log

age author description
Mon, 08 Nov 2010 18:06:05 +0000 prock * More updates to CHANGES
Mon, 08 Nov 2010 16:52:13 +0000 mvbarracuda Win32 build script updates to use the new Win32 November 2010 Devkit:
Mon, 08 Nov 2010 15:46:48 +0000 helios2000 * Fixed the warnings that were introduced by the light branch merge.
Sun, 07 Nov 2010 21:45:23 +0000 mvbarracuda * Fixing map editor (was missing light renderer line in its settings file
Sat, 06 Nov 2010 11:13:21 +0000 mvbarracuda Removing unneeded gltext.h include:
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Wed, 03 Nov 2010 13:44:12 +0000 prock * Updated the REAMDE
Tue, 02 Nov 2010 18:51:10 +0000 prock * Added a bunch of changes to CHANGES. It should now be up to date
Sun, 31 Oct 2010 13:16:16 +0000 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
Sat, 30 Oct 2010 18:23:45 +0000 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
Fri, 22 Oct 2010 16:01:57 +0000 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode
Thu, 21 Oct 2010 20:00:36 +0000 prock * Made the dynamic widget test in the pychan_demo work/look a little better
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000 prock * The engine now checks to make sure the selected driver is supported by the users OS.
Thu, 14 Oct 2010 15:52:43 +0000 prock * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
Thu, 14 Oct 2010 15:32:09 +0000 prock * Fixed some more integer definitions
Thu, 14 Oct 2010 15:06:26 +0000 prock * Fixed the non standard integer definitions in DeviceCaps
Thu, 14 Oct 2010 13:02:47 +0000 mvbarracuda * Fixed project files generation
Wed, 13 Oct 2010 21:50:43 +0000 prock * hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
Wed, 13 Oct 2010 20:24:48 +0000 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Tue, 12 Oct 2010 18:58:47 +0000 prock * Added the ability to normalize a 2D and 3D point.
Mon, 11 Oct 2010 22:20:00 +0000 nihathrael loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Sat, 09 Oct 2010 17:00:33 +0000 prock * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
Fri, 08 Oct 2010 21:22:02 +0000 prock * Added the ability to query the current running screen mode
Thu, 07 Oct 2010 19:39:58 +0000 prock * Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
Thu, 07 Oct 2010 18:37:02 +0000 prock * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
Thu, 07 Oct 2010 16:44:44 +0000 prock * Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
Thu, 07 Oct 2010 16:15:09 +0000 prock * Fixed a swig template that got missed in a previous commit
Wed, 06 Oct 2010 21:37:46 +0000 prock * Added the ability to query some more details from the video device including the total video memory available.
Wed, 06 Oct 2010 20:54:28 +0000 prock * Changed the way screen resolutions are detected
Wed, 06 Oct 2010 19:19:08 +0000 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Wed, 06 Oct 2010 15:49:53 +0000 prock * Added the clearBackBuffer() function to the renderbackends.
Wed, 06 Oct 2010 14:09:24 +0000 prock * Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Tue, 05 Oct 2010 19:42:54 +0000 prock * A little data type cleanup in the FIFE::EngineSettings class
Tue, 05 Oct 2010 15:44:16 +0000 prock * Added drawRectangle() and fillRectangle() functions to the renderers
Mon, 04 Oct 2010 21:29:12 +0000 prock * Removed old and unused functions: set/getSourceWidget()
Mon, 04 Oct 2010 20:52:06 +0000 prock * Removed some more unused files
Mon, 04 Oct 2010 19:44:29 +0000 prock * Removed unused files containing the unused GUIEventListener class.
Mon, 04 Oct 2010 18:15:03 +0000 prock * GLImage now uses the optimal next power of 2 size for both width and height.
Mon, 04 Oct 2010 14:55:57 +0000 prock * Applied GreyGhosts patch to fife_settings. Allows the user to load the gui XML whenever they want. Also returns a reference to the dialog so it can be worked with outside of fife_settings.
Fri, 01 Oct 2010 21:27:37 +0000 prock * This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
Fri, 01 Oct 2010 19:25:40 +0000 prock * Removed the "trigger" system as it was not in use and very incomplete. I couldn't come up with a good reason why it should be part of event channel either. The trigger system is scheduled for a future release anyway.
Fri, 01 Oct 2010 16:26:22 +0000 prock * Moving the math constants to the FIFE namespace
Fri, 01 Oct 2010 15:32:55 +0000 prock * Templatized Rect to extend it's functionality beyond integers
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Thu, 30 Sep 2010 21:24:55 +0000 prock * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
Wed, 29 Sep 2010 15:15:45 +0000 prock * Updated the changelog
Tue, 28 Sep 2010 17:43:36 +0000 prock Removing libpng from ext and removed the libpng build command from the ext
Mon, 27 Sep 2010 21:18:24 +0000 prock Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
Mon, 27 Sep 2010 15:38:09 +0000 prock Added a simple percentage bar widget along with a quick demo in the sliders portion of the pychan_demo. Note: I have not tested the foreground image feature yet. fixes[t:411]
Mon, 27 Sep 2010 14:22:07 +0000 prock Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
Mon, 27 Sep 2010 14:02:59 +0000 prock Added the ability to specify the default settings filename. Also added the serializer get property.
Fri, 24 Sep 2010 15:19:58 +0000 prock Renaming pychan_test.py to pychan_demo.py to make it a bit more obvious which file to execute.
Wed, 22 Sep 2010 14:05:33 +0000 prock Added the ability to use a custom serializer with the fife.Setting class.
Tue, 21 Sep 2010 20:49:08 +0000 prock Fixed the floating text renderer in the rpg demo.
Tue, 21 Sep 2010 19:00:51 +0000 prock Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
Tue, 21 Sep 2010 18:13:21 +0000 prock Added the step_length property to the slider widget. close[t:482]
Mon, 20 Sep 2010 20:21:45 +0000 prock The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).
Fri, 17 Sep 2010 19:55:15 +0000 prock This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.
Thu, 16 Sep 2010 16:46:17 +0000 prock This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
Mon, 13 Sep 2010 19:00:12 +0000 prock Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Mon, 13 Sep 2010 17:22:24 +0000 prock Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html
Wed, 08 Sep 2010 13:47:16 +0000 helios2000 * Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
Mon, 06 Sep 2010 16:43:24 +0000 vtchill fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
Sun, 05 Sep 2010 00:41:26 +0000 vtchill fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.
Fri, 27 Aug 2010 16:59:54 +0000 chewie - added new pychan demo: gui animations
Fri, 27 Aug 2010 12:59:50 +0000 chewie - re-arranged the ObjectEdit gui to avoid misunderstandings;
Thu, 26 Aug 2010 20:26:23 +0000 chewie - added some documentation to filebrowser module
Tue, 24 Aug 2010 21:07:02 +0000 chewie - typo? what typo? :P
Mon, 23 Aug 2010 17:44:45 +0000 chewie - corrected example in docstring
Sat, 21 Aug 2010 15:44:03 +0000 chewie - tested & applied patch by Helios
Thu, 19 Aug 2010 14:15:02 +0000 chewie - added licence informations for gimp icon
Thu, 19 Aug 2010 13:57:25 +0000 chewie - tested & applied Beliar's patch for the scrollarea widget
Sat, 14 Aug 2010 12:40:05 +0000 helios2000 * Added getVolume() to the SoundManager.
Fri, 13 Aug 2010 20:28:52 +0000 helios2000 * Improved addTransparentArea(). Now you can set a list with namespaces.
Fri, 13 Aug 2010 16:42:09 +0000 chewie - added label to colortester
Fri, 13 Aug 2010 16:33:36 +0000 helios2000 * Fixed a bug in RenderBackendSDL, the clip area was not properly set.
Fri, 13 Aug 2010 13:54:02 +0000 helios2000 * Added checks to setRotation() and setLocation() to prevent performance decrease.
Wed, 11 Aug 2010 16:52:57 +0000 prock Added getNextLocation() to the python interface file for the abstract pather.
Sun, 08 Aug 2010 22:54:11 +0000 chewie - added small addition to pychan documentation - not sure if we should file a bug ticket here:
Sun, 08 Aug 2010 15:56:19 +0000 chewie - added debug flag to loaders to enable/disable annoying print spam on maploading
Sun, 08 Aug 2010 11:49:09 +0000 helios2000 * Fixed the location segfault of the genericrenderer. fixes[ticket:446]
Sat, 07 Aug 2010 16:36:35 +0000 helios2000 * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Tue, 03 Aug 2010 13:57:12 +0000 helios2000 * Improved the floatingtextrenderer. You can now set a background speech quad.
Mon, 02 Aug 2010 10:26:21 +0000 chewie - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
Sat, 31 Jul 2010 17:51:25 +0000 helios2000 * I forgot the new swig files :/
Sat, 31 Jul 2010 17:46:19 +0000 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 30 Jul 2010 23:48:26 +0000 vtchill reverted last changes.
Fri, 30 Jul 2010 23:47:59 +0000 vtchill commit to test new repository space.
Mon, 05 Jul 2010 19:36:41 +0000 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Fri, 02 Jul 2010 14:41:27 +0000 prock - Updated the soundmanager extension to reflect changes made in last commit.
Fri, 02 Jul 2010 06:02:21 +0000 helios2000 * Changed getID() to getId(). fixes[ticket:461]
Fri, 02 Jul 2010 05:49:34 +0000 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
Wed, 30 Jun 2010 04:57:35 +0000 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
Tue, 29 Jun 2010 02:26:28 +0000 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
Mon, 28 Jun 2010 21:28:44 +0000 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
Mon, 28 Jun 2010 19:28:53 +0000 prock Some small code cleanups in the extensions.
Mon, 28 Jun 2010 18:43:03 +0000 prock Forgot to add the simplexml.py file in my last commit.
Mon, 28 Jun 2010 18:41:23 +0000 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
Mon, 28 Jun 2010 15:43:42 +0000 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
Mon, 28 Jun 2010 07:16:05 +0000 nihathrael updated editor's settings-dist.xml
Sat, 26 Jun 2010 00:42:14 +0000 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
Thu, 24 Jun 2010 21:27:11 +0000 prock - Added the AttackAction along with a test enemy on level 1.
Thu, 24 Jun 2010 19:58:59 +0000 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
Thu, 24 Jun 2010 18:40:30 +0000 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
Wed, 23 Jun 2010 19:20:24 +0000 prock Lots of changes.
Tue, 22 Jun 2010 15:41:36 +0000 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
Fri, 18 Jun 2010 19:49:13 +0000 nihathrael Fixed a small bug introduced in the last commit
Fri, 18 Jun 2010 19:45:52 +0000 nihathrael fife_settings: Make sure onApply is only called if the entry changed
Fri, 18 Jun 2010 08:51:05 +0000 nihathrael Added a check when a new entry is added to the settings.
Thu, 17 Jun 2010 20:10:48 +0000 nihathrael Load the changes_gui_xml correcty, even if it is set to a file
Thu, 17 Jun 2010 15:28:46 +0000 nihathrael Improved fife_settings:
Thu, 17 Jun 2010 12:38:12 +0000 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
Wed, 16 Jun 2010 16:07:20 +0000 prock When you click on an object behind the player the click is no longer ignored.
Tue, 15 Jun 2010 21:13:01 +0000 prock QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 11 Jun 2010 21:29:58 +0000 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
Fri, 04 Jun 2010 21:01:34 +0000 prock Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000 prock The save xml files are now deleted correctly on the Mac platform.
Thu, 03 Jun 2010 02:36:09 +0000 vtchill credits screen now comes up properly when you click on the credits button.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:19:08 +0000 prock Adding the temple_entrance object.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Tue, 01 Jun 2010 18:28:25 +0000 nihathrael Improve errorhandling slighty
Tue, 01 Jun 2010 18:14:26 +0000 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Sat, 29 May 2010 17:52:07 +0000 nihathrael Setting Extension:
Sat, 29 May 2010 17:27:49 +0000 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000 prock Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Fri, 28 May 2010 14:49:43 +0000 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
Fri, 28 May 2010 04:15:56 +0000 prock Added the goldstack image as I forgot to add it before.
Thu, 27 May 2010 21:34:36 +0000 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.
Thu, 27 May 2010 18:29:20 +0000 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
Thu, 27 May 2010 18:26:11 +0000 prock FloatingTextRenderer no longer modifies the default font color when rendering.
Thu, 27 May 2010 17:31:28 +0000 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
Thu, 27 May 2010 16:29:07 +0000 prock Added a quest dialog.
Thu, 27 May 2010 04:36:09 +0000 prock Added a rudimentary Action class.
Wed, 26 May 2010 21:29:46 +0000 prock Added the PlayerActionListener.
Wed, 26 May 2010 15:28:25 +0000 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
Tue, 25 May 2010 15:02:16 +0000 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
Tue, 25 May 2010 13:21:48 +0000 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000 prock Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000 prock Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000 prock Fixed the pychan demo.
Tue, 18 May 2010 19:37:31 +0000 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
Tue, 18 May 2010 16:01:35 +0000 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000 prock Added listener position to the soundmanager.
Fri, 14 May 2010 17:37:42 +0000 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
Fri, 14 May 2010 16:23:52 +0000 nihathrael Added positioning to the soundmanager classes
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.
Mon, 03 May 2010 15:56:00 +0000 prock Debug is now automatically enabled when you build with profiling enabled.
Fri, 30 Apr 2010 15:37:33 +0000 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000 prock Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000 prock Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.