Mercurial > fife-parpg
changeset 458:e77ebf128a74
Fixed a small bug where projectiles are not updated when it is game over.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 08 Apr 2010 21:26:46 +0000 |
parents | 597b066d5ccb |
children | 302a69c5141d |
files | demos/shooter/scripts/scene.py |
diffstat | 1 files changed, 5 insertions(+), 3 deletions(-) [+] |
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--- a/demos/shooter/scripts/scene.py Thu Apr 08 21:18:36 2010 +0000 +++ b/demos/shooter/scripts/scene.py Thu Apr 08 21:26:46 2010 +0000 @@ -116,6 +116,7 @@ if self._player.lives <= -1: self._gameover = True self._world.gameOver() + self.removeAllProjectiles() return #TODO: Have to find a better way to do this. If the player @@ -129,15 +130,16 @@ self._player.location = oldpos self._camera.setLocation(self._player.location) + self.removeAllProjectiles() + + def removeAllProjectiles(self): projtodelete = list() for p in self._projectiles: p.destroy() projtodelete.append(p) for p in projtodelete: - self._projectiles.remove(p) - - print len(self._projectiles) + self._projectiles.remove(p) def gameOver(self): self._world.gameOver()