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Thu, 25 Feb 2010 17:13:10 +0000
prock
Updating the change log.
Wed, 24 Feb 2010 20:03:52 +0000
prock
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Tue, 23 Feb 2010 19:44:36 +0000
prock
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Tue, 23 Feb 2010 17:36:21 +0000
prock
Adding OpenBSD support. Thanks to tobiasu.
Mon, 22 Feb 2010 21:23:01 +0000
prock
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
Sat, 20 Feb 2010 21:41:43 +0000
vtchill
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
Sat, 20 Feb 2010 20:50:30 +0000
vtchill
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 22:00:58 +0000
prock
Adding undo/redo support for moving instances.
Fri, 12 Feb 2010 20:54:45 +0000
prock
This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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