Wed, 19 May 2010 15:10:34 +0000 |
prock |
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
|
Wed, 19 May 2010 14:34:35 +0000 |
prock |
Fixed the pychan demo.
|
Tue, 18 May 2010 19:37:31 +0000 |
prock |
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
|
Tue, 18 May 2010 16:01:35 +0000 |
prock |
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
|
Tue, 18 May 2010 15:11:30 +0000 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
|
Tue, 18 May 2010 14:48:33 +0000 |
prock |
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
|
Fri, 14 May 2010 21:40:56 +0000 |
prock |
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
|
Fri, 14 May 2010 20:28:05 +0000 |
prock |
Added listener position to the soundmanager.
|
Fri, 14 May 2010 17:37:42 +0000 |
prock |
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
|
Fri, 14 May 2010 16:23:52 +0000 |
nihathrael |
Added positioning to the soundmanager classes
|
Wed, 12 May 2010 22:03:32 +0000 |
prock |
Forgot to add fife_settings.py in my last commit. Adding it now.
|
Wed, 12 May 2010 16:09:46 +0000 |
prock |
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
|
Tue, 11 May 2010 21:30:55 +0000 |
prock |
Added a new log module called Script. This should be used by the python modules.
|
Mon, 10 May 2010 15:54:21 +0000 |
prock |
Fixing the epydoc markup. Did some more commenting.
|
Fri, 07 May 2010 21:46:25 +0000 |
prock |
Adapted rio_do_hola to use the new SoundManager.
|
Fri, 07 May 2010 21:07:27 +0000 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
|
Thu, 06 May 2010 19:34:21 +0000 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
|
Wed, 05 May 2010 21:39:31 +0000 |
prock |
Starting to add some comments.
|
Wed, 05 May 2010 14:29:37 +0000 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
|
Tue, 04 May 2010 12:50:09 +0000 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
|
Mon, 03 May 2010 19:58:16 +0000 |
prock |
Moved the shooter demo Timer() class to helpers.py.
|
Mon, 03 May 2010 15:56:00 +0000 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
|
Fri, 30 Apr 2010 15:37:33 +0000 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
|
Fri, 30 Apr 2010 15:33:27 +0000 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
|
Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
|
Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
|
Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
|
Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
|
Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
|
Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
|
Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
|
Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
|
Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
|
Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
|
Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
|
Fri, 16 Apr 2010 21:44:18 +0000 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
|
Thu, 15 Apr 2010 15:53:06 +0000 |
prock |
Adding the credits window (still needs to be written)
|
Wed, 14 Apr 2010 19:15:27 +0000 |
prock |
Added the fireball projectile.
|
Wed, 14 Apr 2010 17:42:24 +0000 |
prock |
Added a widget to be displayed after the player completes the game.
|
Wed, 14 Apr 2010 16:35:07 +0000 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
|
Wed, 14 Apr 2010 16:22:36 +0000 |
prock |
Added damage so some enemies take more than one hit to destroy.
|
Tue, 13 Apr 2010 21:30:51 +0000 |
prock |
Added some enemies to the map.
|
Tue, 13 Apr 2010 20:23:13 +0000 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
|
Tue, 13 Apr 2010 19:43:31 +0000 |
prock |
Added high score window.
|
Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
|
Mon, 12 Apr 2010 19:01:41 +0000 |
prock |
Added player ship animations including flash and explode.
|
Mon, 12 Apr 2010 12:21:27 +0000 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
|
Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
|
Fri, 09 Apr 2010 17:35:52 +0000 |
prock |
Player death is now handled a bit nicer.
|
Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
|
Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
|
Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
|
Wed, 07 Apr 2010 19:37:42 +0000 |
prock |
Added the ability to pause the game.
|
Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
|
Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
|
Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
|
Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
|
Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
|
Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
|
Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
|
Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
|
Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
|
Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
|
Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
|
Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
|
Fri, 19 Mar 2010 16:03:55 +0000 |
prock |
Updating the change log in preparation for the 0.3.1 release.
|
Sat, 13 Mar 2010 12:05:17 +0000 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
|
Tue, 02 Mar 2010 15:05:30 +0000 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
|
Tue, 02 Mar 2010 12:05:35 +0000 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
|
Tue, 02 Mar 2010 11:49:27 +0000 |
chewie |
- added color tester app to pychan demo
|
Tue, 02 Mar 2010 10:50:53 +0000 |
chewie |
- merged change_offset code into one function
|
Tue, 02 Mar 2010 10:10:59 +0000 |
chewie |
- fixed small bug in object saving
|
Thu, 25 Feb 2010 18:44:41 +0000 |
prock |
Fixed a small grammar mistake in the change log
|
Thu, 25 Feb 2010 18:06:15 +0000 |
prock |
Some minor formatting changes to the change log.
|
Thu, 25 Feb 2010 17:13:10 +0000 |
prock |
Updating the change log.
|
Wed, 24 Feb 2010 20:03:52 +0000 |
prock |
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
|
Tue, 23 Feb 2010 19:44:36 +0000 |
prock |
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
|
Tue, 23 Feb 2010 19:25:59 +0000 |
prock |
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
|
Tue, 23 Feb 2010 17:36:21 +0000 |
prock |
Adding OpenBSD support. Thanks to tobiasu.
|
Mon, 22 Feb 2010 21:23:01 +0000 |
prock |
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
|
Sat, 20 Feb 2010 21:41:43 +0000 |
vtchill |
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
|
Sat, 20 Feb 2010 20:50:30 +0000 |
vtchill |
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
|
Sat, 20 Feb 2010 19:11:01 +0000 |
vtchill |
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
|
Fri, 12 Feb 2010 22:00:58 +0000 |
prock |
Adding undo/redo support for moving instances.
|
Fri, 12 Feb 2010 20:54:45 +0000 |
prock |
This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
|
Fri, 12 Feb 2010 06:34:50 +0000 |
vtchill |
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
|
Thu, 11 Feb 2010 04:18:42 +0000 |
prock |
Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
|
Mon, 08 Feb 2010 16:28:03 +0000 |
prock |
This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
|
Sat, 06 Feb 2010 20:38:37 +0000 |
prock |
Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
|
Sat, 06 Feb 2010 18:50:36 +0000 |
cheesesucker |
Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
|
Wed, 03 Feb 2010 20:04:39 +0000 |
prock |
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
|
Wed, 03 Feb 2010 18:59:34 +0000 |
helios2000 |
* Added a getX/getY command to the cursor
|
Wed, 03 Feb 2010 01:50:37 +0000 |
vtchill |
quick fix for missing standard includes.
|
Tue, 02 Feb 2010 21:39:11 +0000 |
prock |
Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]
|
Tue, 02 Feb 2010 20:47:20 +0000 |
prock |
Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]
|
Mon, 01 Feb 2010 21:18:09 +0000 |
chewie |
- fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)
|
Mon, 01 Feb 2010 12:52:13 +0000 |
mvbarracuda |
* Adding missing ] to address syntax error
|
Sun, 31 Jan 2010 17:17:23 +0000 |
prock |
Move the LINKFLAGS to a more appropriate spot.
|
Sun, 31 Jan 2010 05:02:24 +0000 |
prock |
Fixed a small bug where CXXFLAGS was not being honored.
|
Sat, 30 Jan 2010 16:11:38 +0000 |
prock |
Fixed a small bug where the facing_angle wasn't being initialized.
|
Fri, 29 Jan 2010 21:03:51 +0000 |
prock |
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
|
Fri, 29 Jan 2010 19:52:14 +0000 |
chewie |
- small workaround for options gui
|
Fri, 29 Jan 2010 15:55:47 +0000 |
prock |
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
|
Fri, 29 Jan 2010 14:31:47 +0000 |
helios2000 |
*Editor plugin removed from trunk because it belongs to the light branch
|
Fri, 29 Jan 2010 11:04:06 +0000 |
cheesesucker |
Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
|
Fri, 29 Jan 2010 10:55:21 +0000 |
cheesesucker |
* Fixed a bug where the editor would not activate the new mapview after closing a map
|
Thu, 28 Jan 2010 22:47:20 +0000 |
cheesesucker |
* Fixed a crash when opening two maps and closing them
|
Thu, 28 Jan 2010 21:50:12 +0000 |
cheesesucker |
Fixed wrong import lines for pychan in two editor files.
|
Thu, 28 Jan 2010 03:26:29 +0000 |
prock |
This change ensures that the instances rotation is always in sync with its facing location.
|
Wed, 27 Jan 2010 21:15:24 +0000 |
chewie |
- added getActionImageAngles() to fetch animation angles
|
Wed, 27 Jan 2010 20:43:03 +0000 |
prock |
Added the ActionVisual::getActionImageAngles() function.
|
Wed, 27 Jan 2010 15:58:49 +0000 |
prock |
Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.
|
Wed, 27 Jan 2010 04:36:03 +0000 |
prock |
Adding the correct FIFE header to rio_de_hola and pychan_demo files.
|
Tue, 26 Jan 2010 16:53:51 +0000 |
prock |
Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.
|
Sun, 24 Jan 2010 16:52:40 +0000 |
cheesesucker |
Replaced FIFE license header with Django license in files copied directly from django
|
Sun, 24 Jan 2010 16:07:10 +0000 |
cheesesucker |
More complete changelog for 0.3.0 release
|
Sun, 24 Jan 2010 01:28:58 +0000 |
cheesesucker |
Changelog for 2009.0 release
|
Sat, 23 Jan 2010 22:57:54 +0000 |
prock |
One last change to remove the lower case transofmrations of filenames. close[t:418]
|
Sat, 23 Jan 2010 21:53:51 +0000 |
prock |
Removed the filename lower case transformations. OSX 10.6 is not case sensitive so I was unable to test fully.
|
Sat, 23 Jan 2010 00:18:54 +0000 |
vtchill |
More fixes for the win32 batch files to remove the need to overwrite the users path and define variables. [t:429]
|
Fri, 22 Jan 2010 19:03:43 +0000 |
prock |
Fixed the scons batch files (win32).
|
Thu, 21 Jan 2010 21:22:45 +0000 |
prock |
Put the correct header back in
|
Thu, 21 Jan 2010 17:29:54 +0000 |
prock |
Added the correct header to a few of the editor files.
|
Wed, 20 Jan 2010 05:56:18 +0000 |
vtchill |
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
|
Tue, 19 Jan 2010 17:45:49 +0000 |
prock |
Updated the FIFE installer script.
|
Mon, 18 Jan 2010 17:52:56 +0000 |
prock |
Adding the distutils setup.py file.
|
Tue, 12 Jan 2010 20:17:01 +0000 |
prock |
Removed the --release command line option and replaced it with --enable-debug. Release binaries are now built by default.
|
Tue, 12 Jan 2010 17:22:43 +0000 |
prock |
Moved the check for the SWIG environment variable from darwin-config.py to Sconstruct so all platforms can use it. You should now be able to specify CXXFLAGS either by command line or by setting your CXXFLAGS environment variable.
|
Tue, 12 Jan 2010 16:49:06 +0000 |
prock |
Updated the devkit installer to the one I used for the Jan2010 Dev Kit.
|
Mon, 11 Jan 2010 23:34:52 +0000 |
vtchill |
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
|
Wed, 09 Dec 2009 17:01:52 +0000 |
prock |
Adding freebsd8 build support. Thanks to varnie.
|
Mon, 23 Nov 2009 01:11:49 +0000 |
cheesesucker |
Editor:
|
Sat, 21 Nov 2009 15:15:55 +0000 |
cheesesucker |
The serializers will now use the LogManager instead of printing directly to console
|
Sat, 21 Nov 2009 13:11:56 +0000 |
cheesesucker |
Editor:
|
Fri, 20 Nov 2009 02:04:39 +0000 |
cheesesucker |
Editor:
|
Fri, 20 Nov 2009 00:41:56 +0000 |
cheesesucker |
Changed some of the adaptLayout calls in object selector.
|
Fri, 20 Nov 2009 00:03:39 +0000 |
cheesesucker |
Editor:
|
Mon, 16 Nov 2009 12:29:29 +0000 |
mvbarracuda |
* Updated win32 build files for the new November 2009 Win32 DevKit
|
Sat, 14 Nov 2009 18:09:13 +0000 |
cheesesucker |
Added devkit installer script for win32 devkit
|
Mon, 02 Nov 2009 19:13:42 +0000 |
prock |
Fixed the doc string for the CameraEdit plugin.
|
Thu, 29 Oct 2009 22:11:48 +0000 |
cheesesucker |
* Initial support for closing maps:
|
Thu, 29 Oct 2009 20:19:08 +0000 |
cheesesucker |
Filebrowser:
|
Wed, 21 Oct 2009 16:05:40 +0000 |
prock |
Updated to have the correct header.
|
Wed, 21 Oct 2009 15:31:24 +0000 |
prock |
Forgot to comment a few lines which caused the Camera Editor to not be shown.
|
Wed, 21 Oct 2009 15:19:59 +0000 |
prock |
Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
|
Sun, 18 Oct 2009 20:13:21 +0000 |
mvbarracuda |
Patch by amo-ej1 (Elie de Brauwer):
|
Wed, 07 Oct 2009 19:02:14 +0000 |
mvbarracuda |
* Editor command line map arg support patch by or1andov / superfluid
|
Fri, 02 Oct 2009 14:05:08 +0000 |
prock |
Added SoundEmitter::setCallback(). The callback will be
|
Sat, 26 Sep 2009 10:38:24 +0000 |
cheesesucker |
* Some cleanups for Editor class to match new coding standards
|
Sat, 26 Sep 2009 09:51:11 +0000 |
cheesesucker |
* Cleaned up LayerTool so it follows the new python coding standards
|
Fri, 25 Sep 2009 19:48:07 +0000 |
prock |
Fixes the scroll areas in the pychan demo. fixes[t:363]
|
Thu, 24 Sep 2009 18:24:47 +0000 |
prock |
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
|
Tue, 22 Sep 2009 19:03:53 +0000 |
cheesesucker |
Started cleaning up the editor source code:
|
Mon, 21 Sep 2009 19:48:00 +0000 |
cheesesucker |
* Removed shebang and svn:executable for python files which are not meant to be executed directly
|
Sun, 20 Sep 2009 14:18:59 +0000 |
cheesesucker |
Win32 installer:
|
Sun, 20 Sep 2009 11:45:27 +0000 |
cheesesucker |
Added a basic win32 installer script (Inno Setup Script)
|
Tue, 08 Sep 2009 16:22:59 +0000 |
mvbarracuda |
* Replaced old with new FIFE SVN URL
|
Fri, 04 Sep 2009 06:40:50 +0000 |
phoku |
Allow objects with an __call__ attribute used as event callbacks.
|
Thu, 03 Sep 2009 23:22:28 +0000 |
prock |
Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
|
Thu, 03 Sep 2009 23:09:57 +0000 |
prock |
Added Instance::setActionRuntime() as requested in Ticket #373
|
Wed, 02 Sep 2009 16:06:27 +0000 |
prock |
Test commit from Prock
|
Tue, 25 Aug 2009 14:45:14 +0000 |
phoku |
Removed some leftover print statement.
|
Tue, 25 Aug 2009 12:26:59 +0000 |
cheesesucker |
Forgot to add CameraDialog... oops!
|
Tue, 25 Aug 2009 01:28:08 +0000 |
cheesesucker |
Made CameraDialog a little prettier
|
Tue, 25 Aug 2009 01:21:00 +0000 |
cheesesucker |
Several changes to layer, camera and map dialogs:
|
Tue, 25 Aug 2009 00:31:16 +0000 |
cheesesucker |
Made LayerEditor prettier
|
Tue, 25 Aug 2009 00:09:05 +0000 |
cheesesucker |
Fixed string representation for pychan.Spacer.
|
Mon, 24 Aug 2009 23:08:53 +0000 |
cheesesucker |
* Added setId to Layer, Map, Object and Camera
|
Mon, 24 Aug 2009 18:52:49 +0000 |
phoku |
Fixes.
|
Mon, 24 Aug 2009 18:32:03 +0000 |
phoku |
Bug fix.
|
Mon, 24 Aug 2009 16:06:30 +0000 |
phoku |
VFS:
|
Mon, 24 Aug 2009 15:34:23 +0000 |
phoku |
PyChan fixes:
|
Mon, 24 Aug 2009 14:53:17 +0000 |
phoku |
PyChan fixes:
|
Mon, 24 Aug 2009 14:47:23 +0000 |
phoku |
PyChan fixes:
|
Mon, 24 Aug 2009 14:41:52 +0000 |
phoku |
* GuiImage now acts as Dummy Image if created without an argument.
|
Mon, 24 Aug 2009 13:23:03 +0000 |
phoku |
Working on the XXX_image attributes to force consistent
|
Mon, 24 Aug 2009 12:01:34 +0000 |
phoku |
Added Licence header to all pypthon modules in extension/
|
Mon, 24 Aug 2009 11:45:28 +0000 |
phoku |
* Added a new method Widget.getNamedChildren
|
Mon, 24 Aug 2009 10:01:06 +0000 |
phoku |
Added fast path for Widget.findChild(name=name). Roughly 10x faster.
|
Mon, 24 Aug 2009 09:20:28 +0000 |
phoku |
PyChan: adaptLayout performance fix.
|
Fri, 21 Aug 2009 23:54:39 +0000 |
cheesesucker |
Fixed docstring for Model::deleteMaps() (Really fixes #343)
|
Fri, 21 Aug 2009 23:36:50 +0000 |
cheesesucker |
Replaced dataset with Model in documentation for Object. Closes #343
|
Fri, 21 Aug 2009 20:34:26 +0000 |
cheesesucker |
* ObjectSelector will now select and scroll to selected object automatically
|
Fri, 21 Aug 2009 14:39:54 +0000 |
cheesesucker |
* Split EventListener into several internal subclasses. This fixes issue with multiple inheritance where each BaseClass.__init__() call would overwrite the previous one. This meant that you could only add EventListener to one type of event managers.
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Tue, 18 Aug 2009 18:03:54 +0000 |
cheesesucker |
LayerTool:
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Mon, 17 Aug 2009 08:16:30 +0000 |
chewie |
- small changes to code layout to make it more readable
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Sun, 16 Aug 2009 21:35:15 +0000 |
cheesesucker |
Fixed a crash when removing the layer which the editor camera uses
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Sun, 16 Aug 2009 20:51:02 +0000 |
cheesesucker |
Forgot to add layereditor.xml ...
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Sun, 16 Aug 2009 20:29:12 +0000 |
cheesesucker |
* Improved layertool: Ability to add, remove and edit layers
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Sat, 15 Aug 2009 18:31:01 +0000 |
cheesesucker |
* Added tooltips and hotkey information for some buttons
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Sat, 15 Aug 2009 18:10:51 +0000 |
cheesesucker |
Fixes crashes when attempting to draw/move when no layers are active
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Sat, 15 Aug 2009 00:42:23 +0000 |
cheesesucker |
Disabled recursing for some adaptLayout calls. This will make the editor more responsive
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Fri, 14 Aug 2009 22:15:47 +0000 |
cheesesucker |
Made panels only try to dock when the window has moved
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Fri, 14 Aug 2009 21:40:38 +0000 |
cheesesucker |
* Modified status bar to use a simpler and more efficient way of displaying tool tips
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Fri, 14 Aug 2009 00:59:54 +0000 |
wenlin_fife |
clean up the code
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Fri, 14 Aug 2009 00:51:51 +0000 |
wenlin_fife |
updated
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Fri, 14 Aug 2009 00:02:12 +0000 |
wenlin_fife |
fixed the test due to removing linearpather
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Fri, 14 Aug 2009 00:00:58 +0000 |
wenlin_fife |
merged the pathfinding branch to trunk
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Wed, 12 Aug 2009 22:36:29 +0000 |
mvbarracuda |
* TEST file for svn testing purposes
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Tue, 11 Aug 2009 17:08:21 +0000 |
chewie |
- added a workaround for the rotation issue of groundtiles in rio de hola maps
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Tue, 11 Aug 2009 15:32:54 +0000 |
chewie |
- added LightEdit editor plugin (needs light branch to work; deactivated if lighting renderer is not available)
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Sat, 08 Aug 2009 14:24:35 +0000 |
chewie |
- added new method to object class: getActionIds()
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Fri, 07 Aug 2009 21:11:28 +0000 |
fife |
* Mac build script patch by Prock
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Mon, 20 Jul 2009 16:56:51 +0000 |
chewie |
- fixed silly bug in object serializer; missing int cast broke setBlocking / setStatic functionality
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Sat, 11 Jul 2009 07:17:24 +0000 |
chewie |
- eliminated magic number
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Fri, 10 Jul 2009 11:08:32 +0000 |
nihathrael |
* Small fix to make scons work in a fakeroot environment on ArchLinux. If this causes breakage please contact me.
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Thu, 09 Jul 2009 13:34:15 +0000 |
mvbarracuda |
* Updated LICENSE file for upcoming packaging efforts
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Mon, 06 Jul 2009 19:51:22 +0000 |
mvbarracuda |
* Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
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Mon, 06 Jul 2009 01:35:34 +0000 |
vtchill |
Changed the location where rio_de_hola client puts the savefile.xml by using the getUserDataDirectory utility function to fix the permission denied error seen by LinuxDonald.
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Sun, 05 Jul 2009 19:11:53 +0000 |
LinuxDonald |
*hope i fixed script-without-shebang part 3 the last one
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Sun, 05 Jul 2009 19:10:13 +0000 |
LinuxDonald |
*hope i fixed script-without-shebang part 2
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Sun, 05 Jul 2009 19:08:47 +0000 |
LinuxDonald |
*hope i fixed script-without-shebang
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Fri, 03 Jul 2009 05:11:54 +0000 |
vtchill |
Removed the deletion of the search space from the the RoutePatherSearch class. This will fix the path finding so it now will calculate paths correctly. It should not be deleting the search space because it does not own it, it is only using it for calculations. Need to investigate further as to why the memory consumption continually increases when running UH. Also removed the need to store a local pointer in RoutePatherSearch to the singleton instance of a Heuristic, this will eliminate the possibly of having a dangling pointer or deleting something that it shouldn't.
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Thu, 02 Jul 2009 02:14:12 +0000 |
vtchill |
removed the deleted of the heuristic in the RoutePatherSearch class. Don't want to delete the heuristic since it is holding a pointer to a singleton object. If this is ever not holding a pointer returned by a singleton then it will leak since it is not being deleted.
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Tue, 30 Jun 2009 20:03:02 +0000 |
wenlin_fife |
Added destructor to the routepathersearch class.
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Fri, 26 Jun 2009 18:04:57 +0000 |
wenlin_fife |
combine routepathersearch and search class to clean up the code.
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Wed, 24 Jun 2009 14:12:50 +0000 |
wenlin_fife |
delete linearpather folder
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Wed, 24 Jun 2009 13:52:51 +0000 |
wenlin_fife |
remove linear pather
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Wed, 24 Jun 2009 13:47:32 +0000 |
wenlin_fife |
remove the reference of the LinearPather
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Wed, 24 Jun 2009 13:46:22 +0000 |
wenlin_fife |
change the Linear Pather in the tests to the RoutePather
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Sun, 21 Jun 2009 15:43:12 +0000 |
mvbarracuda |
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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Sun, 21 Jun 2009 15:09:54 +0000 |
mvbarracuda |
* Adding missing comma to fix Mac OS X build script
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Fri, 19 Jun 2009 17:36:16 +0000 |
cheesesucker |
* Replaced preprocessor variable __linux__ with __unix__
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Fri, 19 Jun 2009 17:14:26 +0000 |
cheesesucker |
Reverted changes from 2924 as it broke compatibility with python 2.5
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Wed, 17 Jun 2009 02:39:01 +0000 |
cheesesucker |
Screenshot function for editor
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Wed, 17 Jun 2009 01:34:59 +0000 |
cheesesucker |
* Buttons and functions for importing objects in the editor
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Tue, 16 Jun 2009 18:57:56 +0000 |
mvbarracuda |
* Updated the information text file with some more detailed info about the patch and why it can't be applied to trunk at the moment
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Tue, 16 Jun 2009 18:49:11 +0000 |
LinuxDonald |
*sorry for spaming
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Tue, 16 Jun 2009 18:41:47 +0000 |
LinuxDonald |
*my last final fife commint :)
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Tue, 16 Jun 2009 18:38:17 +0000 |
LinuxDonald |
*renamed the patch file
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Tue, 16 Jun 2009 18:30:39 +0000 |
LinuxDonald |
*revert part2 of fixing warnings because it donĀ“t work with windows fife sdk
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Tue, 16 Jun 2009 17:59:20 +0000 |
LinuxDonald |
*fixed scons warnings part2
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Tue, 16 Jun 2009 17:58:37 +0000 |
LinuxDonald |
*fixed scons warnings part1
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Tue, 16 Jun 2009 17:11:38 +0000 |
cheesesucker |
Fixed a small bug in getUserDataDirectory
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Tue, 16 Jun 2009 14:24:26 +0000 |
cheesesucker |
* Added function to fife_utils: getUserDataDirectory. Returns the proper path to save setting and data files depending on OS.
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Tue, 16 Jun 2009 11:28:35 +0000 |
mvbarracuda |
* Reverted the latest pathfinding module changes as they broke building trunk
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Tue, 16 Jun 2009 02:33:35 +0000 |
cheesesucker |
Save editor settings to proper directory (~/.fife on linux, %APPDATA%\fife on Win32)
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Mon, 15 Jun 2009 23:34:33 +0000 |
wenlin_fife |
remove entire linearpather
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Mon, 15 Jun 2009 23:30:34 +0000 |
wenlin_fife |
remove linearpather class
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Sun, 14 Jun 2009 14:45:25 +0000 |
mvbarracuda |
* Mac OS X build script fixes; wiki article is planned to be updated according to it
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