log

age author description
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000 prock * This fixes the case were the engine would clear the screen twice
Mon, 08 Nov 2010 18:21:05 +0000 helios2000 * Removed the instance id unique check from the loader.
Mon, 08 Nov 2010 18:06:05 +0000 prock * More updates to CHANGES
Mon, 08 Nov 2010 16:52:13 +0000 mvbarracuda Win32 build script updates to use the new Win32 November 2010 Devkit:
Mon, 08 Nov 2010 15:46:48 +0000 helios2000 * Fixed the warnings that were introduced by the light branch merge.
Sun, 07 Nov 2010 21:45:23 +0000 mvbarracuda * Fixing map editor (was missing light renderer line in its settings file
Sat, 06 Nov 2010 11:13:21 +0000 mvbarracuda Removing unneeded gltext.h include:
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Wed, 03 Nov 2010 13:44:12 +0000 prock * Updated the REAMDE
Tue, 02 Nov 2010 18:51:10 +0000 prock * Added a bunch of changes to CHANGES. It should now be up to date
Sun, 31 Oct 2010 13:16:16 +0000 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
Sat, 30 Oct 2010 18:23:45 +0000 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
Fri, 22 Oct 2010 16:01:57 +0000 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode