Mon, 27 Sep 2010 14:22:07 +0000 |
prock |
Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
|
Mon, 27 Sep 2010 14:02:59 +0000 |
prock |
Added the ability to specify the default settings filename. Also added the serializer get property.
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Fri, 24 Sep 2010 15:19:58 +0000 |
prock |
Renaming pychan_test.py to pychan_demo.py to make it a bit more obvious which file to execute.
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Wed, 22 Sep 2010 14:05:33 +0000 |
prock |
Added the ability to use a custom serializer with the fife.Setting class.
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Tue, 21 Sep 2010 20:49:08 +0000 |
prock |
Fixed the floating text renderer in the rpg demo.
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Tue, 21 Sep 2010 19:00:51 +0000 |
prock |
Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
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Tue, 21 Sep 2010 18:13:21 +0000 |
prock |
Added the step_length property to the slider widget. close[t:482]
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Mon, 20 Sep 2010 20:21:45 +0000 |
prock |
The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).
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Fri, 17 Sep 2010 19:55:15 +0000 |
prock |
This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.
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Thu, 16 Sep 2010 16:46:17 +0000 |
prock |
This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
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Mon, 13 Sep 2010 19:00:12 +0000 |
prock |
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
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Mon, 13 Sep 2010 17:22:24 +0000 |
prock |
Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html
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Wed, 08 Sep 2010 13:47:16 +0000 |
helios2000 |
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
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Mon, 06 Sep 2010 16:43:24 +0000 |
vtchill |
fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
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Sun, 05 Sep 2010 00:41:26 +0000 |
vtchill |
fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.
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Fri, 27 Aug 2010 16:59:54 +0000 |
chewie |
- added new pychan demo: gui animations
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Fri, 27 Aug 2010 12:59:50 +0000 |
chewie |
- re-arranged the ObjectEdit gui to avoid misunderstandings;
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Thu, 26 Aug 2010 20:26:23 +0000 |
chewie |
- added some documentation to filebrowser module
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Tue, 24 Aug 2010 21:07:02 +0000 |
chewie |
- typo? what typo? :P
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Mon, 23 Aug 2010 17:44:45 +0000 |
chewie |
- corrected example in docstring
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Sat, 21 Aug 2010 15:44:03 +0000 |
chewie |
- tested & applied patch by Helios
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Thu, 19 Aug 2010 14:15:02 +0000 |
chewie |
- added licence informations for gimp icon
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Thu, 19 Aug 2010 13:57:25 +0000 |
chewie |
- tested & applied Beliar's patch for the scrollarea widget
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Sat, 14 Aug 2010 12:40:05 +0000 |
helios2000 |
* Added getVolume() to the SoundManager.
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Fri, 13 Aug 2010 20:28:52 +0000 |
helios2000 |
* Improved addTransparentArea(). Now you can set a list with namespaces.
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Fri, 13 Aug 2010 16:42:09 +0000 |
chewie |
- added label to colortester
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Fri, 13 Aug 2010 16:33:36 +0000 |
helios2000 |
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
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Fri, 13 Aug 2010 13:54:02 +0000 |
helios2000 |
* Added checks to setRotation() and setLocation() to prevent performance decrease.
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Wed, 11 Aug 2010 16:52:57 +0000 |
prock |
Added getNextLocation() to the python interface file for the abstract pather.
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Sun, 08 Aug 2010 22:54:11 +0000 |
chewie |
- added small addition to pychan documentation - not sure if we should file a bug ticket here:
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Sun, 08 Aug 2010 15:56:19 +0000 |
chewie |
- added debug flag to loaders to enable/disable annoying print spam on maploading
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Sun, 08 Aug 2010 11:49:09 +0000 |
helios2000 |
* Fixed the location segfault of the genericrenderer. fixes[ticket:446]
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Sat, 07 Aug 2010 16:36:35 +0000 |
helios2000 |
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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Tue, 03 Aug 2010 13:57:12 +0000 |
helios2000 |
* Improved the floatingtextrenderer. You can now set a background speech quad.
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Mon, 02 Aug 2010 10:26:21 +0000 |
chewie |
- small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
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Sat, 31 Jul 2010 17:51:25 +0000 |
helios2000 |
* I forgot the new swig files :/
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Sat, 31 Jul 2010 17:46:19 +0000 |
helios2000 |
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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Fri, 30 Jul 2010 23:48:26 +0000 |
vtchill |
reverted last changes.
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Fri, 30 Jul 2010 23:47:59 +0000 |
vtchill |
commit to test new repository space.
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Mon, 05 Jul 2010 19:36:41 +0000 |
prock |
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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Fri, 02 Jul 2010 14:41:27 +0000 |
prock |
- Updated the soundmanager extension to reflect changes made in last commit.
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Fri, 02 Jul 2010 06:02:21 +0000 |
helios2000 |
* Changed getID() to getId(). fixes[ticket:461]
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Fri, 02 Jul 2010 05:49:34 +0000 |
helios2000 |
* Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
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Wed, 30 Jun 2010 04:57:35 +0000 |
helios2000 |
* This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
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Tue, 29 Jun 2010 02:26:28 +0000 |
vtchill |
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
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Mon, 28 Jun 2010 21:28:44 +0000 |
prock |
Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
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Mon, 28 Jun 2010 19:28:53 +0000 |
prock |
Some small code cleanups in the extensions.
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Mon, 28 Jun 2010 18:43:03 +0000 |
prock |
Forgot to add the simplexml.py file in my last commit.
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Mon, 28 Jun 2010 18:41:23 +0000 |
prock |
Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
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Mon, 28 Jun 2010 15:43:42 +0000 |
prock |
Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
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Mon, 28 Jun 2010 07:16:05 +0000 |
nihathrael |
updated editor's settings-dist.xml
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Sat, 26 Jun 2010 00:42:14 +0000 |
vtchill |
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
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Thu, 24 Jun 2010 21:27:11 +0000 |
prock |
- Added the AttackAction along with a test enemy on level 1.
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Thu, 24 Jun 2010 19:58:59 +0000 |
prock |
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
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Thu, 24 Jun 2010 18:40:30 +0000 |
prock |
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
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Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
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Tue, 22 Jun 2010 15:41:36 +0000 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
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Fri, 18 Jun 2010 19:49:13 +0000 |
nihathrael |
Fixed a small bug introduced in the last commit
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Fri, 18 Jun 2010 19:45:52 +0000 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
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Fri, 18 Jun 2010 08:51:05 +0000 |
nihathrael |
Added a check when a new entry is added to the settings.
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Thu, 17 Jun 2010 20:10:48 +0000 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
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Thu, 17 Jun 2010 15:28:46 +0000 |
nihathrael |
Improved fife_settings:
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Thu, 17 Jun 2010 12:38:12 +0000 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
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Wed, 16 Jun 2010 16:07:20 +0000 |
prock |
When you click on an object behind the player the click is no longer ignored.
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Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
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Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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Fri, 11 Jun 2010 21:29:58 +0000 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
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Fri, 11 Jun 2010 21:10:40 +0000 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
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Fri, 04 Jun 2010 21:01:34 +0000 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
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Thu, 03 Jun 2010 21:35:06 +0000 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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Thu, 03 Jun 2010 02:40:05 +0000 |
prock |
The save xml files are now deleted correctly on the Mac platform.
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Thu, 03 Jun 2010 02:36:09 +0000 |
vtchill |
credits screen now comes up properly when you click on the credits button.
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Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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Tue, 01 Jun 2010 21:38:14 +0000 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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Tue, 01 Jun 2010 19:19:08 +0000 |
prock |
Adding the temple_entrance object.
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Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
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Tue, 01 Jun 2010 18:28:25 +0000 |
nihathrael |
Improve errorhandling slighty
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Tue, 01 Jun 2010 18:14:26 +0000 |
nihathrael |
Made the Setting class much more customizable by adding the SettingEntry class.
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Mon, 31 May 2010 21:37:10 +0000 |
prock |
Added the move command.
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Mon, 31 May 2010 20:25:46 +0000 |
prock |
Some misc code cleanup.
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Mon, 31 May 2010 18:44:48 +0000 |
prock |
Added custom exceptions.
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Mon, 31 May 2010 17:45:04 +0000 |
prock |
Doing some re-factoring.
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Sat, 29 May 2010 17:52:07 +0000 |
nihathrael |
Setting Extension:
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Sat, 29 May 2010 17:27:49 +0000 |
nihathrael |
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
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Fri, 28 May 2010 21:47:59 +0000 |
prock |
Added the spawn console command.
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Fri, 28 May 2010 20:10:33 +0000 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
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Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
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Fri, 28 May 2010 14:52:56 +0000 |
prock |
Cleaned up the createScene function.
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Fri, 28 May 2010 14:49:43 +0000 |
vtchill |
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
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Fri, 28 May 2010 04:15:56 +0000 |
prock |
Added the goldstack image as I forgot to add it before.
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Thu, 27 May 2010 21:34:36 +0000 |
prock |
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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Thu, 27 May 2010 21:11:37 +0000 |
prock |
Multiple quests now work.
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Thu, 27 May 2010 18:29:20 +0000 |
prock |
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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Thu, 27 May 2010 18:26:11 +0000 |
prock |
FloatingTextRenderer no longer modifies the default font color when rendering.
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Thu, 27 May 2010 17:31:28 +0000 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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Thu, 27 May 2010 16:29:07 +0000 |
prock |
Added a quest dialog.
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Thu, 27 May 2010 04:36:09 +0000 |
prock |
Added a rudimentary Action class.
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Wed, 26 May 2010 21:29:46 +0000 |
prock |
Added the PlayerActionListener.
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Wed, 26 May 2010 15:28:25 +0000 |
prock |
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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Tue, 25 May 2010 21:41:59 +0000 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
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Tue, 25 May 2010 15:02:16 +0000 |
prock |
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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Tue, 25 May 2010 13:21:48 +0000 |
nihathrael |
Honour the "settings_gui_xml" paramater in the Settings class
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Fri, 21 May 2010 20:33:43 +0000 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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Fri, 21 May 2010 17:31:08 +0000 |
prock |
Added the Scene which loads the town map. It is no longer a black screen demo.
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Fri, 21 May 2010 13:48:49 +0000 |
prock |
Forgot to add guicontroller.py in my last commit.
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Thu, 20 May 2010 21:12:23 +0000 |
prock |
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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Thu, 20 May 2010 19:55:19 +0000 |
prock |
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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Wed, 19 May 2010 15:11:46 +0000 |
prock |
Removing some debug print statements in the fife_timer module.
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Wed, 19 May 2010 15:10:34 +0000 |
prock |
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
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Wed, 19 May 2010 14:34:35 +0000 |
prock |
Fixed the pychan demo.
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Tue, 18 May 2010 19:37:31 +0000 |
prock |
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
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Tue, 18 May 2010 16:01:35 +0000 |
prock |
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
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Tue, 18 May 2010 15:11:30 +0000 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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Tue, 18 May 2010 14:48:33 +0000 |
prock |
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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Fri, 14 May 2010 21:40:56 +0000 |
prock |
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
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Fri, 14 May 2010 20:28:05 +0000 |
prock |
Added listener position to the soundmanager.
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Fri, 14 May 2010 17:37:42 +0000 |
prock |
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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Fri, 14 May 2010 16:23:52 +0000 |
nihathrael |
Added positioning to the soundmanager classes
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Wed, 12 May 2010 22:03:32 +0000 |
prock |
Forgot to add fife_settings.py in my last commit. Adding it now.
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Wed, 12 May 2010 16:09:46 +0000 |
prock |
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
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Tue, 11 May 2010 21:30:55 +0000 |
prock |
Added a new log module called Script. This should be used by the python modules.
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Mon, 10 May 2010 15:54:21 +0000 |
prock |
Fixing the epydoc markup. Did some more commenting.
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Fri, 07 May 2010 21:46:25 +0000 |
prock |
Adapted rio_do_hola to use the new SoundManager.
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Fri, 07 May 2010 21:07:27 +0000 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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Thu, 06 May 2010 19:34:21 +0000 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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Wed, 05 May 2010 21:39:31 +0000 |
prock |
Starting to add some comments.
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Wed, 05 May 2010 14:29:37 +0000 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
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Tue, 04 May 2010 12:50:09 +0000 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
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Mon, 03 May 2010 19:58:16 +0000 |
prock |
Moved the shooter demo Timer() class to helpers.py.
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Mon, 03 May 2010 15:56:00 +0000 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
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Fri, 30 Apr 2010 15:37:33 +0000 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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Fri, 30 Apr 2010 15:33:27 +0000 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
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Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
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Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
|
Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
|
Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
|
Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
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Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
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Fri, 16 Apr 2010 21:44:18 +0000 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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Thu, 15 Apr 2010 15:53:06 +0000 |
prock |
Adding the credits window (still needs to be written)
|
Wed, 14 Apr 2010 19:15:27 +0000 |
prock |
Added the fireball projectile.
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Wed, 14 Apr 2010 17:42:24 +0000 |
prock |
Added a widget to be displayed after the player completes the game.
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Wed, 14 Apr 2010 16:35:07 +0000 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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Wed, 14 Apr 2010 16:22:36 +0000 |
prock |
Added damage so some enemies take more than one hit to destroy.
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Tue, 13 Apr 2010 21:30:51 +0000 |
prock |
Added some enemies to the map.
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Tue, 13 Apr 2010 20:23:13 +0000 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
|
Tue, 13 Apr 2010 19:43:31 +0000 |
prock |
Added high score window.
|
Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
|
Mon, 12 Apr 2010 19:01:41 +0000 |
prock |
Added player ship animations including flash and explode.
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Mon, 12 Apr 2010 12:21:27 +0000 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
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Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
|
Fri, 09 Apr 2010 17:35:52 +0000 |
prock |
Player death is now handled a bit nicer.
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Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
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Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
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Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
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Wed, 07 Apr 2010 19:37:42 +0000 |
prock |
Added the ability to pause the game.
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Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
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Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
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Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
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Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
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Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
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Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
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Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
|
Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
|
Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
|
Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
|
Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
|
Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
|
Fri, 19 Mar 2010 16:03:55 +0000 |
prock |
Updating the change log in preparation for the 0.3.1 release.
|
Sat, 13 Mar 2010 12:05:17 +0000 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
|
Tue, 02 Mar 2010 15:05:30 +0000 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
|
Tue, 02 Mar 2010 12:05:35 +0000 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
|
Tue, 02 Mar 2010 11:49:27 +0000 |
chewie |
- added color tester app to pychan demo
|
Tue, 02 Mar 2010 10:50:53 +0000 |
chewie |
- merged change_offset code into one function
|
Tue, 02 Mar 2010 10:10:59 +0000 |
chewie |
- fixed small bug in object saving
|
Thu, 25 Feb 2010 18:44:41 +0000 |
prock |
Fixed a small grammar mistake in the change log
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Thu, 25 Feb 2010 18:06:15 +0000 |
prock |
Some minor formatting changes to the change log.
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Thu, 25 Feb 2010 17:13:10 +0000 |
prock |
Updating the change log.
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Wed, 24 Feb 2010 20:03:52 +0000 |
prock |
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
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Tue, 23 Feb 2010 19:44:36 +0000 |
prock |
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
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Tue, 23 Feb 2010 19:25:59 +0000 |
prock |
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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Tue, 23 Feb 2010 17:36:21 +0000 |
prock |
Adding OpenBSD support. Thanks to tobiasu.
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Mon, 22 Feb 2010 21:23:01 +0000 |
prock |
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
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Sat, 20 Feb 2010 21:41:43 +0000 |
vtchill |
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
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Sat, 20 Feb 2010 20:50:30 +0000 |
vtchill |
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
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Sat, 20 Feb 2010 19:11:01 +0000 |
vtchill |
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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Fri, 12 Feb 2010 22:00:58 +0000 |
prock |
Adding undo/redo support for moving instances.
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Fri, 12 Feb 2010 20:54:45 +0000 |
prock |
This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
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Fri, 12 Feb 2010 06:34:50 +0000 |
vtchill |
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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Thu, 11 Feb 2010 04:18:42 +0000 |
prock |
Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
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Mon, 08 Feb 2010 16:28:03 +0000 |
prock |
This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
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Sat, 06 Feb 2010 20:38:37 +0000 |
prock |
Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
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Sat, 06 Feb 2010 18:50:36 +0000 |
cheesesucker |
Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
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Wed, 03 Feb 2010 20:04:39 +0000 |
prock |
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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Wed, 03 Feb 2010 18:59:34 +0000 |
helios2000 |
* Added a getX/getY command to the cursor
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Wed, 03 Feb 2010 01:50:37 +0000 |
vtchill |
quick fix for missing standard includes.
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Tue, 02 Feb 2010 21:39:11 +0000 |
prock |
Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]
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Tue, 02 Feb 2010 20:47:20 +0000 |
prock |
Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]
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Mon, 01 Feb 2010 21:18:09 +0000 |
chewie |
- fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)
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Mon, 01 Feb 2010 12:52:13 +0000 |
mvbarracuda |
* Adding missing ] to address syntax error
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Sun, 31 Jan 2010 17:17:23 +0000 |
prock |
Move the LINKFLAGS to a more appropriate spot.
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Sun, 31 Jan 2010 05:02:24 +0000 |
prock |
Fixed a small bug where CXXFLAGS was not being honored.
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Sat, 30 Jan 2010 16:11:38 +0000 |
prock |
Fixed a small bug where the facing_angle wasn't being initialized.
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Fri, 29 Jan 2010 21:03:51 +0000 |
prock |
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
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Fri, 29 Jan 2010 19:52:14 +0000 |
chewie |
- small workaround for options gui
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Fri, 29 Jan 2010 15:55:47 +0000 |
prock |
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
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Fri, 29 Jan 2010 14:31:47 +0000 |
helios2000 |
*Editor plugin removed from trunk because it belongs to the light branch
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Fri, 29 Jan 2010 11:04:06 +0000 |
cheesesucker |
Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
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Fri, 29 Jan 2010 10:55:21 +0000 |
cheesesucker |
* Fixed a bug where the editor would not activate the new mapview after closing a map
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Thu, 28 Jan 2010 22:47:20 +0000 |
cheesesucker |
* Fixed a crash when opening two maps and closing them
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Thu, 28 Jan 2010 21:50:12 +0000 |
cheesesucker |
Fixed wrong import lines for pychan in two editor files.
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Thu, 28 Jan 2010 03:26:29 +0000 |
prock |
This change ensures that the instances rotation is always in sync with its facing location.
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Wed, 27 Jan 2010 21:15:24 +0000 |
chewie |
- added getActionImageAngles() to fetch animation angles
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Wed, 27 Jan 2010 20:43:03 +0000 |
prock |
Added the ActionVisual::getActionImageAngles() function.
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Wed, 27 Jan 2010 15:58:49 +0000 |
prock |
Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.
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Wed, 27 Jan 2010 04:36:03 +0000 |
prock |
Adding the correct FIFE header to rio_de_hola and pychan_demo files.
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Tue, 26 Jan 2010 16:53:51 +0000 |
prock |
Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.
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Sun, 24 Jan 2010 16:52:40 +0000 |
cheesesucker |
Replaced FIFE license header with Django license in files copied directly from django
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Sun, 24 Jan 2010 16:07:10 +0000 |
cheesesucker |
More complete changelog for 0.3.0 release
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