Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
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Tue, 22 Jun 2010 15:41:36 +0000 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
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Fri, 18 Jun 2010 19:49:13 +0000 |
nihathrael |
Fixed a small bug introduced in the last commit
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Fri, 18 Jun 2010 19:45:52 +0000 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
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Fri, 18 Jun 2010 08:51:05 +0000 |
nihathrael |
Added a check when a new entry is added to the settings.
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Thu, 17 Jun 2010 20:10:48 +0000 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
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Thu, 17 Jun 2010 15:28:46 +0000 |
nihathrael |
Improved fife_settings:
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Thu, 17 Jun 2010 12:38:12 +0000 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
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Wed, 16 Jun 2010 16:07:20 +0000 |
prock |
When you click on an object behind the player the click is no longer ignored.
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Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
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Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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Fri, 11 Jun 2010 21:29:58 +0000 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
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Fri, 11 Jun 2010 21:10:40 +0000 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
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Fri, 04 Jun 2010 21:01:34 +0000 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
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Thu, 03 Jun 2010 21:35:06 +0000 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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Thu, 03 Jun 2010 02:40:05 +0000 |
prock |
The save xml files are now deleted correctly on the Mac platform.
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Thu, 03 Jun 2010 02:36:09 +0000 |
vtchill |
credits screen now comes up properly when you click on the credits button.
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Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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Tue, 01 Jun 2010 21:38:14 +0000 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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Tue, 01 Jun 2010 19:19:08 +0000 |
prock |
Adding the temple_entrance object.
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Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
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Tue, 01 Jun 2010 18:28:25 +0000 |
nihathrael |
Improve errorhandling slighty
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Tue, 01 Jun 2010 18:14:26 +0000 |
nihathrael |
Made the Setting class much more customizable by adding the SettingEntry class.
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Mon, 31 May 2010 21:37:10 +0000 |
prock |
Added the move command.
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Mon, 31 May 2010 20:25:46 +0000 |
prock |
Some misc code cleanup.
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Mon, 31 May 2010 18:44:48 +0000 |
prock |
Added custom exceptions.
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Mon, 31 May 2010 17:45:04 +0000 |
prock |
Doing some re-factoring.
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Sat, 29 May 2010 17:52:07 +0000 |
nihathrael |
Setting Extension:
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Sat, 29 May 2010 17:27:49 +0000 |
nihathrael |
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
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Fri, 28 May 2010 21:47:59 +0000 |
prock |
Added the spawn console command.
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Fri, 28 May 2010 20:10:33 +0000 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
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Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
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