2010-10-22 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode
2010-10-21 prock * Made the dynamic widget test in the pychan_demo work/look a little better
2010-10-21 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
2010-10-15 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
2010-10-15 prock * The engine now checks to make sure the selected driver is supported by the users OS.
2010-10-14 prock * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
2010-10-14 prock * Fixed some more integer definitions
2010-10-14 prock * Fixed the non standard integer definitions in DeviceCaps
2010-10-14 mvbarracuda * Fixed project files generation
2010-10-13 prock * hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
2010-10-13 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
2010-10-12 prock * Added the ability to normalize a 2D and 3D point.
2010-10-11 nihathrael loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
2010-10-09 prock * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
2010-10-08 prock * Added the ability to query the current running screen mode
2010-10-07 prock * Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
2010-10-07 prock * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
2010-10-07 prock * Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
2010-10-07 prock * Fixed a swig template that got missed in a previous commit
2010-10-06 prock * Added the ability to query some more details from the video device including the total video memory available.
2010-10-06 prock * Changed the way screen resolutions are detected
2010-10-06 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
2010-10-06 prock * Added the clearBackBuffer() function to the renderbackends.
2010-10-06 prock * Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
2010-10-05 prock * A little data type cleanup in the FIFE::EngineSettings class
2010-10-05 prock * Added drawRectangle() and fillRectangle() functions to the renderers
2010-10-04 prock * Removed old and unused functions: set/getSourceWidget()
2010-10-04 prock * Removed some more unused files
2010-10-04 prock * Removed unused files containing the unused GUIEventListener class.
2010-10-04 prock * GLImage now uses the optimal next power of 2 size for both width and height.
2010-10-04 prock * Applied GreyGhosts patch to fife_settings. Allows the user to load the gui XML whenever they want. Also returns a reference to the dialog so it can be worked with outside of fife_settings.
2010-10-01 prock * This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
2010-10-01 prock * Removed the "trigger" system as it was not in use and very incomplete. I couldn't come up with a good reason why it should be part of event channel either. The trigger system is scheduled for a future release anyway.
2010-10-01 prock * Moving the math constants to the FIFE namespace
2010-10-01 prock * Templatized Rect to extend it's functionality beyond integers
2010-10-01 prock * Removed the image chunking size variable from engine settings.
2010-09-30 prock * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
2010-09-29 prock * Updated the changelog
2010-09-28 prock Removing libpng from ext and removed the libpng build command from the ext
2010-09-27 prock Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
2010-09-27 prock Added a simple percentage bar widget along with a quick demo in the sliders portion of the pychan_demo. Note: I have not tested the foreground image feature yet. fixes[t:411]
2010-09-27 prock Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
2010-09-27 prock Added the ability to specify the default settings filename. Also added the serializer get property.
2010-09-24 prock Renaming pychan_test.py to pychan_demo.py to make it a bit more obvious which file to execute.
2010-09-22 prock Added the ability to use a custom serializer with the fife.Setting class.
2010-09-21 prock Fixed the floating text renderer in the rpg demo.
2010-09-21 prock Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
2010-09-21 prock Added the step_length property to the slider widget. close[t:482]
2010-09-20 prock The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).
2010-09-17 prock This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.
2010-09-16 prock This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
2010-09-13 prock Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
2010-09-13 prock Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html
2010-09-08 helios2000 * Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
2010-09-06 vtchill fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
2010-09-05 vtchill fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.
2010-08-27 chewie - added new pychan demo: gui animations
2010-08-27 chewie - re-arranged the ObjectEdit gui to avoid misunderstandings;
2010-08-26 chewie - added some documentation to filebrowser module
2010-08-24 chewie - typo? what typo? :P
2010-08-23 chewie - corrected example in docstring
2010-08-21 chewie - tested & applied patch by Helios
2010-08-19 chewie - added licence informations for gimp icon
2010-08-19 chewie - tested & applied Beliar's patch for the scrollarea widget
2010-08-14 helios2000 * Added getVolume() to the SoundManager.
2010-08-13 helios2000 * Improved addTransparentArea(). Now you can set a list with namespaces.
2010-08-13 chewie - added label to colortester
2010-08-13 helios2000 * Fixed a bug in RenderBackendSDL, the clip area was not properly set.
2010-08-13 helios2000 * Added checks to setRotation() and setLocation() to prevent performance decrease.
2010-08-11 prock Added getNextLocation() to the python interface file for the abstract pather.
2010-08-08 chewie - added small addition to pychan documentation - not sure if we should file a bug ticket here:
2010-08-08 chewie - added debug flag to loaders to enable/disable annoying print spam on maploading
2010-08-08 helios2000 * Fixed the location segfault of the genericrenderer. fixes[ticket:446]
2010-08-07 helios2000 * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
2010-08-03 helios2000 * Improved the floatingtextrenderer. You can now set a background speech quad.
2010-08-02 chewie - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
2010-07-31 helios2000 * I forgot the new swig files :/
2010-07-31 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
2010-07-30 vtchill reverted last changes.
2010-07-30 vtchill commit to test new repository space.
2010-07-05 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
2010-07-02 prock - Updated the soundmanager extension to reflect changes made in last commit.
2010-07-02 helios2000 * Changed getID() to getId(). fixes[ticket:461]
2010-07-02 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
2010-06-30 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
2010-06-29 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
2010-06-28 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
2010-06-28 prock Some small code cleanups in the extensions.
2010-06-28 prock Forgot to add the simplexml.py file in my last commit.
2010-06-28 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
2010-06-28 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
2010-06-28 nihathrael updated editor's settings-dist.xml
2010-06-26 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
2010-06-24 prock - Added the AttackAction along with a test enemy on level 1.
2010-06-24 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
2010-06-24 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
2010-06-23 prock Lots of changes.
2010-06-22 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
2010-06-18 nihathrael Fixed a small bug introduced in the last commit
2010-06-18 nihathrael fife_settings: Make sure onApply is only called if the entry changed
2010-06-18 nihathrael Added a check when a new entry is added to the settings.
2010-06-17 nihathrael Load the changes_gui_xml correcty, even if it is set to a file
2010-06-17 nihathrael Improved fife_settings:
2010-06-17 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
2010-06-16 prock When you click on an object behind the player the click is no longer ignored.
2010-06-15 prock QuestManager now loads all quests.
2010-06-15 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
2010-06-11 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
2010-06-11 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
2010-06-04 prock Item serialization will now assume some default values if they are not found in the save files.
2010-06-03 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
2010-06-03 prock The save xml files are now deleted correctly on the Mac platform.
2010-06-03 vtchill credits screen now comes up properly when you click on the credits button.
2010-06-02 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
2010-06-01 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
2010-06-01 prock Adding the temple_entrance object.
2010-06-01 prock Some misc code cleanup.
2010-06-01 nihathrael Improve errorhandling slighty
2010-06-01 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
2010-05-31 prock Added the move command.
2010-05-31 prock Some misc code cleanup.
2010-05-31 prock Added custom exceptions.
2010-05-31 prock Doing some re-factoring.
2010-05-29 nihathrael Setting Extension:
2010-05-29 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
2010-05-28 prock Added the spawn console command.
2010-05-28 prock Added the loadActor and loadItem functions so you can load single items at any time.
2010-05-28 prock Changed the quest format in the object xml file.
2010-05-28 prock Cleaned up the createScene function.
2010-05-28 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
2010-05-28 prock Added the goldstack image as I forgot to add it before.
2010-05-27 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
2010-05-27 prock Multiple quests now work.
2010-05-27 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
2010-05-27 prock FloatingTextRenderer no longer modifies the default font color when rendering.
2010-05-27 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
2010-05-27 prock Added a quest dialog.
2010-05-27 prock Added a rudimentary Action class.
2010-05-26 prock Added the PlayerActionListener.
2010-05-26 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
2010-05-25 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
2010-05-25 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
2010-05-25 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
2010-05-21 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
2010-05-21 prock Added the Scene which loads the town map. It is no longer a black screen demo.
2010-05-21 prock Forgot to add guicontroller.py in my last commit.
2010-05-20 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
2010-05-20 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
2010-05-19 prock Removing some debug print statements in the fife_timer module.
2010-05-19 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
2010-05-19 prock Fixed the pychan demo.
2010-05-18 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
2010-05-18 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
2010-05-18 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
2010-05-18 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
2010-05-14 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
2010-05-14 prock Added listener position to the soundmanager.
2010-05-14 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
2010-05-14 nihathrael Added positioning to the soundmanager classes
2010-05-12 prock Forgot to add fife_settings.py in my last commit. Adding it now.
2010-05-12 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11 prock Added a new log module called Script. This should be used by the python modules.
2010-05-10 prock Fixing the epydoc markup. Did some more commenting.
2010-05-07 prock Adapted rio_do_hola to use the new SoundManager.
2010-05-07 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05 prock Starting to add some comments.
2010-05-05 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-04 prock Small fix to fife_timer. The import line didn't work for some reason.
2010-05-03 prock Moved the shooter demo Timer() class to helpers.py.
2010-05-03 prock Debug is now automatically enabled when you build with profiling enabled.
2010-04-30 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-30 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-29 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
2010-04-28 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28 prock Added a simple sound manager.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-22 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21 prock Some minor code cleanups.