log

age author description
2010-08-08 chewie - added debug flag to loaders to enable/disable annoying print spam on maploading
2010-08-08 helios2000 * Fixed the location segfault of the genericrenderer. fixes[ticket:446]
2010-08-07 helios2000 * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
2010-08-03 helios2000 * Improved the floatingtextrenderer. You can now set a background speech quad.
2010-08-02 chewie - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
2010-07-31 helios2000 * I forgot the new swig files :/
2010-07-31 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
2010-07-30 vtchill reverted last changes.
2010-07-30 vtchill commit to test new repository space.
2010-07-05 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
2010-07-02 prock - Updated the soundmanager extension to reflect changes made in last commit.
2010-07-02 helios2000 * Changed getID() to getId(). fixes[ticket:461]
2010-07-02 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
2010-06-30 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
2010-06-29 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
2010-06-28 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
2010-06-28 prock Some small code cleanups in the extensions.
2010-06-28 prock Forgot to add the simplexml.py file in my last commit.
2010-06-28 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
2010-06-28 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
2010-06-28 nihathrael updated editor's settings-dist.xml
2010-06-26 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
2010-06-24 prock - Added the AttackAction along with a test enemy on level 1.
2010-06-24 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
2010-06-24 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
2010-06-23 prock Lots of changes.
2010-06-22 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
2010-06-18 nihathrael Fixed a small bug introduced in the last commit
2010-06-18 nihathrael fife_settings: Make sure onApply is only called if the entry changed
2010-06-18 nihathrael Added a check when a new entry is added to the settings.
2010-06-17 nihathrael Load the changes_gui_xml correcty, even if it is set to a file
2010-06-17 nihathrael Improved fife_settings:
2010-06-17 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
2010-06-16 prock When you click on an object behind the player the click is no longer ignored.
2010-06-15 prock QuestManager now loads all quests.
2010-06-15 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
2010-06-11 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
2010-06-11 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
2010-06-04 prock Item serialization will now assume some default values if they are not found in the save files.
2010-06-03 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
2010-06-03 prock The save xml files are now deleted correctly on the Mac platform.
2010-06-03 vtchill credits screen now comes up properly when you click on the credits button.
2010-06-02 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
2010-06-01 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
2010-06-01 prock Adding the temple_entrance object.
2010-06-01 prock Some misc code cleanup.
2010-06-01 nihathrael Improve errorhandling slighty
2010-06-01 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
2010-05-31 prock Added the move command.
2010-05-31 prock Some misc code cleanup.
2010-05-31 prock Added custom exceptions.
2010-05-31 prock Doing some re-factoring.
2010-05-29 nihathrael Setting Extension:
2010-05-29 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
2010-05-28 prock Added the spawn console command.
2010-05-28 prock Added the loadActor and loadItem functions so you can load single items at any time.
2010-05-28 prock Changed the quest format in the object xml file.
2010-05-28 prock Cleaned up the createScene function.
2010-05-28 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
2010-05-28 prock Added the goldstack image as I forgot to add it before.
2010-05-27 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
2010-05-27 prock Multiple quests now work.
2010-05-27 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
2010-05-27 prock FloatingTextRenderer no longer modifies the default font color when rendering.
2010-05-27 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
2010-05-27 prock Added a quest dialog.
2010-05-27 prock Added a rudimentary Action class.
2010-05-26 prock Added the PlayerActionListener.
2010-05-26 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
2010-05-25 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
2010-05-25 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
2010-05-25 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
2010-05-21 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
2010-05-21 prock Added the Scene which loads the town map. It is no longer a black screen demo.
2010-05-21 prock Forgot to add guicontroller.py in my last commit.
2010-05-20 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
2010-05-20 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
2010-05-19 prock Removing some debug print statements in the fife_timer module.
2010-05-19 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
2010-05-19 prock Fixed the pychan demo.
2010-05-18 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
2010-05-18 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
2010-05-18 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
2010-05-18 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
2010-05-14 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
2010-05-14 prock Added listener position to the soundmanager.
2010-05-14 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
2010-05-14 nihathrael Added positioning to the soundmanager classes
2010-05-12 prock Forgot to add fife_settings.py in my last commit. Adding it now.
2010-05-12 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11 prock Added a new log module called Script. This should be used by the python modules.
2010-05-10 prock Fixing the epydoc markup. Did some more commenting.
2010-05-07 prock Adapted rio_do_hola to use the new SoundManager.
2010-05-07 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05 prock Starting to add some comments.
2010-05-05 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-04 prock Small fix to fife_timer. The import line didn't work for some reason.
2010-05-03 prock Moved the shooter demo Timer() class to helpers.py.
2010-05-03 prock Debug is now automatically enabled when you build with profiling enabled.
2010-04-30 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-30 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-29 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
2010-04-28 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28 prock Added a simple sound manager.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-22 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21 prock Some minor code cleanups.
2010-04-20 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-16 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15 prock Adding the credits window (still needs to be written)
2010-04-14 prock Added the fireball projectile.
2010-04-14 prock Added a widget to be displayed after the player completes the game.
2010-04-14 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
2010-04-14 prock Added damage so some enemies take more than one hit to destroy.
2010-04-13 prock Added some enemies to the map.
2010-04-13 prock Added the high score dialog to ask for players name (with no validation yet)
2010-04-13 prock Added high score window.
2010-04-12 prock Added enemy explosions and other animations.
2010-04-12 prock Added player ship animations including flash and explode.
2010-04-12 prock Projectiles from enemy ships no longer destroy other enemies.
2010-04-09 prock Fixed bounding boxes.
2010-04-09 prock Player death is now handled a bit nicer.
2010-04-08 prock Fixed a small bug where projectiles are not updated when it is game over.
2010-04-08 prock Player now has 3 lives and will receive a game over message once they are used up.
2010-04-07 prock Moved guis to their own file.
2010-04-07 prock Added the ability to pause the game.
2010-04-06 prock Time is now managed by the Scene object.
2010-04-06 prock Scene now gets updated when an object moves from one node to another.
2010-04-03 prock Added different enemy types which behave differently.
2010-04-01 prock Movement shouldn't be dependent on framerate anymore.
2010-04-01 prock Added score keeping ability.
2010-04-01 prock Added object bounding boxes.
2010-04-01 prock Did a little re-factoring.
2010-03-31 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31 prock Adding the shooter demo. This is still a work in progress.
2010-03-24 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
2010-03-24 helios2000 * Fixed the sld typo. fixes[ticket:463]
2010-03-19 prock Fixed some version strings.
2010-03-19 prock Updating the change log in preparation for the 0.3.1 release.
2010-03-13 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
2010-03-02 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
2010-03-02 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
2010-03-02 chewie - added color tester app to pychan demo
2010-03-02 chewie - merged change_offset code into one function
2010-03-02 chewie - fixed small bug in object saving
2010-02-25 prock Fixed a small grammar mistake in the change log
2010-02-25 prock Some minor formatting changes to the change log.
2010-02-25 prock Updating the change log.
2010-02-24 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
2010-02-23 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
2010-02-23 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
2010-02-23 prock Adding OpenBSD support. Thanks to tobiasu.
2010-02-22 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
2010-02-20 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
2010-02-20 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
2010-02-20 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
2010-02-12 prock Adding undo/redo support for moving instances.
2010-02-12 prock This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
2010-02-12 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-02-11 prock Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
2010-02-08 prock This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
2010-02-06 prock Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
2010-02-06 cheesesucker Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
2010-02-03 prock Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
2010-02-03 helios2000 * Added a getX/getY command to the cursor
2010-02-03 vtchill quick fix for missing standard includes.
2010-02-02 prock Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]
2010-02-02 prock Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]
2010-02-01 chewie - fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)
2010-02-01 mvbarracuda * Adding missing ] to address syntax error
2010-01-31 prock Move the LINKFLAGS to a more appropriate spot.
2010-01-31 prock Fixed a small bug where CXXFLAGS was not being honored.
2010-01-30 prock Fixed a small bug where the facing_angle wasn't being initialized.
2010-01-29 prock Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
2010-01-29 chewie - small workaround for options gui
2010-01-29 prock Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
2010-01-29 helios2000 *Editor plugin removed from trunk because it belongs to the light branch
2010-01-29 cheesesucker Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
2010-01-29 cheesesucker * Fixed a bug where the editor would not activate the new mapview after closing a map
2010-01-28 cheesesucker * Fixed a crash when opening two maps and closing them
2010-01-28 cheesesucker Fixed wrong import lines for pychan in two editor files.
2010-01-28 prock This change ensures that the instances rotation is always in sync with its facing location.
2010-01-27 chewie - added getActionImageAngles() to fetch animation angles
2010-01-27 prock Added the ActionVisual::getActionImageAngles() function.
2010-01-27 prock Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.
2010-01-27 prock Adding the correct FIFE header to rio_de_hola and pychan_demo files.
2010-01-26 prock Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.
2010-01-24 cheesesucker Replaced FIFE license header with Django license in files copied directly from django
2010-01-24 cheesesucker More complete changelog for 0.3.0 release
2010-01-24 cheesesucker Changelog for 2009.0 release
2010-01-23 prock One last change to remove the lower case transofmrations of filenames. close[t:418]
2010-01-23 prock Removed the filename lower case transformations. OSX 10.6 is not case sensitive so I was unable to test fully.
2010-01-23 vtchill More fixes for the win32 batch files to remove the need to overwrite the users path and define variables. [t:429]
2010-01-22 prock Fixed the scons batch files (win32).
2010-01-21 prock Put the correct header back in
2010-01-21 prock Added the correct header to a few of the editor files.
2010-01-20 vtchill Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
2010-01-19 prock Updated the FIFE installer script.
2010-01-18 prock Adding the distutils setup.py file.
2010-01-12 prock Removed the --release command line option and replaced it with --enable-debug. Release binaries are now built by default.
2010-01-12 prock Moved the check for the SWIG environment variable from darwin-config.py to Sconstruct so all platforms can use it. You should now be able to specify CXXFLAGS either by command line or by setting your CXXFLAGS environment variable.
2010-01-12 prock Updated the devkit installer to the one I used for the Jan2010 Dev Kit.
2010-01-11 vtchill bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
2009-12-09 prock Adding freebsd8 build support. Thanks to varnie.
2009-11-23 cheesesucker Editor:
2009-11-21 cheesesucker The serializers will now use the LogManager instead of printing directly to console
2009-11-21 cheesesucker Editor:
2009-11-20 cheesesucker Editor:
2009-11-20 cheesesucker Changed some of the adaptLayout calls in object selector.
2009-11-20 cheesesucker Editor:
2009-11-16 mvbarracuda * Updated win32 build files for the new November 2009 Win32 DevKit
2009-11-14 cheesesucker Added devkit installer script for win32 devkit
2009-11-02 prock Fixed the doc string for the CameraEdit plugin.
2009-10-29 cheesesucker * Initial support for closing maps:
2009-10-29 cheesesucker Filebrowser:
2009-10-21 prock Updated to have the correct header.
2009-10-21 prock Forgot to comment a few lines which caused the Camera Editor to not be shown.
2009-10-21 prock Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
2009-10-18 mvbarracuda Patch by amo-ej1 (Elie de Brauwer):
2009-10-07 mvbarracuda * Editor command line map arg support patch by or1andov / superfluid
2009-10-02 prock Added SoundEmitter::setCallback(). The callback will be
2009-09-26 cheesesucker * Some cleanups for Editor class to match new coding standards
2009-09-26 cheesesucker * Cleaned up LayerTool so it follows the new python coding standards
2009-09-25 prock Fixes the scroll areas in the pychan demo. fixes[t:363]
2009-09-24 prock Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
2009-09-22 cheesesucker Started cleaning up the editor source code:
2009-09-21 cheesesucker * Removed shebang and svn:executable for python files which are not meant to be executed directly
2009-09-20 cheesesucker Win32 installer:
2009-09-20 cheesesucker Added a basic win32 installer script (Inno Setup Script)
2009-09-08 mvbarracuda * Replaced old with new FIFE SVN URL
2009-09-04 phoku Allow objects with an __call__ attribute used as event callbacks.
2009-09-03 prock Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
2009-09-03 prock Added Instance::setActionRuntime() as requested in Ticket #373
2009-09-02 prock Test commit from Prock
2009-08-25 phoku Removed some leftover print statement.
2009-08-25 cheesesucker Forgot to add CameraDialog... oops!
2009-08-25 cheesesucker Made CameraDialog a little prettier
2009-08-25 cheesesucker Several changes to layer, camera and map dialogs:
2009-08-25 cheesesucker Made LayerEditor prettier
2009-08-25 cheesesucker Fixed string representation for pychan.Spacer.
2009-08-24 cheesesucker * Added setId to Layer, Map, Object and Camera
2009-08-24 phoku Fixes.
2009-08-24 phoku Bug fix.
2009-08-24 phoku VFS:
2009-08-24 phoku PyChan fixes:
2009-08-24 phoku PyChan fixes:
2009-08-24 phoku PyChan fixes:
2009-08-24 phoku * GuiImage now acts as Dummy Image if created without an argument.
2009-08-24 phoku Working on the XXX_image attributes to force consistent
2009-08-24 phoku Added Licence header to all pypthon modules in extension/
2009-08-24 phoku * Added a new method Widget.getNamedChildren
2009-08-24 phoku Added fast path for Widget.findChild(name=name). Roughly 10x faster.
2009-08-24 phoku PyChan: adaptLayout performance fix.
2009-08-21 cheesesucker Fixed docstring for Model::deleteMaps() (Really fixes #343)
2009-08-21 cheesesucker Replaced dataset with Model in documentation for Object. Closes #343
2009-08-21 cheesesucker * ObjectSelector will now select and scroll to selected object automatically
2009-08-21 cheesesucker * Split EventListener into several internal subclasses. This fixes issue with multiple inheritance where each BaseClass.__init__() call would overwrite the previous one. This meant that you could only add EventListener to one type of event managers.
2009-08-18 cheesesucker LayerTool:
2009-08-17 chewie - small changes to code layout to make it more readable
2009-08-16 cheesesucker Fixed a crash when removing the layer which the editor camera uses
2009-08-16 cheesesucker Forgot to add layereditor.xml ...
2009-08-16 cheesesucker * Improved layertool: Ability to add, remove and edit layers
2009-08-15 cheesesucker * Added tooltips and hotkey information for some buttons
2009-08-15 cheesesucker Fixes crashes when attempting to draw/move when no layers are active
2009-08-15 cheesesucker Disabled recursing for some adaptLayout calls. This will make the editor more responsive
2009-08-14 cheesesucker Made panels only try to dock when the window has moved
2009-08-14 cheesesucker * Modified status bar to use a simpler and more efficient way of displaying tool tips
2009-08-14 wenlin_fife clean up the code
2009-08-14 wenlin_fife updated
2009-08-14 wenlin_fife fixed the test due to removing linearpather
2009-08-14 wenlin_fife merged the pathfinding branch to trunk
2009-08-12 mvbarracuda * TEST file for svn testing purposes
2009-08-11 chewie - added a workaround for the rotation issue of groundtiles in rio de hola maps
2009-08-11 chewie - added LightEdit editor plugin (needs light branch to work; deactivated if lighting renderer is not available)
2009-08-08 chewie - added new method to object class: getActionIds()
2009-08-07 fife * Mac build script patch by Prock
2009-07-20 chewie - fixed silly bug in object serializer; missing int cast broke setBlocking / setStatic functionality
2009-07-11 chewie - eliminated magic number
2009-07-10 nihathrael * Small fix to make scons work in a fakeroot environment on ArchLinux. If this causes breakage please contact me.
2009-07-09 mvbarracuda * Updated LICENSE file for upcoming packaging efforts
2009-07-06 mvbarracuda * Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
2009-07-06 vtchill Changed the location where rio_de_hola client puts the savefile.xml by using the getUserDataDirectory utility function to fix the permission denied error seen by LinuxDonald.
2009-07-05 LinuxDonald *hope i fixed script-without-shebang part 3 the last one
2009-07-05 LinuxDonald *hope i fixed script-without-shebang part 2
2009-07-05 LinuxDonald *hope i fixed script-without-shebang
2009-07-03 vtchill Removed the deletion of the search space from the the RoutePatherSearch class. This will fix the path finding so it now will calculate paths correctly. It should not be deleting the search space because it does not own it, it is only using it for calculations. Need to investigate further as to why the memory consumption continually increases when running UH. Also removed the need to store a local pointer in RoutePatherSearch to the singleton instance of a Heuristic, this will eliminate the possibly of having a dangling pointer or deleting something that it shouldn't.
2009-07-02 vtchill removed the deleted of the heuristic in the RoutePatherSearch class. Don't want to delete the heuristic since it is holding a pointer to a singleton object. If this is ever not holding a pointer returned by a singleton then it will leak since it is not being deleted.
2009-06-30 wenlin_fife Added destructor to the routepathersearch class.
2009-06-26 wenlin_fife combine routepathersearch and search class to clean up the code.
2009-06-24 wenlin_fife delete linearpather folder
2009-06-24 wenlin_fife remove linear pather
2009-06-24 wenlin_fife remove the reference of the LinearPather
2009-06-24 wenlin_fife change the Linear Pather in the tests to the RoutePather
2009-06-21 mvbarracuda * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
2009-06-21 mvbarracuda * Adding missing comma to fix Mac OS X build script
2009-06-19 cheesesucker * Replaced preprocessor variable __linux__ with __unix__
2009-06-19 cheesesucker Reverted changes from 2924 as it broke compatibility with python 2.5
2009-06-17 cheesesucker Screenshot function for editor
2009-06-17 cheesesucker * Buttons and functions for importing objects in the editor
2009-06-16 mvbarracuda * Updated the information text file with some more detailed info about the patch and why it can't be applied to trunk at the moment
2009-06-16 LinuxDonald *sorry for spaming
2009-06-16 LinuxDonald *my last final fife commint :)
2009-06-16 LinuxDonald *renamed the patch file
2009-06-16 LinuxDonald *revert part2 of fixing warnings because it don´t work with windows fife sdk
2009-06-16 LinuxDonald *fixed scons warnings part2
2009-06-16 LinuxDonald *fixed scons warnings part1
2009-06-16 cheesesucker Fixed a small bug in getUserDataDirectory
2009-06-16 cheesesucker * Added function to fife_utils: getUserDataDirectory. Returns the proper path to save setting and data files depending on OS.
2009-06-16 mvbarracuda * Reverted the latest pathfinding module changes as they broke building trunk
2009-06-16 cheesesucker Save editor settings to proper directory (~/.fife on linux, %APPDATA%\fife on Win32)
2009-06-15 wenlin_fife remove entire linearpather
2009-06-15 wenlin_fife remove linearpather class
2009-06-14 mvbarracuda * Mac OS X build script fixes; wiki article is planned to be updated according to it
2009-06-13 cheesesucker * Removed ObjectLoader as it was both unused and unusable (Closes #353)
2009-06-13 cheesesucker Fixed undo/redo for remove- and placeInstance
2009-06-13 cheesesucker * _ListItem in HistoryManager will now return a string object in __str__
2009-06-13 cheesesucker * Fixed a bug where resizing a listbox with non-ascii characters would give errors
2009-06-11 cheesesucker Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
2009-06-09 cheesesucker Fix for buildscripts, so linux mint will detect Xcursor. Thanks to chewie for patch
2009-06-09 cheesesucker A workaround for a bug in SDL which makes the cursor jump when SDL_ShowCursor() is called. This patch does not completely fix the problem, but at least makes the editor usable in fullscreen mode.
2009-06-08 cheesesucker * Really fixed proper support for non-ascii filenames for FileBrowser
2009-06-08 mvbarracuda * Mirrored selection tool icon (looks better this way)
2009-06-08 cheesesucker Proper decoding of file names for filebrowser
2009-06-08 cheesesucker * Cursor will now respect image shift values when drawing the cursor
2009-06-08 cheesesucker * Fixed HistoryManager to work with linear undo
2009-06-08 cheesesucker Merged editor_rewrite branch to trunk.
2009-06-03 nihathrael * Fixed a small unicode bug for the dropdown menu
2009-05-08 nihathrael * Added patch by MadMonk that exposes the guichan focus functions to pychan
2009-04-29 nihathrael Added christoph's patch to add support for newer boost versions
2009-03-27 phoku Documentation cross reference fixes.
2009-03-26 phoku Extension widgets 'namespace' created.
2009-03-26 phoku Further split up the containers.py; bugfix.
2009-03-26 phoku widgets.py split up.
2009-03-25 phoku More documentation.
2009-03-25 phoku Documentation for the World
2009-03-25 phoku Fixed second camera in rio.
2009-03-25 phoku 'Fixed' segfault in rio de hola. Font system in FIFE is odd.
2009-03-25 phoku Switched to FreeSans for rio de hola.
2009-03-25 phoku Switched default font in the editor to FreeSans.
2009-03-25 phoku Made add/removeChildren also accept a single iterable as
2009-03-24 phoku Removed unused TimerListener.
2009-03-24 phoku Removed some weird stubs.
2009-03-24 phoku Removed HelpText from C++.
2009-03-24 cheesesucker Fix error when no object namespaces were loaded
2009-03-24 phoku Added removeAllChildren method. (untested)
2009-03-24 phoku Added the 'position_techinque' attr, so it can be used from XML.
2009-03-23 cheesesucker Workaround for a crash on Win32 when trying to print an event.
2009-03-23 chewie - small fix for the TextField widget - it's setText() method lacked utf8 conversion via _text2gui()
2009-03-23 cheesesucker Memory leak fix for pychan
2009-03-21 cheesesucker Case-insensitive multi-word search
2009-03-21 cheesesucker Incremental search for object selector
2009-03-21 cheesesucker * Search functionality for object selector
2009-03-21 phoku Merged unicode-support back into trunk.
2009-03-20 cheesesucker * Happy birthday, LinuxDonald! *
2009-03-20 phoku Removed stale pychan.manager import.
2009-03-20 cheesesucker Implemented selection and hover highlighting for ObjectItems
2009-03-19 cheesesucker * First version of previewmode icons in ObjectSelector
2009-03-19 phoku Forgot that manager.py was removed and replaced by internal.py
2009-03-19 phoku PyChan: Now Widgets may _in principle_ receive key events.
2009-03-19 phoku Free mouse from GUI if no widget is dragged.
2009-03-19 phoku Pass mouseWheelMovedUp and mouseWheelMovedDown events to pychan.
2009-03-19 phoku Moved the removal of deletelistener in instance.cpp to finalizeAction to assure that no duplicate addDeleteLstener
2009-03-19 phoku Added selection_color, and darkened the default for it a bit.
2009-03-19 cheesesucker * More compact ObjectSelector dialog
2009-03-17 chewie - changed autoselection once a layer is toggled invisible, now an exception is thrown because we also deselect the layer in the mapedit module
2009-03-17 chewie - added indicator for the active layer (no color indication, unfortunately pychan can't style widgets once they were stylized(), which is true for the editor application)
2009-03-17 cheesesucker Added svn:eol-style on files that didn't already have that property.
2009-03-16 chewie - yet another fix for the "funny typo" - of course it should be RGBA, not RBGA ...
2009-03-16 chewie - guess the plugin works even better if it has an xml file for the gui (sorry, forgot this one -.-)
2009-03-16 chewie - updated objectedit plugin, should work much better now
2009-03-16 icelus Remove mutable from m_deletelisteners
2009-03-15 mvbarracuda * Applying icelus' "leader is not around anymore" patch from #350
2009-03-15 phoku Rejoice. PyChan debug messages removed.
2009-03-15 phoku PyChan: Meaningful error if a font wasn't loaded.
2009-03-14 phoku Fix: pychan/compat.py should not depend on pythonize.
2009-03-14 phoku * PyChan event handling rework (part I)
2009-03-14 phoku Fix for broken unit test.
2009-03-14 vtchill making header files self-sufficient so they can be compiled in isolation.
2009-03-13 vtchill fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
2009-03-13 vtchill removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.
2009-03-13 vtchill the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
2009-03-13 vtchill fixes based on the updated SDK from barra. These scripts were still trying to use swig 1.3.35 and in the new SDK swig was updated to 1.3.38
2009-03-12 nihathrael * Hopefully fixed the editor's objectselector to work with multiple namespaces again
2009-03-11 mvbarracuda * Updated win32 build scripts to work with the new compile SDK
2009-03-01 mvbarracuda * Correct path splitting patch by Beliar :-)
2009-03-01 nihathrael * Fixed a minor bug with the preview picture in the ObjectSelector
2009-03-01 nihathrael * Object selector can now be toggled to use either the old list format or show preview images.
2009-03-01 nihathrael * Fixed the ImageButton. Messed it up in last commit
2009-02-28 nihathrael * Redid the editor's ObjectSelector to display previews for all objects instead of only 1 preview + paths/filenames
2009-02-28 mvbarracuda * Full optimization for release builds; did not correctly implement it in my last commit.
2009-02-28 icelus Allow routepather to re-plan when the plan becomes invalid:
2009-02-26 nihathrael * Applied two patches from icelus
2009-02-26 nihathrael * Fixed some space and tab mixing
2009-02-25 phoku Fixed unit test.
2009-02-25 mvbarracuda * Full optimization for release builds; really improves the performance on my system and also runs stable
2009-02-25 mvbarracuda * Removing deprecated ZIP build parameter as the engine gets built with with ZIP support by default now
2009-02-25 vtchill fixes problems with name clashes which cause the engine to throw NameClash exceptions
2009-02-19 chewie - fixed small but silly bug for the objectedit plugin (forgot to complete renaming)
2009-02-11 chewie - added new plugin to FIFedit (Layertool)
2009-01-31 spq fixed time handling in fife:
2009-01-30 cheesesucker * Updated font definition file
2009-01-30 cheesesucker Moved all editor content out of content, as chewie says it's deprecated as hell ;-)
2009-01-30 cheesesucker Small cleanup in editor directory:
2009-01-25 cheesesucker * Added ToggleButton widget
2009-01-25 nihathrael * To small fixes for the last commit
2009-01-25 nihathrael * Buildscripts have been modified to work with different python versions.
2009-01-25 nihathrael * Fixed a small typo: soundemitter:setRoleoff -> soundemitter:setRolloff
2009-01-24 nihathrael * Added a setRoleoff() function to the SoundEmitter class
2009-01-22 mvbarracuda * Fixing funny typo. Chewie works on the RGB Zero-Projekt.
2009-01-21 chewie - small fix for pychan documentation (colors can also be quadruples)
2009-01-21 chewie - minor change to filebrowser - you now can specify the directory and the filename (!) of the xml file for the filebrowser
2009-01-14 cheesesucker * Update pkgconfig files
2009-01-14 cheesesucker * Fixed pre-build events for Visual Studio projects
2009-01-14 cheesesucker * Fixed a few thousand warnings made by swigwrapper in MSVC.
2008-10-18 phoku Fixes for event handling.
2008-10-15 phoku (Convenient) Timers.
2008-10-15 spq typo fix
2008-10-15 phoku Backported the attrSetCallback from pychan_rework.
2008-10-14 phoku Sorry. Last fix/bug was brought to you by pure unadulterated stupitity.
2008-10-14 phoku Fixed a tiny off-by-one in the getBixel
2008-10-14 phoku Now textwrapping handles newlines correctly in trunk, too.
2008-10-14 phoku Fix for scrollarea bug.
2008-10-14 phoku * More documentation for layout system.
2008-10-14 phoku input_rework merged!
2008-10-12 phoku Fixed a horrendous misconeception in the pool.
2008-10-12 spq fix searching for instances in a rect - old code had false positives
2008-10-11 chewie - modified clicklabel to provide a mouse listener for hover events
2008-10-11 phoku Fix for pychan - it used getIndex.
2008-10-11 phoku Deprecation: getIndex is now thrown out.
2008-10-11 phoku Backwards compatibility module fife_compat.
2008-10-11 phoku Lazy loading for animations.
2008-10-11 phoku Removed the pool listener interface as purpose
2008-10-11 phoku For your convenience pools now have a function
2008-10-09 phoku Added just some docs and a sanityCheck against the
2008-10-09 phoku The getIndex function was a hack that shadowed another bug
2008-10-09 phoku Cleaned the basic model up. Code is cleaner now and a bit faster.
2008-10-09 phoku * Fixed a scons issue, where libraries checked for C instead of C++
2008-10-07 chewie - added guichan slider widget to pychan gui wrapper
2008-10-05 chewie - small fix for editor maploader plugin - it passed a (never used) param to loadMapFile()
2008-10-03 chewie - some modification to loaders and serializers/xmlmap, now you can set a callback which informs you about finished parts of the maploading process
2008-09-28 thebastion edited the loaders, images are now loaded only once into memory
2008-09-27 thebastion Minor Changes to SWIG-Interface
2008-09-27 helios2000 Ok, now the Authors ;)
2008-09-27 helios2000 Delete Test file
2008-09-27 helios2000 Test Commit
2008-09-26 chewie - applied layer visibility patch from abeyer (ticket #335)
2008-09-13 chewie - added object editor plugin
2008-08-30 mvbarracuda * New updated rendering setup for rio de hola by Lamoot
2008-08-23 mvbarracuda * Reverted moduledeps graph to old version
2008-08-23 m64 Compatibility patch for boost 1.36.0
2008-08-18 mvbarracuda * Workaround for Segfault_in_cxa_allocate_exception: http://wiki.fifengine.de/Segfault_in_cxa_allocate_exception
2008-08-07 mvbarracuda * Indentation patch by GreyGhost
2008-08-06 chewie - deleted old content folder
2008-08-06 chewie - pychan demo now should work again :)
2008-08-06 chewie - moved old directories to new locations
2008-08-06 chewie - prepared files for new dir structure
2008-08-06 jwt Added scrolling support the the editor client.
2008-08-05 chewie - modified pychan to accept r,g,b,a colors - default of a = 255, so you also just can use r, g, b
2008-08-05 mvbarracuda * Small fixes (window icon, additional resolutions, svn:ignore)
2008-08-05 mvbarracuda * Applying settings patch by greyghost
2008-08-04 mvbarracuda * Boy icon for rio de hola
2008-07-31 jasoka logger now ignores non-existing log modules (warns to prompt)
2008-07-31 jasoka workaround for editor save -> map disappears bug. Not sure why the original method failed
2008-07-29 jasoka fix for profiling crash
2008-07-29 mvbarracuda * Profiling support for Rio de hola by jasoka
2008-07-28 mvbarracuda * Key event fix for map editor by chewie
2008-07-28 kaelisebonrai updated LICENSE with the new life_belt files.
2008-07-28 kaelisebonrai Added new life_belts. (Blue Green Red) as well as sources.
2008-07-27 spq * add some std types to swig wrapper (fife.i.templ)
2008-07-26 spq fix key event, patch by yonibear
2008-07-26 spq fix removeActionListener not being exported but used in pychan
2008-07-26 mvbarracuda * OpenAL-soft patch for OSS support by Yonibear (OpenAnno)
2008-07-26 jwt Added an undo feature to the map editor. Just press u to undo insert placement/removals.
2008-07-25 chewie - prepared basicapplication to use WindowTitle / WindowIcon from clients settings.py
2008-07-25 jwt Omission of a camera viewport in xml map files now indicates that the camera should use the full window.
2008-07-24 spq use strings as grouping in generic renderer, easier for the clients...
2008-07-24 mvbarracuda * Removing old testmaps as they're not needed for the 2008.2 release
2008-07-23 spq combine events (currently only mouse motion events), that helps reducing lag in clients
2008-07-23 kaelisebonrai test of rotation steps + facing location renders, for barra.
2008-07-22 spq fixed rotating instances when moving them
2008-07-22 jasoka added hashing to pool to improve techdemo loading time
2008-07-22 spq - added possibility to change instance ids
2008-07-21 jasoka better structure for techdemo scripts + svn:ignore fixes
2008-07-20 mvbarracuda * Added OA developers who contributed patches from the Dusmania game developer conference to the list of AUTHORS
2008-07-20 spq Add input and app focus events (e.g. iconify) (patch by phiker)
2008-07-20 spq speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
2008-07-20 kaelisebonrai actually delete the old name of the rendersetup...
2008-07-19 kaelisebonrai renamed the rendersetup to reflect its status.
2008-07-19 mvbarracuda * Fix by Sleek & GreyGhost
2008-07-19 Sleek Corrected Layer::addInstance() to return appropriate bool. Added the function to layer.i for swig
2008-07-19 Sleek Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings.
2008-07-19 mvbarracuda * Reverting back to 2543 as requested by sleek
2008-07-19 kaelisebonrai separated the source files for the matchbox, the flask, and the coins.
2008-07-19 Sleek Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings
2008-07-19 Sleek Layer::addInstance for moving instances around layers. Useful when we have multi-level buildings
2008-07-19 vtchill Fixed the unit tests so they will now compile and link with msvc2005. There are still a couple more changes needed to run them correctly.
2008-07-18 wulax Added 'wulax' to the AUTHORS file.
2008-07-18 spq increased felt responsiveness by first processing events and then drawing the screen
2008-07-18 spq drop box overwrites the set*Color virtuals...
2008-07-18 spq add selection color to widget class
2008-07-18 kaelisebonrai updated LICENSE with data on the deckchairs...
2008-07-18 kaelisebonrai Added newly modelled blue deckchair. And source. That's the last of the deckchairs, yay.
2008-07-18 kaelisebonrai Added newly modelled green deckchair. And source.
2008-07-18 kaelisebonrai Added newly modelled Red Deckchair, and source for it.
2008-07-18 kaelisebonrai updated LICENSE to reflect that the skull_pole's source is now a .7z, to avoid confusion.
2008-07-18 kaelisebonrai Enlarged and rotated the feathers on the skull_pole, this should be good, I hope.
2008-07-18 kaelisebonrai Enlarged and updated the skull_pole. Added feathers, as well.
2008-07-18 kaelisebonrai Enlarged the beachballs (blue, green, red).
2008-07-17 mvbarracuda * Easy batch files for building debug versions of FIFE on win32
2008-07-17 mvbarracuda * Increased width of object selector tool for easier browsing
2008-07-17 kaelisebonrai updated LICENSE, for rio_de_hola, with my latest commits.
2008-07-17 kaelisebonrai new updated (red) beachball graphics, including source.
2008-07-17 kaelisebonrai new updated (green) beachball graphics, including source.
2008-07-17 kaelisebonrai new updated (blue) beachball graphics, including source.
2008-07-17 kaelisebonrai arrgh, issues with commits, fixed now, I hope, this is the source for the skull_pole model.
2008-07-17 kaelisebonrai updating skull_pole graphics to new rendered version.
2008-07-17 kaelisebonrai fixes error with camera naming in rio_de_hola/misc/current_rendersetup/blendersetupnew_v3.blend -- Oops =/
2008-07-17 kaelisebonrai Adding Current Rendersetup for rio_de_hola techdemo, under the terms of the GNU GPL version 3.0 or Later.
2008-07-17 kaelisebonrai Added kaelisebonrai to AUTHORS, test commit.
2008-07-16 spq allow clients to set a custom window title and icon
2008-07-15 chewie fixed hover images for editor toolbar
2008-07-15 spq fix initialization of opengl, SDL_GL_DOUBLEBUFFER was accidently used as flag for SDL_SetVideoMode, instead it has to be used with SDL_GL_SetAttribute, thanks to austin_, who reported that.
2008-07-14 spq reworked matrix vector multiplication, patch by yonibear
2008-07-14 spq add possibility to hide instances/instance visuals; initialize instance visuals properly
2008-07-13 mvbarracuda * Eol-style fixes
2008-07-13 mvbarracuda * Last minute adjustments: we should tell the users at least that it's the 2008.1 release :-)
2008-07-13 mvbarracuda * Last minute README corrections, ready for tagging
2008-07-13 mvbarracuda * Release README (list of changes by jasoka)
2008-07-13 mvbarracuda * Fixing code::blocks support for win32 (thanks to jasoka)
2008-07-13 mvbarracuda * Fixed code::blocks unittest support; thanks to alexv for reporting
2008-07-13 jasoka fix for editor, gui event consumption was not checked properly
2008-07-13 jasoka fixed sample_unit_test.cpp
2008-07-13 jasoka fixed talk functionality in techdemo
2008-07-13 mvbarracuda * Applying code::blocks for linux support patch by amo-ej1
2008-07-13 mvbarracuda * Final LGPL switch step by adjusting the file headers
2008-07-13 mvbarracuda * Renamed removed ++ suffix as the old unittests are gone
2008-07-13 jasoka renamed unittest++ based tests as they were with boost
2008-07-13 jasoka removed old boost based unit tests
2008-07-13 jasoka switched scons tests=1 to build unittest++ tests instead of boost ones. Tests kept in separate executables to make it work in the same way as with old tests (integrated part of test_fife unit testing script). Audio tests shortened.
2008-07-12 jasoka hooked unittest++ into scons ext building
2008-07-12 aldart Fixed typo.
2008-07-12 spq fix some pixels wrongly highlighted in outlines
2008-07-12 aldart Updated tests (loadResource instead of load). Added static fife-project to Unittest-Solution for VS9.
2008-07-12 jasoka added unittest++ files into ext. Not hooked into build scripts yet
2008-07-12 aldart Fixed and's and or's.
2008-07-12 jwt Added methods for removing Objects from the Model.
2008-07-12 spq fix getPixelRGBA - it should return r g b and not r b g...
2008-07-11 jasoka moved grid ownership to model in similar way as with pathers
2008-07-11 spq * remove geometric renderer, its not replaced by the more functional generic renderern
2008-07-11 spq add animation renderer
2008-07-11 spq fix clone constructor
2008-07-11 spq make members private and prefix with m_
2008-07-11 jasoka fix for instance facing location on actions + KDevelop project file upgrade
2008-07-11 spq add image and text renderer to generic renderer
2008-07-11 spq fix compile errors in node setters...
2008-07-11 spq add setter for nodes
2008-07-11 spq fix exceptions and cleanup code
2008-07-11 spq add generic renderer
2008-07-11 spq fix svn:eol-style for all *.templ files (missed in last commit)
2008-07-11 spq fix svn:eol-style for all *.h *.cpp *.py *.i *.hpp *.templ files
2008-07-10 jasoka event consumption fix for techdemo, pop-menu now works and gui clicks do not cause agent movement
2008-07-07 spq added possibility to load subimages:
2008-07-07 spq * new function which lists instances in a rect
2008-07-07 spq - add geometric renderer, can currently only draw liens.
2008-07-07 joe_hegarty * Fixed the xmlmap.py serializer so it correctly reads pathfinding settings from the map file.
2008-07-06 mvbarracuda * Fixing debugging target
2008-07-06 mvbarracuda * Modified map layers so the player character should be able to walk diagonally now as well
2008-07-06 mvbarracuda * Copying DLLs to the right folders again
2008-07-06 mvbarracuda * New work in progress beach bar by wulax :-)
2008-07-06 jwt Fixed instance outlining for rio_de_hola.
2008-07-06 jwt Camera was attached to instance on a different layer, resulting in strange scrolling. Fixed it, and added a check to prevent this happening again (attach-to-other-layer fails and logs a warning).
2008-07-06 nikn initial commit
2008-07-06 nikn initial commit
2008-07-06 nikn initial commit
2008-07-05 jasoka both techdemo maps are now loaded correctly. Still segfaulting when scripts end
2008-07-04 jasoka small fixes to techdemo to enable usage of beach map. Still segfaults when enabled from settings.py
2008-07-02 jasoka fixed svn:ignore properties on external libraries and techdemo
2008-07-02 jasoka Changed guichan references in event manager to widgets. This is to keep eventmanager code more independent of guichan.
2008-07-01 spq * add myself to authors
2008-06-30 jwt Fixed a permissions error with the guichan 8.1 configure script.
2008-06-29 mvbarracuda * Datasets becomes the new trunk and retires after that :-)