Mercurial > fife-parpg
changeset 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | 16c2b3ee59ce |
children | e584b0b8b4a2 |
files | demos/shooter/scripts/powerups.py demos/shooter/scripts/scene.py demos/shooter/scripts/ships/enemies.py demos/shooter/scripts/ships/shipbase.py demos/shooter/scripts/soundmanager.py demos/shooter/scripts/weapons.py demos/shooter/sounds/bossexplode.ogg demos/shooter/sounds/cannon.ogg demos/shooter/sounds/explode.ogg demos/shooter/sounds/fireball.ogg demos/shooter/sounds/hit.ogg demos/shooter/sounds/pickup.ogg |
diffstat | 12 files changed, 103 insertions(+), 52 deletions(-) [+] |
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--- a/demos/shooter/scripts/powerups.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/powerups.py Thu Apr 29 16:09:56 2010 +0000 @@ -47,9 +47,12 @@ self._time = 1500 self._velocity.x = -0.25 self._velocity.y = 0 + + self._pickupclip = self._scene.soundmanager.loadSoundClip("sounds/pickup.ogg") def applyPowerUp(self, ship): ship.weapon = CannonSpread5(self._scene, ship, 300) + self._scene.soundmanager.playClip(self._pickupclip) self.destroy() self._scene.queueObjectForRemoval(self)
--- a/demos/shooter/scripts/scene.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/scene.py Thu Apr 29 16:09:56 2010 +0000 @@ -177,8 +177,9 @@ #and finally add the player to the scene self.addObjectToScene(self._player) - self._music = self._soundmanager.createSoundEmitter("music/waynesmind2.ogg") - self._music.play(True) + self._music = self._soundmanager.loadSoundClip("music/waynesmind2.ogg") + self._music.looping = True + self._soundmanager.playClip(self._music) self.startCamera() @@ -195,11 +196,11 @@ def gameOver(self): self._gameover = True - self._music.stop() + self._soundmanager.stopClip(self._music) self._world.gameOver() def endLevel(self): - self._music.stop() + self._soundmanager.stopClip(self._music) self._world.endLevel() def queueObjectForRemoval(self, obj): @@ -383,7 +384,10 @@ def _getPaused(self): return self._paused - + + def _getSoundManager(self): + return self._soundmanager + player = property(_getPlayer) keystate = property(_getKeyState) camera = property(_getCamera) @@ -391,4 +395,5 @@ model = property(_getModel) time = property(_getTime) timedelta = property(_getTimeDelta) - paused = property(_getPaused) + paused = property(_getPaused) + soundmanager = property(_getSoundManager)
--- a/demos/shooter/scripts/ships/enemies.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/ships/enemies.py Thu Apr 29 16:09:56 2010 +0000 @@ -211,6 +211,8 @@ self.hitpoints = 30 self.scorevalue = 1000 + self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg") + def endLevel(self): self._scene.endLevel()
--- a/demos/shooter/scripts/ships/shipbase.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/ships/shipbase.py Thu Apr 29 16:09:56 2010 +0000 @@ -58,6 +58,9 @@ self._hitpoints = 0 self._scorevalue = 0 + + self._hitclip = self._scene.soundmanager.loadSoundClip("sounds/hit.ogg") + self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/explode.ogg") def _setWeapon(self, weapon): self._weapon = weapon @@ -81,10 +84,13 @@ self._hitpoints -= hp if self._hitpoints <= 0: self.destroy() + else: + self._scene.soundmanager.playClip(self._hitclip) def destroy(self): if self._running: self._instance.act('explode', self._instance.getFacingLocation()) + self._scene.soundmanager.playClip(self._explodclip) super(Ship, self).destroy() def _getHitPoints(self):
--- a/demos/shooter/scripts/soundmanager.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/soundmanager.py Thu Apr 29 16:09:56 2010 +0000 @@ -23,49 +23,47 @@ from fife import fife - -class SoundEmitter(object): - def __init__(self, fifeemitter, clipid, soundname ): +class SoundClip(object): + def __init__(self, soundmanager, clipid, soundname, emitter): + self._soundmanager = soundmanager self._name = soundname - self._fifeemitter = fifeemitter self._fifeclipid = clipid + self._fifeemitter = emitter + self._fifeemitter.thisown = 0 self._gain = 255.0 - - def play(self, looping=False): - self._fifeemitter.stop() - self._fifeemitter.setGain(float(self._gain)/255.0) - self._fifeemitter.setLooping(looping) - self._fifeemitter.play() + self._looping = False - def stop(self): - self._fifeemitter.stop() - + def _getClipID(self): + return self._fifeclipid + def _getGain(self): return self._gain def _setGain(self, gain): self._gain = float(gain) - def _getClipID(self): - return self._fifeclipid - - def _getCallback(self): - return self._callback + def _getLooping(self): + return self._looping - def _setCallback(self, cb): - self._callback = cb + def _setLooping(self, looping): + self._looping = looping def _getFifeEmitter(self): return self._fifeemitter def _setFifeEmitter(self, emitter): self._fifeemitter = emitter - + if self._fifeemitter: + self._fifeemitter.thisown = 0 + + def _getName(self): + return self._name + clipid = property(_getClipID) - gain = property(_setGain, _getGain) - callback = property(_getCallback, _setCallback) + gain = property(_getGain, _setGain) + looping = property(_getLooping, _setLooping) fifeemitter = property(_getFifeEmitter, _setFifeEmitter) - + name = property(_getName) class SoundManager(object): def __init__(self, engine): @@ -74,32 +72,51 @@ self._soundmanager = self._engine.getSoundManager() self._soundmanager.init() - self._emitters = list() + self._emitters = [] self._loadedclips = {} - - def createSoundEmitter(self, filename): - if not filename in self._loadedclips: + + def loadSoundClip(self, filename): + if not self._loadedclips.has_key(filename): clipid = self._engine.getSoundClipPool().addResourceFromFile(filename) fifeemitter = self._soundmanager.createEmitter() + fifeemitter.thisown = 0 fifeemitter.setSoundClip(clipid) - self._loadedclips[filename] = clipid - emitter = SoundEmitter(fifeemitter, clipid, filename) + self._loadedclips[filename] = SoundClip(self, clipid, filename, fifeemitter) + self._emitters.append(fifeemitter) + + return self._loadedclips[filename] + + def playClip(self, clip): + if clip.fifeemitter: + clip.fifeemitter.setGain(clip.gain) + clip.fifeemitter.setLooping(clip.looping) + clip.fifeemitter.play() else: - fifeemitter = self._soundmanager.createEmitter() - fifeemitter.setSoundClip(self._loadedclips[filename]) - emitter = SoundEmitter(fifeemitter, self._loadedclips[filename], filename) - - self._emitters.append(emitter) - return emitter + self.loadSoundClip(clip.name) + + def stopClip(self, clip): + if clip.fifeemitter: + clip.fifeemitter.stop() + else: + self.loadSoundClip(clip.name) def stopAllSounds(self): for emitter in self._emitters: emitter.stop() def destroy(self): - for emitter in self._emitters: + print "Destroying " + str(len(self._emitters)) + " sound emitters!\n" + print "There are " + str(len(self._loadedclips)) + " unique sounds!\n" + + for emitter in self._emitters[:]: emitter.stop() - self._soundmanager.releaseEmitter(emitter.fifeemitter.getID()) - emitter.fifeemitter = None - - self._loadedclips.clear() \ No newline at end of file + self._soundmanager.releaseEmitter(emitter.getID()) + self._emitters.remove(emitter) + + for clip in self._loadedclips.values(): + clip.fifeemitter = None + + + self._emitters = list() + self._loadedclips.clear() + \ No newline at end of file
--- a/demos/shooter/scripts/weapons.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/weapons.py Thu Apr 29 16:09:56 2010 +0000 @@ -24,6 +24,7 @@ from fife import fife from scripts.common.baseobject import * from scripts.common.helpers import normalize, rotatePoint +from scripts.soundmanager import * class Projectile(SpaceObject): def __init__(self, scene, owner, projectileName, timeToLive): @@ -92,9 +93,10 @@ self._firerate = firerate self._lastfired = 0 self._projectileVelocity = 0.75 + self._soundclip = None def fire(self, direction): - return None + pass def _getProjectileVelocity(self): return self._projectileVelocity @@ -116,6 +118,7 @@ super(Cannon, self).__init__(scene, ship, firerate) self._projectileVelocity = 0.75 + self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg") def fire(self, direction): @@ -128,14 +131,16 @@ pjctl.run(velocity, self._ship.location) self._lastfired = self._scene.time self._scene.addObjectToScene(pjctl) + if self._soundclip: + self._scene.soundmanager.playClip(self._soundclip) class FireBall(Weapon): def __init__(self, scene, ship, firerate): super(FireBall, self).__init__(scene, ship, firerate) self._projectileVelocity = 0.50 + self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") - def fire(self, direction): velocity = normalize(direction) velocity.x = velocity.x * self._projectileVelocity @@ -146,13 +151,16 @@ pjctl.run(velocity, self._ship.location) self._lastfired = self._scene.time self._scene.addObjectToScene(pjctl) + if self._soundclip: + self._scene.soundmanager.playClip(self._soundclip) class FireBallBurst(Weapon): def __init__(self, scene, ship, firerate, burstrate, burstnumber): super(FireBallBurst, self).__init__(scene, ship, firerate) self._projectileVelocity = 0.50 - + self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") + self._burstrate = burstrate self._burstnumber = int(burstnumber) self._burstcount = int(burstnumber) @@ -170,6 +178,9 @@ pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) pjctl.run(velocity, self._ship.location) self._scene.addObjectToScene(pjctl) + + if self._soundclip: + self._scene.soundmanager.playClip(self._soundclip) self._lastburstfired = self._scene.time self._burstcount -= 1 @@ -179,12 +190,13 @@ self._burstcount = int(self._burstnumber) self._lastburstfired = 0 + class FireBallSpread(Weapon): def __init__(self, scene, ship, firerate): super(FireBallSpread, self).__init__(scene, ship, firerate) self._projectileVelocity = 0.50 - + self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") def fire(self, direction): @@ -231,6 +243,9 @@ pjctl7.run(p7, self._ship.location) self._scene.addObjectToScene(pjctl7) + if self._soundclip: + self._scene.soundmanager.playClip(self._soundclip) + self._lastfired = self._scene.time class CannonSpread5(Weapon): @@ -238,7 +253,8 @@ super(CannonSpread5, self).__init__(scene, ship, firerate) self._projectileVelocity = 1 - + self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg") + def fire(self, direction): if (self._scene.time - self._lastfired) > self._firerate: @@ -274,6 +290,8 @@ pjctl6.run(p6, self._ship.location) self._scene.addObjectToScene(pjctl6) + if self._soundclip: + self._scene.soundmanager.playClip(self._soundclip) self._lastfired = self._scene.time