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2010-05-25
prock
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
2010-05-25
nihathrael
Honour the "settings_gui_xml" paramater in the Settings class
2010-05-21
prock
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
2010-05-21
prock
Added the Scene which loads the town map. It is no longer a black screen demo.
2010-05-21
prock
Forgot to add guicontroller.py in my last commit.
2010-05-20
prock
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
2010-05-20
prock
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
2010-05-19
prock
Removing some debug print statements in the fife_timer module.
2010-05-19
prock
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
2010-05-19
prock
Fixed the pychan demo.
2010-05-18
prock
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
2010-05-18
prock
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
2010-05-18
prock
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
2010-05-18
prock
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
2010-05-14
prock
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
2010-05-14
prock
Added listener position to the soundmanager.
2010-05-14
prock
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
2010-05-14
nihathrael
Added positioning to the soundmanager classes
2010-05-12
prock
Forgot to add fife_settings.py in my last commit. Adding it now.
2010-05-12
prock
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11
prock
Added a new log module called Script. This should be used by the python modules.
2010-05-10
prock
Fixing the epydoc markup. Did some more commenting.
2010-05-07
prock
Adapted rio_do_hola to use the new SoundManager.
2010-05-07
prock
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06
prock
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05
prock
Starting to add some comments.
2010-05-05
prock
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-04
prock
Small fix to fife_timer. The import line didn't work for some reason.
2010-05-03
prock
Moved the shooter demo Timer() class to helpers.py.
2010-05-03
prock
Debug is now automatically enabled when you build with profiling enabled.
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