log

age author description
Sun, 21 Nov 2010 15:58:14 +0000 helios2000 * Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
Thu, 18 Nov 2010 17:28:15 +0000 prock * small update to the installer script
Mon, 15 Nov 2010 22:06:56 +0000 prock * Added the 0.3.2 version numbers to the fife installer script
Fri, 12 Nov 2010 03:10:46 +0000 prock * Modified a calculation in PointType2D to use the FIFE math function
Tue, 09 Nov 2010 21:39:45 +0000 helios2000 * Fixed the getMatchingInstances() functions. So instance selecting should work again.
Tue, 09 Nov 2010 19:55:46 +0000 helios2000 * Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
Tue, 09 Nov 2010 15:46:04 +0000 prock * FIFE now builds on Fedora
Tue, 09 Nov 2010 12:31:40 +0000 vtchill fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
Mon, 08 Nov 2010 22:38:32 +0000 mvbarracuda Correcting screwed up file name; mea culpa
Mon, 08 Nov 2010 22:15:49 +0000 mvbarracuda Modified currently unused tourist_beach map for testing purposes:
Mon, 08 Nov 2010 22:07:47 +0000 prock * Some updates to CHANGES, INSTALL, and README
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000 prock * This fixes the case were the engine would clear the screen twice
Mon, 08 Nov 2010 18:21:05 +0000 helios2000 * Removed the instance id unique check from the loader.
Mon, 08 Nov 2010 18:06:05 +0000 prock * More updates to CHANGES
Mon, 08 Nov 2010 16:52:13 +0000 mvbarracuda Win32 build script updates to use the new Win32 November 2010 Devkit:
Mon, 08 Nov 2010 15:46:48 +0000 helios2000 * Fixed the warnings that were introduced by the light branch merge.
Sun, 07 Nov 2010 21:45:23 +0000 mvbarracuda * Fixing map editor (was missing light renderer line in its settings file
Sat, 06 Nov 2010 11:13:21 +0000 mvbarracuda Removing unneeded gltext.h include:
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Wed, 03 Nov 2010 13:44:12 +0000 prock * Updated the REAMDE
Tue, 02 Nov 2010 18:51:10 +0000 prock * Added a bunch of changes to CHANGES. It should now be up to date
Sun, 31 Oct 2010 13:16:16 +0000 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
Sat, 30 Oct 2010 18:23:45 +0000 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
Fri, 22 Oct 2010 16:01:57 +0000 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode
Thu, 21 Oct 2010 20:00:36 +0000 prock * Made the dynamic widget test in the pychan_demo work/look a little better
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000 prock * The engine now checks to make sure the selected driver is supported by the users OS.
Thu, 14 Oct 2010 15:52:43 +0000 prock * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)