Mercurial > fife-parpg
changeset 211:f10a2e78a0e1
- updated objectedit plugin, should work much better now
- removed data records from objectedit plugin (way too buggy & ugly)
- removed obsolete plugin data from settings.py
NOTE:
- the sliders for offset manipulation don't work ATM
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 16 Mar 2009 14:40:36 +0000 |
parents | be246fb3a0df |
children | bbf17f8c221f |
files | clients/editor/plugins/objectedit.py clients/editor/settings.py |
diffstat | 2 files changed, 168 insertions(+), 237 deletions(-) [+] |
line wrap: on
line diff
--- a/clients/editor/plugins/objectedit.py Mon Mar 16 01:23:03 2009 +0000 +++ b/clients/editor/plugins/objectedit.py Mon Mar 16 14:40:36 2009 +0000 @@ -22,6 +22,8 @@ # 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA # ################################################### +""" a tool for FIFEdit to edit object and instance attributes """ + import fife import plugin import pychan @@ -29,50 +31,53 @@ from pychan.tools import callbackWithArguments as cbwa import settings as Settings +import math class ObjectEdit(plugin.Plugin): - def __init__(self, engine, mapedit): - """ - ObjectEdit plugin for FIFEdit - - Mission: provide a gui mask to edit all important object data within the editor - (id, offsets, rotation, blocking, static) - - namespaces and object ids are excluded + """ The B{ObjectEdit} module is a plugin for FIFedit and allows to edit + attributes of an selected instance - like offset, instance id or rotation + (namespaces and object id editing is excluded) + + current features: + - click instance and get all known data + - edit offsets, rotation, instance id + - outline highlighting of the selected object - Current features: - - click instance and get all known data - - edit offsets, rotation, blocking, static - - outline highlighting of the selected object - - 3 data states: current, previous and default (so there is at least a one-step-undo) - - Missing features: - - object saving - - id saving (handled by Fifedit via save map, but we have to set the id from here) - - a lot of bug fixing concerning the rotation and the data records ^^ - - cleanup - - NOTE: - - this tool isn't ready for a working enviroment (yet) - """ + missing features: + - blocking flag (flag doesn't work yet from FIFE side) + - static flag (flag doesn't work yet from FIFE side) + - object saving + - a lot of bug fixing concerning the rotation + - use sliders to allow offset changes + - the module should be able to use the editors global undo history + + FIXME: + - this module owns a pointer to the mapedit module - this shouldn't be + necessary; a better plugin system of fifedit should only hand over the needed + data (selected instance) + - we also need to edit run.py of the editor core to make this plugin work (shouldn't be necessary, too) + """ + def __init__(self, engine, mapedit): # Fifedit plugin data self.menu_items = { 'ObjectEdit' : self.toggle_offsetedit } self._mapedit = mapedit -# FIXME # this is _very bad_ - but I need to change the current rotation code by providing # project specific rotation angles. FIFE later should provide a list of the loaded # object rotations (they are provided by the xml files, so we just need to use them...) self._mapedit._objectedit_rotations = None -# end FIXME + self.active = False + self._camera = None + self._layer = None + + self.offset_slider = {} + self.offset_slider['x'] = False + self.offset_slider['y'] = False self.imagepool = engine.getImagePool() self.animationpool = engine.getAnimationPool() - - self._camera = None - self._layer = None self.guidata = {} self.objectdata = {} @@ -80,7 +85,6 @@ self._reset() self.create_gui() - def _reset(self): """ resets all dynamic vars, but leaves out static ones (e.g. camera, layer) @@ -88,6 +92,8 @@ """ self._instances = None self._image = None + self._image_default_x_offset = None + self._image_default_y_offset = None self._animation = False self._rotation = None self._avail_rotations = [] @@ -98,15 +104,6 @@ self._instance_id = None self._fixed_rotation = None - self.guidata['instance_id'] = 'None' - self.guidata['object_id'] = 'None' - self.guidata['x_offset'] = 0 - self.guidata['y_offset'] = 0 - self.guidata['instance_rotation'] = 0 - self.guidata['namespace'] = 'None' - self.guidata['blocking'] = 0 - self.guidata['static'] = 0 - if self._camera is not None: self.renderer.removeAllOutlines() @@ -115,7 +112,7 @@ - creates the gui skeleton by loading the xml file - finds some important childs and saves their widget in the object """ - self.container = pychan.loadXML('gui/offsetedit.xml') + self.container = pychan.loadXML('gui/objectedit.xml') self.container.mapEvents({ 'x_offset_up' : cbwa(self.change_offset_x, 1), 'x_offset_dn' : cbwa(self.change_offset_x, -1), @@ -123,9 +120,11 @@ 'y_offset_up' : cbwa(self.change_offset_y, 1), 'y_offset_dn' : cbwa(self.change_offset_y, -1), - 'use_data' : cbwa(self.use_user_data), - 'previous_data' : cbwa(self.load_previous_data), - 'default_data' : cbwa(self.load_default_data) + 'x_offset_slider' : cbwa(self.get_slider_value, "x"), + 'y_offset_slider' : cbwa(self.get_slider_value, "y"), + + 'use_data' : self.use_user_data, + }) self._gui_anim_panel_wrapper = self.container.findChild(name="animation_panel_wrapper") @@ -137,6 +136,50 @@ self._gui_xoffset_textfield = self.container.findChild(name="x_offset") self._gui_yoffset_textfield = self.container.findChild(name="y_offset") + + self._gui_instance_id_textfield = self.container.findChild(name="instance_id") + + print "Steplength x slider", self.container.findChild(name="x_offset_slider").getStepLength() + print "Steplength y slider", self.container.findChild(name="y_offset_slider").getStepLength() + self.container.findChild(name="x_offset_slider").setStepLength(0.01) + self.container.findChild(name="y_offset_slider").setStepLength(0.01) + print "New steplength x slider", self.container.findChild(name="x_offset_slider").getStepLength() + print "New steplength y slider", self.container.findChild(name="y_offset_slider").getStepLength() + + def get_slider_value(self, orientation): + """ get current slider value for offset manipulation """ + + slider_name = orientation + "_offset_slider" + widget = self.container.findChild(name=slider_name) + value = widget.getValue() + + print "%s slider value: %s" % (orientation, str(value)) + + if value < 0: + self.offset_slider[orientation] = False + return + + callback = getattr(self, "change_offset_" + orientation) + + if self.offset_slider[orientation] == widget.getScaleStart(): + self.set_default_offset(orientation) + self.offset_slider[orientation] = False + return + elif self.offset_slider[orientation] >= widget.getScaleEnd(): + pass + elif self.offset_slider[orientation] < value: + callback(1) + elif self.offset_slider[orientation] > value : + callback(-1) + + self.offset_slider[orientation] = value + + def set_default_offset(self, axis): + """ set default image offset for given axis """ + if axis == 'x': + self._image.setXShift(self._image_default_x_offset) + elif axis == 'y': + self._image.setYShift(self._image_default_y_offset) def _get_gui_size(self): """ @@ -165,17 +208,17 @@ #self._gui_anim_panel_wrapper.resizeToContent() #except: #pass - + self.container.distributeInitialData({ 'select_rotations' : self._avail_rotations, - 'instance_id' : self.guidata['instance_id'], - 'object_id' : self.guidata['object_id'], - 'x_offset' : self.guidata['x_offset'], - 'y_offset' : self.guidata['y_offset'], - 'instance_rotation' : self.guidata['instance_rotation'], - 'object_namespace' : self.guidata['namespace'], - 'object_blocking' : self.guidata['blocking'], - 'object_static' : self.guidata['static'], + 'instance_id' : str( self._instances[0].getId() ), + 'object_id' : str( self._object_id ), + 'x_offset' : str( self._image.getXShift() ), + 'y_offset' : str( self._image.getYShift() ), + 'instance_rotation' : str( self._instances[0].getRotation() ), + 'object_namespace' : str( self._namespace ), + 'object_blocking' : str( self._blocking ), + 'object_static' : str( self._static ), }) try: print self._avail_rotations @@ -224,12 +267,11 @@ - changes x offset of current instance (image) - updates gui - @param int value the modifier for the x offset + @type value: int + @param value: the modifier for the x offset """ if self._image is not None: self._image.setXShift(self._image.getXShift() + value) - - self.guidata['x_offset'] = str( self._image.getXShift() ) self.update_gui() def change_offset_y(self, value=1): @@ -238,12 +280,11 @@ - changes y offset of current instance (image) - updates gui - @param int value the modifier for the y offset + @type value: int + @param value: the modifier for the y offset """ if self._image is not None: self._image.setYShift(self._image.getYShift() + value) - - self.guidata['y_offset'] = str( self._image.getYShift() ) self.update_gui() def use_user_data(self): @@ -259,6 +300,16 @@ xoffset = self._gui_xoffset_textfield._getText() yoffset = self._gui_yoffset_textfield._getText() + instance_id = self._gui_instance_id_textfield._getText() + if instance_id is not None and instance_id is not "None": + existing_instances = self._mapedit._layer.getInstances(instance_id) + if existing_instances == (): + self._instances[0].setId(instance_id) + print "Set new instance id: ", instance_id + else: + for i in existing_instances: + print i + # workaround - dropdown list only has 2 entries, but sends 3 -> pychan bug? if len(self._avail_rotations) < self._gui_rotation_dropdown._getSelected(): index = len(self._avail_rotations) @@ -284,79 +335,9 @@ except: pass # print "y offset must be of type int!" - - self.write_current_data() - self.objectdata[self._namespace][self._object_id]['previous'] = self.objectdata[self._namespace][self._object_id]['current'].copy() - self.update_gui() - - def load_previous_data(self): - """ - - writes a copy of the previous record back to the current record (aka one-step-undo) - - loads current data into class object - - updates gui - """ - self.objectdata[self._namespace][self._object_id]['current'] = self.objectdata[self._namespace][self._object_id]['previous'].copy() - self.load_current_data() + self.update_gui() - def load_default_data(self): - """ - - writes a copy of the default record back to the current record - - loads current data into class object - - updates gui - """ - self.objectdata[self._namespace][self._object_id]['current'] = self.objectdata[self._namespace][self._object_id]['default'].copy() - self.load_current_data() - self.update_gui() - - def load_current_data(self): - """ - loads the current record into class object - """ - self._image = self.objectdata[self._namespace][self._object_id]['current']['image'] - self._animation = self.objectdata[self._namespace][self._object_id]['current']['animation'] - self._rotation = self.objectdata[self._namespace][self._object_id]['current']['rotation'] - self._fixed_rotation = self.objectdata[self._namespace][self._object_id]['current']['fixed_rotation'] - self._avail_rotations = self.objectdata[self._namespace][self._object_id]['current']['avail_rotations'] - self._blocking = self.objectdata[self._namespace][self._object_id]['current']['blocking'] - self._static = self.objectdata[self._namespace][self._object_id]['current']['static'] - self._instance_id = self.objectdata[self._namespace][self._object_id]['current']['instance_id'] - self._image.setXShift( self.objectdata[self._namespace][self._object_id]['current']['xoffset'] ) - self._image.setYShift( self.objectdata[self._namespace][self._object_id]['current']['yoffset'] ) - - self.write_current_guidata() - - def write_current_data(self): - """ - updates the current record - """ - self.objectdata[self._namespace][self._object_id]['current']['instance'] = self._instances[0] - self.objectdata[self._namespace][self._object_id]['current']['image'] = self._image - self.objectdata[self._namespace][self._object_id]['current']['animation'] = self._animation - self.objectdata[self._namespace][self._object_id]['current']['rotation'] = self._rotation - self.objectdata[self._namespace][self._object_id]['current']['fixed_rotation'] = self._fixed_rotation - self.objectdata[self._namespace][self._object_id]['current']['avail_rotations'] = self._avail_rotations - self.objectdata[self._namespace][self._object_id]['current']['blocking'] = self._blocking - self.objectdata[self._namespace][self._object_id]['current']['static'] = self._static - self.objectdata[self._namespace][self._object_id]['current']['instance_id'] = self._instance_id - self.objectdata[self._namespace][self._object_id]['current']['xoffset'] = self._image.getXShift() - self.objectdata[self._namespace][self._object_id]['current']['yoffset'] = self._image.getYShift() - - self.write_current_guidata() - - def write_current_guidata(self): - """ - updates the gui data with - """ - self.guidata['instance_rotation'] = str( self._instances[0].getRotation() ) - self.guidata['object_id'] = str( self._object_id ) - self.guidata['instance_id'] = str( self._instance_id ) - self.guidata['x_offset'] = str( self._image.getXShift() ) - self.guidata['y_offset'] = str( self._image.getYShift() ) - self.guidata['namespace'] = self._namespace - self.guidata['blocking'] = str( self._blocking ) - self.guidata['static'] = str( self._static ) - def get_instance_data(self, timestamp=None, frame=None, angle=-1, instance=None): """ - grabs all available data from both object and instance @@ -377,105 +358,69 @@ self._namespace = object.getNamespace() self._object_id = object.getId() - if angle != -1: - del self.objectdata[self._namespace][self._object_id] - - if not self.objectdata.has_key(self._namespace): - self.objectdata[self._namespace] = {} - - if not self.objectdata[self._namespace].has_key(self._object_id): - self.objectdata[self._namespace][self._object_id] = {} - - # we hold 3 versions of the data: current, previous, default - # default is only set one time, current and previous are changing data - # due to the users actions - self.objectdata[self._namespace][self._object_id]['current'] = {} - self.objectdata[self._namespace][self._object_id]['previous'] = {} + self._instance_id = instance.getId() + + if self._instance_id == '': + self._instance_id = 'None' + + if angle == -1: + angle = int(instance.getRotation()) + else: + angle = int(angle) - self._instance_id = instance.getId() + self._rotation = angle - if self._instance_id == '': - self._instance_id = 'None' - - if angle == -1: - angle = int(instance.getRotation()) - else: - angle = int(angle) - - self._rotation = angle - - if object.isBlocking(): - self._blocking = 1 - - if object.isStatic(): - self._static = 1 + if object.isBlocking(): + self._blocking = 1 - try: - visual = object.get2dGfxVisual() - except: - print 'Fetching visual of object - failed. :/' - raise + if object.isStatic(): + self._static = 1 + + try: + visual = object.get2dGfxVisual() + except: + print 'Fetching visual of object - failed. :/' + raise - self._fixed_rotation = int(instance.getRotation() + abs( self._camera.getTilt() ) ) - self._fixed_rotation = visual.getClosestMatchingAngle(self._fixed_rotation) +# print "Camera Tilt: ", self._camera.getTilt() +# print "Camera Rotation: ", self._camera.getRotation() - index = visual.getStaticImageIndexByAngle(self._fixed_rotation) + self._fixed_rotation = int(instance.getRotation() + abs( self._camera.getTilt() ) ) + self._fixed_rotation = visual.getClosestMatchingAngle(self._fixed_rotation) + + index = visual.getStaticImageIndexByAngle(self._fixed_rotation) - if index == -1: - # object is an animation - self._animation = True - # no static image available, try default action - action = object.getDefaultAction() - if action: - animation_id = action.get2dGfxVisual().getAnimationIndexByAngle(self._fixed_rotation) - animation = self.animationpool.getAnimation(animation_id) - if timestamp is None and frame is not None: - self._image = animation.getFrame(frame) - elif timestamp is not None and frame is None: - self._image = animation.getFrameByTimestamp(timestamp) - else: - self._image = animation.getFrameByTimestamp(0) - index = self._image.getPoolId() - elif index != -1: - # object is a static image - self._animation = False - self._image = self.imagepool.getImage(index) + if index == -1: + # object is an animation + self._animation = True + # no static image available, try default action + action = object.getDefaultAction() + if action: + animation_id = action.get2dGfxVisual().getAnimationIndexByAngle(self._fixed_rotation) + animation = self.animationpool.getAnimation(animation_id) +# if timestamp is None and frame is not None: +# self._image = animation.getFrame(frame) +# elif timestamp is not None and frame is None: +# self._image = animation.getFrameByTimestamp(timestamp) +# else: + self._image = animation.getFrameByTimestamp(0) + index = self._image.getPoolId() + elif index != -1: + # object is a static image + self._animation = False + self._image = self.imagepool.getImage(index) - if self._animation: - self._avail_rotations = Settings.RotAngles['animations'] - else: - rotation_tuple = visual.getStaticImageAngles() - for angle in rotation_tuple: - self._avail_rotations.append( str(angle) ) + if not self._animation: + rotation_tuple = visual.getStaticImageAngles() + for angle in rotation_tuple: + self._avail_rotations.append( str(angle) ) + + self._image_default_x_offset = self._image.getXShift() + self._image_default_y_offset = self._image.getYShift() # FIXME: see l. 40 - self._mapedit._objectedit_rotations = self._avail_rotations + self._mapedit._objectedit_rotations = self._avail_rotations # end FIXME - self.write_current_data() - - self.objectdata[self._namespace][self._object_id]['default'] = {} - self.objectdata[self._namespace][self._object_id]['default'] = self.objectdata[self._namespace][self._object_id]['current'].copy() - self.objectdata[self._namespace][self._object_id]['previous'] = self.objectdata[self._namespace][self._object_id]['current'].copy() - - self.write_current_guidata() - else: - self.load_current_data() - - def dump_objectdata(self): - """ - just a useful dumper ^^ - """ - print "#"*4, "Dump of objectdata", "#"*4, "\n" - for namespace in self.objectdata: - print "namespace: ", namespace - for key in self.objectdata[namespace]: - print "\tkey: ", key - for item in self.objectdata[namespace][key]: - if len(item) >= 9: - tab = "\t"*1 - else: - tab = "\t"*2 - print "\t\t", item, " : ", tab, self.objectdata[namespace][key][item] def input(self): """ @@ -486,6 +431,7 @@ """ if self._mapedit._instances != self._instances: if self.active is True: + self._reset() self._instances = self._mapedit._instances if self._camera is None: @@ -497,17 +443,11 @@ if self._instances != (): self.highlight_selected_instance() self.get_instance_data() - - if self._animation is False: - self.update_gui() - self.container.adaptLayout() - self.container.show() - self._get_gui_size() - self.container._setPosition(self.position) - else: - self.container.hide() - print "Animation objects are not yet editable" -# self.dump_objectdata() + self.update_gui() + self.container.adaptLayout() + self.container.show() + self._get_gui_size() + self.container._setPosition(self.position) else: self._reset() self.container.hide()
--- a/clients/editor/settings.py Mon Mar 16 01:23:03 2009 +0000 +++ b/clients/editor/settings.py Mon Mar 16 14:40:36 2009 +0000 @@ -16,12 +16,3 @@ WindowTitle = 'FIFE - Editor client' WindowIcon = '' - -#offset editor: -RotAngles = {} -# zero-projekt angles -#RotAngles['animations'] = ["0", "60", "120", "180", "240", "300"] -# rio de hola angles -RotAngles['animations'] = ["0", "45", "90", "135", "180", "225", "270", "315"] - -