log

age author description
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.
Mon, 03 May 2010 15:56:00 +0000 prock Debug is now automatically enabled when you build with profiling enabled.
Fri, 30 Apr 2010 15:37:33 +0000 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.