Tue, 04 May 2010 12:50:09 +0000 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
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Mon, 03 May 2010 19:58:16 +0000 |
prock |
Moved the shooter demo Timer() class to helpers.py.
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Mon, 03 May 2010 15:56:00 +0000 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
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Fri, 30 Apr 2010 15:37:33 +0000 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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Fri, 30 Apr 2010 15:33:27 +0000 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
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Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
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Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
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Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
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Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
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Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
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Fri, 16 Apr 2010 21:44:18 +0000 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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Thu, 15 Apr 2010 15:53:06 +0000 |
prock |
Adding the credits window (still needs to be written)
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Wed, 14 Apr 2010 19:15:27 +0000 |
prock |
Added the fireball projectile.
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Wed, 14 Apr 2010 17:42:24 +0000 |
prock |
Added a widget to be displayed after the player completes the game.
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Wed, 14 Apr 2010 16:35:07 +0000 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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Wed, 14 Apr 2010 16:22:36 +0000 |
prock |
Added damage so some enemies take more than one hit to destroy.
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Tue, 13 Apr 2010 21:30:51 +0000 |
prock |
Added some enemies to the map.
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Tue, 13 Apr 2010 20:23:13 +0000 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
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Tue, 13 Apr 2010 19:43:31 +0000 |
prock |
Added high score window.
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Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
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Mon, 12 Apr 2010 19:01:41 +0000 |
prock |
Added player ship animations including flash and explode.
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Mon, 12 Apr 2010 12:21:27 +0000 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
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Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
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Fri, 09 Apr 2010 17:35:52 +0000 |
prock |
Player death is now handled a bit nicer.
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Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
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Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
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Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
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Wed, 07 Apr 2010 19:37:42 +0000 |
prock |
Added the ability to pause the game.
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Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
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Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
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Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
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Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
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Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
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Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
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Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
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Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
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Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
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Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
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Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
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Fri, 19 Mar 2010 16:03:55 +0000 |
prock |
Updating the change log in preparation for the 0.3.1 release.
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Sat, 13 Mar 2010 12:05:17 +0000 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
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Tue, 02 Mar 2010 15:05:30 +0000 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
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Tue, 02 Mar 2010 12:05:35 +0000 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
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Tue, 02 Mar 2010 11:49:27 +0000 |
chewie |
- added color tester app to pychan demo
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Tue, 02 Mar 2010 10:50:53 +0000 |
chewie |
- merged change_offset code into one function
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Tue, 02 Mar 2010 10:10:59 +0000 |
chewie |
- fixed small bug in object saving
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Thu, 25 Feb 2010 18:44:41 +0000 |
prock |
Fixed a small grammar mistake in the change log
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Thu, 25 Feb 2010 18:06:15 +0000 |
prock |
Some minor formatting changes to the change log.
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Thu, 25 Feb 2010 17:13:10 +0000 |
prock |
Updating the change log.
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Wed, 24 Feb 2010 20:03:52 +0000 |
prock |
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
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Tue, 23 Feb 2010 19:44:36 +0000 |
prock |
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
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Tue, 23 Feb 2010 19:25:59 +0000 |
prock |
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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Tue, 23 Feb 2010 17:36:21 +0000 |
prock |
Adding OpenBSD support. Thanks to tobiasu.
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Mon, 22 Feb 2010 21:23:01 +0000 |
prock |
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
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Sat, 20 Feb 2010 21:41:43 +0000 |
vtchill |
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
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Sat, 20 Feb 2010 20:50:30 +0000 |
vtchill |
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
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Sat, 20 Feb 2010 19:11:01 +0000 |
vtchill |
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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