log

age author description
Sun, 31 Oct 2010 13:16:16 +0000 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
Sat, 30 Oct 2010 18:23:45 +0000 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
Fri, 22 Oct 2010 16:01:57 +0000 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode
Thu, 21 Oct 2010 20:00:36 +0000 prock * Made the dynamic widget test in the pychan_demo work/look a little better
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000 prock * The engine now checks to make sure the selected driver is supported by the users OS.
Thu, 14 Oct 2010 15:52:43 +0000 prock * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
Thu, 14 Oct 2010 15:32:09 +0000 prock * Fixed some more integer definitions
Thu, 14 Oct 2010 15:06:26 +0000 prock * Fixed the non standard integer definitions in DeviceCaps
Thu, 14 Oct 2010 13:02:47 +0000 mvbarracuda * Fixed project files generation
Wed, 13 Oct 2010 21:50:43 +0000 prock * hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
Wed, 13 Oct 2010 20:24:48 +0000 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Tue, 12 Oct 2010 18:58:47 +0000 prock * Added the ability to normalize a 2D and 3D point.
Mon, 11 Oct 2010 22:20:00 +0000 nihathrael loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!