changeset 468:ebbb420a90b9

Fix the bug where the high score dialog box causes a crash after the player completes the level.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:35:07 +0000
parents 4d0aa75a82f1
children 5994e61cdebd
files demos/shooter/scripts/world.py
diffstat 1 files changed, 8 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/demos/shooter/scripts/world.py	Wed Apr 14 16:22:36 2010 +0000
+++ b/demos/shooter/scripts/world.py	Wed Apr 14 16:35:07 2010 +0000
@@ -205,23 +205,22 @@
 			self._highscores.show()
 	
 	def endLevel(self):
-		#there is only one level so do the high score display
 		self._paused = True
+		self._sceneended = True
 
+	def showHighScoreDialog(self):
+		self._sceneended = False
+	
 		if self._highscores.isHighScore(self.scene.player.score):
 			score = self.scene.player.score
-			#self.reset()
 			
 			dlg = pychan.loadXML('gui/highscoredialog.xml')
 			dlg.execute({ 'okay' : "Yay!" })
 			name = dlg.findChild(name='name').text
 			
-			#self._highscores.addHighScore(HighScore(name, score))
-			#self._highscores.show()
-			
-		self._sceneended = True
-
-
+			self._highscores.addHighScore(HighScore(name, score))
+			self._highscores.show()
+		
 
 	def newGame(self):
 		self.loadLevel("maps/shooter_map1.xml")
@@ -302,8 +301,8 @@
 		"""
 	
 		if self._sceneended:
+			self.showHighScoreDialog()
 			self.reset()
-			self.showMainMenu()	
 	
 		if self._genericrenderer:
 			self._genericrenderer.removeAll("quads")