log

age author description
Wed, 11 Aug 2010 16:52:57 +0000 prock Added getNextLocation() to the python interface file for the abstract pather.
Sun, 08 Aug 2010 22:54:11 +0000 chewie - added small addition to pychan documentation - not sure if we should file a bug ticket here:
Sun, 08 Aug 2010 15:56:19 +0000 chewie - added debug flag to loaders to enable/disable annoying print spam on maploading
Sun, 08 Aug 2010 11:49:09 +0000 helios2000 * Fixed the location segfault of the genericrenderer. fixes[ticket:446]
Sat, 07 Aug 2010 16:36:35 +0000 helios2000 * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Tue, 03 Aug 2010 13:57:12 +0000 helios2000 * Improved the floatingtextrenderer. You can now set a background speech quad.
Mon, 02 Aug 2010 10:26:21 +0000 chewie - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
Sat, 31 Jul 2010 17:51:25 +0000 helios2000 * I forgot the new swig files :/
Sat, 31 Jul 2010 17:46:19 +0000 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 30 Jul 2010 23:48:26 +0000 vtchill reverted last changes.
Fri, 30 Jul 2010 23:47:59 +0000 vtchill commit to test new repository space.
Mon, 05 Jul 2010 19:36:41 +0000 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Fri, 02 Jul 2010 14:41:27 +0000 prock - Updated the soundmanager extension to reflect changes made in last commit.
Fri, 02 Jul 2010 06:02:21 +0000 helios2000 * Changed getID() to getId(). fixes[ticket:461]
Fri, 02 Jul 2010 05:49:34 +0000 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
Wed, 30 Jun 2010 04:57:35 +0000 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
Tue, 29 Jun 2010 02:26:28 +0000 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
Mon, 28 Jun 2010 21:28:44 +0000 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
Mon, 28 Jun 2010 19:28:53 +0000 prock Some small code cleanups in the extensions.
Mon, 28 Jun 2010 18:43:03 +0000 prock Forgot to add the simplexml.py file in my last commit.
Mon, 28 Jun 2010 18:41:23 +0000 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
Mon, 28 Jun 2010 15:43:42 +0000 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
Mon, 28 Jun 2010 07:16:05 +0000 nihathrael updated editor's settings-dist.xml
Sat, 26 Jun 2010 00:42:14 +0000 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
Thu, 24 Jun 2010 21:27:11 +0000 prock - Added the AttackAction along with a test enemy on level 1.
Thu, 24 Jun 2010 19:58:59 +0000 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
Thu, 24 Jun 2010 18:40:30 +0000 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
Wed, 23 Jun 2010 19:20:24 +0000 prock Lots of changes.
Tue, 22 Jun 2010 15:41:36 +0000 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
Fri, 18 Jun 2010 19:49:13 +0000 nihathrael Fixed a small bug introduced in the last commit