Thu, 21 Oct 2010 20:00:36 +0000 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
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Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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Thu, 14 Oct 2010 15:52:43 +0000 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
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Thu, 14 Oct 2010 15:32:09 +0000 |
prock |
* Fixed some more integer definitions
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Thu, 14 Oct 2010 15:06:26 +0000 |
prock |
* Fixed the non standard integer definitions in DeviceCaps
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Thu, 14 Oct 2010 13:02:47 +0000 |
mvbarracuda |
* Fixed project files generation
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Wed, 13 Oct 2010 21:50:43 +0000 |
prock |
* hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
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Wed, 13 Oct 2010 20:24:48 +0000 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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Tue, 12 Oct 2010 18:58:47 +0000 |
prock |
* Added the ability to normalize a 2D and 3D point.
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Mon, 11 Oct 2010 22:20:00 +0000 |
nihathrael |
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
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