log

age author description
Wed, 28 Apr 2010 21:33:11 +0000 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000 prock Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000 prock Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
Fri, 16 Apr 2010 21:44:18 +0000 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:35:07 +0000 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.