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fife-parpg
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Wed, 26 May 2010 15:28:25 +0000
prock
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000
prock
Added some placeholder graphics for the warrior. The player can now walk around the map.
Tue, 25 May 2010 15:02:16 +0000
prock
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
Tue, 25 May 2010 13:21:48 +0000
nihathrael
Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000
prock
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000
prock
Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000
prock
Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000
prock
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000
prock
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000
prock
Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000
prock
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000
prock
Fixed the pychan demo.
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