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Thu, 17 Jun 2010 12:38:12 +0000
helios2000
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
Wed, 16 Jun 2010 16:07:20 +0000
prock
When you click on an object behind the player the click is no longer ignored.
Tue, 15 Jun 2010 21:13:01 +0000
prock
QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000
prock
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 11 Jun 2010 21:29:58 +0000
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000
helios2000
* Corrected the h,w calculation for zooming in layercache.cpp.
Fri, 04 Jun 2010 21:01:34 +0000
prock
Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000
prock
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000
prock
The save xml files are now deleted correctly on the Mac platform.
Thu, 03 Jun 2010 02:36:09 +0000
vtchill
credits screen now comes up properly when you click on the credits button.
Wed, 02 Jun 2010 21:43:03 +0000
prock
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000
prock
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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