Mon, 08 Nov 2010 22:15:49 +0000 |
mvbarracuda |
Modified currently unused tourist_beach map for testing purposes:
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Mon, 08 Nov 2010 22:07:47 +0000 |
prock |
* Some updates to CHANGES, INSTALL, and README
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Mon, 08 Nov 2010 21:36:38 +0000 |
prock |
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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Mon, 08 Nov 2010 20:37:31 +0000 |
prock |
* This fixes the case were the engine would clear the screen twice
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Mon, 08 Nov 2010 18:21:05 +0000 |
helios2000 |
* Removed the instance id unique check from the loader.
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Mon, 08 Nov 2010 18:06:05 +0000 |
prock |
* More updates to CHANGES
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Mon, 08 Nov 2010 16:52:13 +0000 |
mvbarracuda |
Win32 build script updates to use the new Win32 November 2010 Devkit:
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Mon, 08 Nov 2010 15:46:48 +0000 |
helios2000 |
* Fixed the warnings that were introduced by the light branch merge.
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Sun, 07 Nov 2010 21:45:23 +0000 |
mvbarracuda |
* Fixing map editor (was missing light renderer line in its settings file
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Sat, 06 Nov 2010 11:13:21 +0000 |
mvbarracuda |
Removing unneeded gltext.h include:
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Fri, 05 Nov 2010 15:21:10 +0000 |
helios2000 |
* Merged the light branch back into trunk.
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Wed, 03 Nov 2010 13:44:12 +0000 |
prock |
* Updated the REAMDE
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Tue, 02 Nov 2010 18:51:10 +0000 |
prock |
* Added a bunch of changes to CHANGES. It should now be up to date
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Sun, 31 Oct 2010 13:16:16 +0000 |
mvbarracuda |
Updated .iss installer script for the upcoming win32 devkit update
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Sat, 30 Oct 2010 18:23:45 +0000 |
mvbarracuda |
Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
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Fri, 22 Oct 2010 16:01:57 +0000 |
prock |
* The RPG and Shooter demos now clear the screen when in OpenGL mode
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Thu, 21 Oct 2010 20:00:36 +0000 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
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Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
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Thu, 14 Oct 2010 15:52:43 +0000 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
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Thu, 14 Oct 2010 15:32:09 +0000 |
prock |
* Fixed some more integer definitions
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Thu, 14 Oct 2010 15:06:26 +0000 |
prock |
* Fixed the non standard integer definitions in DeviceCaps
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Thu, 14 Oct 2010 13:02:47 +0000 |
mvbarracuda |
* Fixed project files generation
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Wed, 13 Oct 2010 21:50:43 +0000 |
prock |
* hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
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Wed, 13 Oct 2010 20:24:48 +0000 |
prock |
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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Tue, 12 Oct 2010 18:58:47 +0000 |
prock |
* Added the ability to normalize a 2D and 3D point.
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Mon, 11 Oct 2010 22:20:00 +0000 |
nihathrael |
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
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Sat, 09 Oct 2010 17:00:33 +0000 |
prock |
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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Fri, 08 Oct 2010 21:22:02 +0000 |
prock |
* Added the ability to query the current running screen mode
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