log
graph
tags
bookmarks
branches
changeset
browse
help
Mercurial
>
fife-parpg
log
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
| rev 568:
(0)
-300
-100
-12
+12
+100
tip
age
author
description
Mon, 28 Jun 2010 18:43:03 +0000
prock
Forgot to add the simplexml.py file in my last commit.
Mon, 28 Jun 2010 18:41:23 +0000
prock
Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
Mon, 28 Jun 2010 15:43:42 +0000
prock
Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
Mon, 28 Jun 2010 07:16:05 +0000
nihathrael
updated editor's settings-dist.xml
Sat, 26 Jun 2010 00:42:14 +0000
vtchill
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
Thu, 24 Jun 2010 21:27:11 +0000
prock
- Added the AttackAction along with a test enemy on level 1.
Thu, 24 Jun 2010 19:58:59 +0000
prock
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
Thu, 24 Jun 2010 18:40:30 +0000
prock
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
Wed, 23 Jun 2010 19:20:24 +0000
prock
Lots of changes.
Tue, 22 Jun 2010 15:41:36 +0000
prock
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
Fri, 18 Jun 2010 19:49:13 +0000
nihathrael
Fixed a small bug introduced in the last commit
Fri, 18 Jun 2010 19:45:52 +0000
nihathrael
fife_settings: Make sure onApply is only called if the entry changed
less
more
| rev 568:
(0)
-300
-100
-12
+12
+100
tip