Tue, 02 Nov 2010 18:51:10 +0000 |
prock |
* Added a bunch of changes to CHANGES. It should now be up to date
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Sun, 31 Oct 2010 13:16:16 +0000 |
mvbarracuda |
Updated .iss installer script for the upcoming win32 devkit update
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Sat, 30 Oct 2010 18:23:45 +0000 |
mvbarracuda |
Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
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Fri, 22 Oct 2010 16:01:57 +0000 |
prock |
* The RPG and Shooter demos now clear the screen when in OpenGL mode
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Thu, 21 Oct 2010 20:00:36 +0000 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
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Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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Thu, 14 Oct 2010 15:52:43 +0000 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
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Thu, 14 Oct 2010 15:32:09 +0000 |
prock |
* Fixed some more integer definitions
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Thu, 14 Oct 2010 15:06:26 +0000 |
prock |
* Fixed the non standard integer definitions in DeviceCaps
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Thu, 14 Oct 2010 13:02:47 +0000 |
mvbarracuda |
* Fixed project files generation
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Wed, 13 Oct 2010 21:50:43 +0000 |
prock |
* hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
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Wed, 13 Oct 2010 20:24:48 +0000 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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Tue, 12 Oct 2010 18:58:47 +0000 |
prock |
* Added the ability to normalize a 2D and 3D point.
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Mon, 11 Oct 2010 22:20:00 +0000 |
nihathrael |
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
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Sat, 09 Oct 2010 17:00:33 +0000 |
prock |
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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Fri, 08 Oct 2010 21:22:02 +0000 |
prock |
* Added the ability to query the current running screen mode
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Thu, 07 Oct 2010 19:39:58 +0000 |
prock |
* Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
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Thu, 07 Oct 2010 18:37:02 +0000 |
prock |
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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Thu, 07 Oct 2010 16:44:44 +0000 |
prock |
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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Thu, 07 Oct 2010 16:15:09 +0000 |
prock |
* Fixed a swig template that got missed in a previous commit
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Wed, 06 Oct 2010 21:37:46 +0000 |
prock |
* Added the ability to query some more details from the video device including the total video memory available.
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Wed, 06 Oct 2010 20:54:28 +0000 |
prock |
* Changed the way screen resolutions are detected
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Wed, 06 Oct 2010 19:19:08 +0000 |
prock |
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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Wed, 06 Oct 2010 15:49:53 +0000 |
prock |
* Added the clearBackBuffer() function to the renderbackends.
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Wed, 06 Oct 2010 14:09:24 +0000 |
prock |
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
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Tue, 05 Oct 2010 19:42:54 +0000 |
prock |
* A little data type cleanup in the FIFE::EngineSettings class
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