Mercurial > fife-parpg
changeset 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 27 May 2010 21:11:37 +0000 |
parents | d01eb65b2726 |
children | 19db5a8619a4 |
files | demos/rpg/maps/allobjects.xml demos/rpg/maps/town.xml demos/rpg/maps/town_objects.xml demos/rpg/scripts/actors/baseactor.py demos/rpg/scripts/actors/player.py demos/rpg/scripts/gamecontroller.py demos/rpg/scripts/objects/baseobject.py demos/rpg/scripts/objects/items.py demos/rpg/scripts/scene.py demos/rpg/settings-dist.xml |
diffstat | 10 files changed, 99 insertions(+), 35 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/rpg/maps/allobjects.xml Thu May 27 21:11:37 2010 +0000 @@ -0,0 +1,13 @@ +<?xml version='1.0' encoding='UTF-8'?> +<Settings> + <Module name="models"> + <Setting name="GoldStack" type="dict"> type : ITEM ; model : goldstack </Setting> + <Setting name="Quiller" type="dict"> type : QUESTGIVER ; model : warrior </Setting> + </Module> + + <Module name="Quiller"> + <Setting name="questcount" type="int"> 2 </Setting> + <Setting name="quest1" type="list"> Test quest ; This is the first quest you will get </Setting> + <Setting name="quest2" type="list"> Second quest ; This is the second quest you will get </Setting> + </Module> +</Settings>
--- a/demos/rpg/maps/town.xml Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/maps/town.xml Thu May 27 21:11:37 2010 +0000 @@ -149,6 +149,10 @@ <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> </instances> </layer> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <instances> + </instances> + </layer> <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> <instances> </instances>
--- a/demos/rpg/maps/town_objects.xml Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/maps/town_objects.xml Thu May 27 21:11:37 2010 +0000 @@ -1,11 +1,11 @@ <?xml version='1.0' encoding='UTF-8'?> <Settings> - <Module name="town"> - <Setting name="npclist" type="list"> Quiller </Setting> - <Setting name="Quiller" type="list"> QUESTGIVER ; warrior ; 1.0 ; 1.0 </Setting> + <Module name="items"> + <Setting name="itemlist" type="list"> gstack1 </Setting> + <Setting name="gstack1" type="dict"> typename : GoldStack ; value : 5000 ; posx : 1.0 ; posy : 1.0 </Setting> </Module> - <Module name="Quiller"> - <Setting name="questcount" type="int"> 1 </Setting> - <Setting name="quest1" type="list"> Test quest ; This is the first quest you will get </Setting> + <Module name="npcs"> + <Setting name="npclist" type="list"> Quiller </Setting> + <Setting name="Quiller" type="dict"> typename : Quiller ; stat1 : 20 ; stat2 : 343 ; posx : 1.0 ; posy : 1.0 </Setting> </Module> </Settings>
--- a/demos/rpg/scripts/actors/baseactor.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/actors/baseactor.py Thu May 27 21:11:37 2010 +0000 @@ -54,13 +54,16 @@ def execute(self): print "talking to: " + self._dest.instance.getId() - if self._dest.haveQuest(): - if not self._dest.activequest: - self._dest.offerNextQuest() + if self._dest.type == GameObjectTypes["QUESTGIVER"]: + if self._dest.haveQuest(): + if not self._dest.activequest: + self._dest.offerNextQuest() + else: + self._dest.completeQuest() else: - self._dest.completeQuest() + self._dest.instance.say("I've got nothing for you... leave me alone.", 2500) else: - self._dest.instance.say("I've got nothing for you... leave me alone.", 2500) + self._dest.instance.say("Hello there!") ActorStates = {'STAND':0, 'WALK':1, @@ -77,6 +80,10 @@ class Actor(BaseGameObject): def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): + + if not hasattr(self, "_type"): + self._type = GameObjectTypes["NPC"] + super(Actor, self).__init__(gamecontroller, instancename, instanceid, createInstance) self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0) @@ -86,8 +93,6 @@ self._nextaction = None self.stand() - - self._type = GameObjectTypes["NPC"] def stand(self): self._state = ActorStates["STAND"] @@ -144,9 +149,9 @@ class QuestGiver(Actor): def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): + self._type = GameObjectTypes["QUESTGIVER"] super(QuestGiver, self).__init__(gamecontroller, instancename, instanceid, createInstance) - self._type = GameObjectTypes["QUESTGIVER"] self._quests = [] self._activequest = None
--- a/demos/rpg/scripts/actors/player.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/actors/player.py Thu May 27 21:11:37 2010 +0000 @@ -42,9 +42,10 @@ class Player(Actor): def __init__(self, gamecontroller, playermodelname): + self._type = GameObjectTypes["PLAYER"] super(Player, self).__init__(gamecontroller, playermodelname, "player", True) self._playermodelname = playermodelname self._playeractionlistener = PlayerActionListener(self._gamecontroller, self) - self._type = GameObjectTypes["PLAYER"] +
--- a/demos/rpg/scripts/gamecontroller.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/gamecontroller.py Thu May 27 21:11:37 2010 +0000 @@ -66,6 +66,8 @@ self._attached = False + self._lastmousepos = (0.0,0.0) + def attach(self): if not self._attached: self._gamecontroller.keystate.reset() @@ -85,7 +87,9 @@ return clickpoint = fife.ScreenPoint(event.getX(), event.getY()) + if (event.getButton() == fife.MouseEvent.LEFT): + self._lastmousepos = (clickpoint.x, clickpoint.y) self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) instances = self._gamecontroller.scene.getInstancesAt(clickpoint) if instances: @@ -133,7 +137,15 @@ pass def mouseDragged(self, event): - pass + if event.isConsumedByWidgets(): + return + + clickpoint = fife.ScreenPoint(event.getX(), event.getY()) + if (event.getButton() == fife.MouseEvent.LEFT): + if clickpoint.x > self._lastmousepos[0] + 5 or clickpoint.x < self._lastmousepos[0] - 5 or clickpoint.y > self._lastmousepos[1] + 5 or clickpoint.y < self._lastmousepos[1] - 5: + self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) + + self._lastmousepos = (clickpoint.x, clickpoint.y) def keyPressed(self, event): keyval = event.getKey().getValue() @@ -187,6 +199,7 @@ self._scene = None loadImportFile("objects/actors/player/warrior/object.xml", self._engine) + loadImportFile("objects/items/goldstack/object.xml", self._engine) self._scene = Scene(self) self._scene.createScene(self._settings.get("RPG", "TownMapFile", "maps/town.xml"))
--- a/demos/rpg/scripts/objects/baseobject.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/objects/baseobject.py Thu May 27 21:11:37 2010 +0000 @@ -71,20 +71,32 @@ self._instance = None + if not hasattr(self, "_type"): + self._type = GameObjectTypes["DEFAULT"] + if createInstance: - self._createFIFEInstance() + if self._type == GameObjectTypes["ITEM"]: + layer = self._gamecontroller.scene.itemlayer + else: + layer = self._gamecontroller.scene.actorlayer + + self._createFIFEInstance(layer) else: self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id) self._instance.thisown = 0 - self._type = GameObjectTypes["DEFAULT"] - + def destroy(self): """ Deletes the FIFE instance from the actor layer on the map. """ if self._instance : - self._gamecontroller.scene.actorlayer.deleteInstance(self._instance) + if self._type == GameObjectTypes["ITEM"]: + layer = self._gamecontroller.scene.itemlayer + else: + layer = self._gamecontroller.scene.actorlayer + + layer.deleteInstance(self._instance) self._instance = None def setMapPosition(self, x, y): @@ -97,14 +109,14 @@ curloc.setExactLayerCoordinates(exactloc) self.location = curloc - def _createFIFEInstance(self): + def _createFIFEInstance(self, layer): """ Should not be called directly. Use the constructor! """ mapmodel = self._gamecontroller.engine.getModel() self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) - self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id) + self._instance = layer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id) fife.InstanceVisual.create(self._instance) self._instance.thisown = 0
--- a/demos/rpg/scripts/objects/items.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/objects/items.py Thu May 27 21:11:37 2010 +0000 @@ -33,9 +33,8 @@ class BaseItem(BaseGameObject): def __init__(self, gamecontroller, itemname, itemtype="unknown"): - super(Item, self).__init__(gamecontroller, itemtype, itemname, True) - self._type = GameObjectTypes["ITEM"] + super(BaseItem, self).__init__(gamecontroller, itemtype, itemname, True) def onPickUp(self): #remove item from the map @@ -43,7 +42,7 @@ def onDrop(self, dropx, dropy): #recreate object - self._createFIFEInstance(self) + self._createFIFEInstance(self, self._gamecontroller.scene.itemlayer) self.setMapPosition(dropx, dropy) def _getItemType(self):
--- a/demos/rpg/scripts/scene.py Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/scripts/scene.py Thu May 27 21:11:37 2010 +0000 @@ -34,6 +34,7 @@ from scripts.actors.baseactor import QuestGiver, Quest from scripts.actors.player import Player from scripts.objects.baseobject import GameObjectTypes +from scripts.objects.items import BaseItem class Scene(object): def __init__(self, gamecontroller): @@ -47,7 +48,7 @@ self._player = None self._objectlist = {} - + def createScene(self, mapfilename): if not self._map: self._map = loadMapFile(mapfilename, self._gamecontroller.engine) @@ -60,27 +61,38 @@ self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0)) self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) + self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer")) self._player = Player(self._gamecontroller, "warrior") mapname = os.path.splitext(os.path.basename(mapfilename)) objectfile = "maps/" + mapname[0] + "_objects.xml" + itemfile = "maps/allobjects.xml" objectsettings = Setting(app_name="",settings_file=objectfile) + itemsettings = Setting(app_name="", settings_file=itemfile) - for npc in objectsettings.get(mapname[0], "npclist", []): - (objtype, modelname, posx, posy) = objectsettings.get(mapname[0], npc, ["NPC", "warrior", "0", "0"]) - if objtype == "QUESTGIVER": - actor = QuestGiver(self._gamecontroller, modelname, npc, True) - questcount = objectsettings.get(npc, "questcount", 0) + for item in objectsettings.get("items", "itemlist", []): + itemdict = objectsettings.get("items", item, {}) + modeldict = itemsettings.get("models", itemdict["typename"]) + + newitem = BaseItem(self._gamecontroller, item, modeldict["model"]) + + for npc in objectsettings.get("npcs", "npclist", []): + objdict = objectsettings.get("npcs", npc, {}) + modeldict = itemsettings.get("models", objdict["typename"]) + + if modeldict["type"] == "QUESTGIVER": + actor = QuestGiver(self._gamecontroller, modeldict["model"], npc, True) + questcount = itemsettings.get(npc, "questcount", 0) for x in range(1,questcount+1): quest = "quest" + str(x) - (qname, qtext) = objectsettings.get(npc, quest, []) + (qname, qtext) = itemsettings.get(npc, quest, []) actor.addQuest(Quest(actor, qname, qtext)) - elif objtype == "NPC": - actor = Actor(self._gamecontroller, modelname, npc, True) + elif modeldict["type"] == "NPC": + actor = Actor(self._gamecontroller, modeldict["model"], npc, True) - actor.setMapPosition(float(posx), float(posy)) + actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"])) self._objectlist[actor.instance.getId()] = actor @@ -123,6 +135,9 @@ def _getActorLayer(self): return self._actorlayer + + def _getItemLayer(self): + return self._itemlayer def _getCameras(self): return self._cameras @@ -137,6 +152,7 @@ return self._map actorlayer = property(_getActorLayer) + itemlayer = property(_getItemLayer) cameras = property(_getCameras) player = property(_getPlayer) objectlist = property(_getObjectList)
--- a/demos/rpg/settings-dist.xml Thu May 27 18:29:20 2010 +0000 +++ b/demos/rpg/settings-dist.xml Thu May 27 21:11:37 2010 +0000 @@ -29,6 +29,7 @@ <Setting name="DefaultZoom" type="float"> 2.0 </Setting> <Setting name="ObjectNamespace" type="str"> http://www.fifengine.de/xml/rpg </Setting> <Setting name="ActorLayer" type="str"> actor_layer </Setting> + <Setting name="ItemLayer" type="str"> item_layer </Setting> <Setting name="HelpText" type="str"> misc/help.txt </Setting> <Setting name="DefaultActorWalkSpeed" type="float"> 2.5 </Setting>