changeset 527:79d5741fada6

removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 28 May 2010 14:49:43 +0000
parents c916d7b7de1c
children 796d49ab9380
files demos/shooter/scripts/world.py
diffstat 1 files changed, 0 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/demos/shooter/scripts/world.py	Fri May 28 04:15:56 2010 +0000
+++ b/demos/shooter/scripts/world.py	Fri May 28 14:49:43 2010 +0000
@@ -142,8 +142,6 @@
 		#@todo: you should be able to add file imports via the map editor
 		loadImportFile("objects/projectiles/bullet1/object.xml", self._engine)
 		loadImportFile("objects/projectiles/fireball/object.xml", self._engine)
-		loadImportFile("objects/powerups/cannonspread5/object.xml", self._engine)
-		loadImportFile("objects/powerups/extralife/object.xml", self._engine)
 		
 		self._map = loadMapFile(self._filename, self._engine)