log

age author description
Tue, 01 Jun 2010 21:38:14 +0000 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:19:08 +0000 prock Adding the temple_entrance object.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Tue, 01 Jun 2010 18:28:25 +0000 nihathrael Improve errorhandling slighty
Tue, 01 Jun 2010 18:14:26 +0000 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Sat, 29 May 2010 17:52:07 +0000 nihathrael Setting Extension:
Sat, 29 May 2010 17:27:49 +0000 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000 prock Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Fri, 28 May 2010 14:49:43 +0000 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
Fri, 28 May 2010 04:15:56 +0000 prock Added the goldstack image as I forgot to add it before.
Thu, 27 May 2010 21:34:36 +0000 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.
Thu, 27 May 2010 18:29:20 +0000 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
Thu, 27 May 2010 18:26:11 +0000 prock FloatingTextRenderer no longer modifies the default font color when rendering.
Thu, 27 May 2010 17:31:28 +0000 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
Thu, 27 May 2010 16:29:07 +0000 prock Added a quest dialog.
Thu, 27 May 2010 04:36:09 +0000 prock Added a rudimentary Action class.
Wed, 26 May 2010 21:29:46 +0000 prock Added the PlayerActionListener.
Wed, 26 May 2010 15:28:25 +0000 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
Tue, 25 May 2010 15:02:16 +0000 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
Tue, 25 May 2010 13:21:48 +0000 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000 prock Forgot to add guicontroller.py in my last commit.