Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
|
Tue, 22 Jun 2010 15:41:36 +0000 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
|
Fri, 18 Jun 2010 19:49:13 +0000 |
nihathrael |
Fixed a small bug introduced in the last commit
|
Fri, 18 Jun 2010 19:45:52 +0000 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
|
Fri, 18 Jun 2010 08:51:05 +0000 |
nihathrael |
Added a check when a new entry is added to the settings.
|
Thu, 17 Jun 2010 20:10:48 +0000 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
|
Thu, 17 Jun 2010 15:28:46 +0000 |
nihathrael |
Improved fife_settings:
|
Thu, 17 Jun 2010 12:38:12 +0000 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
|
Wed, 16 Jun 2010 16:07:20 +0000 |
prock |
When you click on an object behind the player the click is no longer ignored.
|
Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
|
Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
|
Fri, 11 Jun 2010 21:29:58 +0000 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
|
Fri, 11 Jun 2010 21:10:40 +0000 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
|
Fri, 04 Jun 2010 21:01:34 +0000 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
|