Sat, 06 Nov 2010 11:13:21 +0000 |
mvbarracuda |
Removing unneeded gltext.h include:
|
Fri, 05 Nov 2010 15:21:10 +0000 |
helios2000 |
* Merged the light branch back into trunk.
|
Wed, 03 Nov 2010 13:44:12 +0000 |
prock |
* Updated the REAMDE
|
Tue, 02 Nov 2010 18:51:10 +0000 |
prock |
* Added a bunch of changes to CHANGES. It should now be up to date
|
Sun, 31 Oct 2010 13:16:16 +0000 |
mvbarracuda |
Updated .iss installer script for the upcoming win32 devkit update
|
Sat, 30 Oct 2010 18:23:45 +0000 |
mvbarracuda |
Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
|
Fri, 22 Oct 2010 16:01:57 +0000 |
prock |
* The RPG and Shooter demos now clear the screen when in OpenGL mode
|
Thu, 21 Oct 2010 20:00:36 +0000 |
prock |
* Made the dynamic widget test in the pychan_demo work/look a little better
|
Thu, 21 Oct 2010 18:50:50 +0000 |
prock |
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
|
Fri, 15 Oct 2010 18:54:34 +0000 |
prock |
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
|
Fri, 15 Oct 2010 15:13:10 +0000 |
prock |
* The engine now checks to make sure the selected driver is supported by the users OS.
|
Thu, 14 Oct 2010 15:52:43 +0000 |
prock |
* Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
|