Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
|
Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
|
Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
|
Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
|
Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
|
Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
|
Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
|
Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
|
Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
|
Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
|
Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
|
Fri, 16 Apr 2010 21:44:18 +0000 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
|
Thu, 15 Apr 2010 15:53:06 +0000 |
prock |
Adding the credits window (still needs to be written)
|
Wed, 14 Apr 2010 19:15:27 +0000 |
prock |
Added the fireball projectile.
|
Wed, 14 Apr 2010 17:42:24 +0000 |
prock |
Added a widget to be displayed after the player completes the game.
|
Wed, 14 Apr 2010 16:35:07 +0000 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
|
Wed, 14 Apr 2010 16:22:36 +0000 |
prock |
Added damage so some enemies take more than one hit to destroy.
|
Tue, 13 Apr 2010 21:30:51 +0000 |
prock |
Added some enemies to the map.
|
Tue, 13 Apr 2010 20:23:13 +0000 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
|
Tue, 13 Apr 2010 19:43:31 +0000 |
prock |
Added high score window.
|
Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
|
Mon, 12 Apr 2010 19:01:41 +0000 |
prock |
Added player ship animations including flash and explode.
|
Mon, 12 Apr 2010 12:21:27 +0000 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
|
Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
|
Fri, 09 Apr 2010 17:35:52 +0000 |
prock |
Player death is now handled a bit nicer.
|
Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
|
Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
|
Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
|